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Suggestions (archive)

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[MAF]Rac3r:
Yo Finn, thanks for the help again.

Drift code would be good as a gamemode patch, then I could easily see where to put the callback code and new functions.
F1 style, I would love that (Madmax too, he loves the pitstop idea). Like any update, would wouldn't know how SA-MP would cope, untill we try it.  Red checkpoint for so many players might be a bit chaotic, unless the pitstop was coded to support a rectangle radius.

/sos isn't safe enough to have as the main rescue command. Sometimes /sos fails, the delay is 6-12 seconds, if you are slow to typing /r (as /sos would do), it could bug your race and you're stuck, down a cliff.

Witchfynde:
1. Races for trucks with trailers. It could be done so if you go through a checkpoint without the trailer attached, you're dead.
2. Races where from the start the car has all 4 tires popped.

[MAF]falky:
I have a suggestion r, stop giving out the damned buildmode password! lol

[LSR]Jarol:

--- Quote from: RichardHamster on May 07, 2010, 12:42:34 pm ---1. Races for trucks with trailers. It could be done so if you go through a checkpoint without the trailer attached, you're dead.
2. Races where from the start the car has all 4 tires popped.

--- End quote ---

that 2 really good ye that 2 great suggestions!  :D :D

[MAF]Rac3r:

--- Quote from: RichardHamster on May 07, 2010, 12:42:34 pm ---1. Races for trucks with trailers. It could be done so if you go through a checkpoint without the trailer attached, you're dead.
2. Races where from the start the car has all 4 tires popped.

--- End quote ---
Both are coded, but were not added to buildmode options. I'll add them.


--- Quote from: falky on May 07, 2010, 12:49:11 pm ---I have a suggestion r, stop giving out the damned buildmode password! lol

--- End quote ---
Ok lol

We are testing a new grid, similar to one world, but with 4 lanes of cars instead of two.

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