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[MAF]falky:

--- Quote from: Love on March 22, 2010, 12:27:07 am ---It should be per-player choice.

--- End quote ---

Then just use /mute, lol.

ﱡ קּﻰﺢ Love:
Muting self from the world.Thats what i mean. /ignore all Much like it. :) Plus /ignore server :L

[MAF]Rac3r:
Wow, hi Cartman. Ain't seen you for awhile. Not a bad idea, but it could prevent people from asking for help. It would block the chat window, one of the best things about SA-MP is the community, talking openly, I don't want to block that by an admin who feels he should block communications. Sick of chat, players can always press F7 twice.

Server Update R5
Pyrofox informed me of the new server version we are using, with it being a server side update we have a good bunch of extra features to use (MadMax will be happy).


--- Code: ---forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
native GetVehicleDamageStatus(vehicleid, &panels, &doors, &lights, &tires);
native UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
--- End code ---
Basically we'll be able to detect damage, also when damaged the server will know. Also, server can now control vehicle damage, from bonnets and even tyres.

* Better control for Super Hardcore races.
* Better control of IV races.A few advantages are above.


--- Code: ---// Per-player variable system (PVars)
native SetPVarInt(playerid, varname[], int_value);
native GetPVarInt(playerid, varname[]);
native SetPVarString(playerid, varname[], string_value[]);
native GetPVarString(playerid, varname[], string_return[], len);
native SetPVarFloat(playerid, varname[], Float:float_value);
native Float:GetPVarFloat(playerid, varname[]);
native DeletePVar(playerid, varname[]);

--- End code ---
These may look somewhat confusing, even to me they do. But the current setup we have stores a lot of data, using up RAM and possibly even CPU. Once AX is converted (HUGE job), it should be a lot quicker in theory.


--- Code: ---native GetPlayerWeaponState(playerid);
native GetPlayerCameraPos(playerid, &Float:x, &Float:y, &Float:z);
native GetPlayerCameraFrontVector(playerid, &Float:x, &Float:y, &Float:z);
native GetPlayerCameraUpVector(playerid, &Float:x, &Float:y, &Float:z);
--- End code ---
A few extra camera fucntions (similar to how /TV is calculated). Can't see atm any use for these, but it's early days.

Reason for posting is not only to let you know we've updated, but also might inspire some good suggestions evolving from the above function. Time will tell.

[2F2F]Hellmuth:
well i had dis idea fo a while so i was wondering if its possible to choose yoself WHICH CP the vehicle swaps in MTA races so it wont swap on CP 13... would be funnier if you could choose and also at the cp where it swaps like if you have turismo and jetmax and vehicle swap on cp 33 and you do /nc you get jetmax instead of turismo.

[MAF]Rac3r:
Good idea, suggestion before but still it needs doing. It's hard trying to match where CP 13 will be. I'll try.

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