Author Topic: Killerbunnies SA:MP and AX friendly Wheels Mods  (Read 16840 times)

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Offline some_punk

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Killerbunnies SA:MP and AX friendly Wheels Mods
« on: August 02, 2010, 03:22:58 am »
Well after a lot of testing and trying to fix bugs, here are the Killerbunnies's Wheels AX Mods

As you'll know, must to use IMGTOOL for remplace the files. If u dont have it you can download from the attachment from this post.
You need G-TXD or Txdworkshop in order to change textures of a certain wheel.

WHEELS:

          wheel_lr1 = Classic
          wheel_lr2 = Dollar
          wheel_lr3 = Twist
          wheel_lr4 = Wires
          wheel_lr5 = Trance

          wheel_sr1 = Cutter
          wheel_sr2 = Rimshine
          wheel_sr3 = Mega
          wheel_sr4 = Grove
          wheel_sr5 = Switch
          wheel_sr6 = Shadow

          wheel_gn1 = Import
          wheel_gn2 = Atomic
          wheel_gn3 = Ahab
          wheel_gn4 = Virtual
          wheel_gn5 = Access

          wheel_or1 = OffRoad


Some of the wheels come with alternative textures, so you can use the wheel as a different changing/switching each one, some wheels dont need textures it just goes as its is...

All wheels can work without textures, they arent necessary. But if you want ADD more efects to these wheels, you can add the textures or some cool shines.

If Madmax, Firebox, Epoxi and some other modder can add metal textures and cool efects for my wheels, I would greatly appreciate that.

I did a Complete Set Wheels for AdrenalineX: 17 wheels total. It will be sorted by names.

My mods are just simple 3D objects, it doesnt affect the performance in game even doesnt change the car handling. Doesnt take more memory in game. Doesnt cause lag or bugs.

You can change the name instead your favorite wheel on server, it wont affect the wheel or its working.

Here we go:

1. ACCESS




2. AHAB



3. ATOMIC

« Last Edit: August 02, 2010, 07:21:12 am by Izumi »

Offline [MAF]mooman

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #1 on: August 02, 2010, 03:29:39 am »
ooh, very nice :D
will read and answer your forum PMs when I'm less busy!

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #2 on: August 02, 2010, 03:30:51 am »
4. CLASSIC




5. CUTTER




6. DOLLAR




7. GROOVE




8. IMPORT I love how it looks in game




9. MEGA




10. OFFROAD




11. RIMSHINE




12. SHADOWfor Lamborghini's lovers




13. SWITCH

« Last Edit: August 02, 2010, 04:12:10 am by Izumi »

Offline Mosca

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #3 on: August 02, 2010, 03:52:56 am »
Hey cool wheels, gonna try 'em next time.
Vergazo! y como las hiciste o que pedo? ocupan mas memoria o algo asi?
I was in the right, yes absolutely in the right. I certainly was in the right... I dunno I was really drunk at the time...

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #4 on: August 02, 2010, 03:53:50 am »
14. TRANCE




15. TWIST




16. VIRTUAL




17. WIRES



Note: Some wheels has a little bugs in textures but i couldnt fix those errors.


« Last Edit: August 02, 2010, 04:06:16 am by Izumi »

Offline [LSR]Jarol

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #5 on: August 02, 2010, 08:21:37 am »
w00t nice wheels man

Offline Larry

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #6 on: August 02, 2010, 10:16:59 am »
cool, this looks really realistic  :)  especially number 11  :D
« Last Edit: August 02, 2010, 10:20:10 am by [AH] larry[NL] »

falco355

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #7 on: August 02, 2010, 10:46:14 am »
Would be cool like OZ Superleggera III

Still good work  ;)

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #8 on: August 02, 2010, 05:35:55 pm »
I hope that some modder help me with the textures, cuz in the pics it looks realistic, but in the game looks without textures and it takes a lil fun :( i added my own textures in 3dsmax but when i tried to export to DFF it caused some bugs.. thats why i didnt put texture on its.

I hope you upload some screenies with these wheels and new textures.

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #9 on: August 02, 2010, 05:44:35 pm »
Awesome wheels man, i like that weed wheel  ;D

Lets see how it looks with my textures  ;)

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #10 on: August 02, 2010, 05:55:57 pm »
Awesome wheels man, i like that weed wheel  ;D

Lets see how it looks with my textures  ;)

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Offline Mosca

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #11 on: August 03, 2010, 12:27:03 am »
I tried the wheels and some of 'em mage my game laggy :P. Too many polygons?
Puedes intentar hacer los .dff sin texturas y poner las texturas aparte en su propio .txd
El pedo es que para instalarlas se tendra que modificar el archivo veh_mods.ide tambien.
I was in the right, yes absolutely in the right. I certainly was in the right... I dunno I was really drunk at the time...

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #12 on: August 03, 2010, 01:43:04 am »
Solamente NO instales los TXD, los DFF pueden funcionar sin las texturas TXD... estas no son muy necesarias, solo reemplaza los DFF y ya. Subi los TXD para que Epoxi, Firebox y Madmax me ayudaran a ponerlas asi como ellos saben hacerlas, por que yo las trate de poner en el 3Dmax y al tratar de pasarlas a DFF me causaban error, asi que se podria decir que los archivos DFF q vienen ahi, no tienen TXD asignadas jejejjeje. La unica q lageea un poco es la Rimshine pq esa tiene un error que busca el Txd's cada vez que la cambias por alguna otra desde el menu de Rims, de ahi en adelante, todas las demas funcionan correctamente.
Y si... son muchos poligonos, especialmente la rimshine tiene demasiados poligonos por eso laggea mucho.  Las "DFF originales" son una caca de poligonos. creo q a lo mucho han de tener como unos 5 tipos diferentes de poligonos. lo que las hace "atractivas" es la textura de photomatch que tiene todo el juego -.-, por que en si todo el juego esta basado en texturas. Si tu maquina laggea con mis wheels ha de ser al cargarlas, pero me imagino que despues las ha de poder soportar normalmente. Si quieres solo no pongas la Rimshine, pq si alguien mas selecciona las rimshine, el juego las vuelve a cargar doble. Espero que Firebox  la pueda arreglar y que despues la suba.

If someone gets a little lag when the game loads the Rimshine wheels, it's because this wheel has a little error in textures assignment. I gonna wait until Firebox fix it hehehe  (rolleyes) he's expert in txd.

You'all can just REPLACE the DFF and ignore the TXD files. You dont need edit the veh_mods.ide


« Last Edit: August 03, 2010, 01:56:20 am by Izumi »

Offline Mosca

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #13 on: August 03, 2010, 04:20:37 am »
Ya se que los txd que pusiste no son necesarios para este mod (son nadamas pa cambiarle la textura a algunas ruedas). Lo que yo te sugeri (para el problema ese que dices que no carga bien la textura) es que a los dff no les pusieras texturas en absoluto; que las texturas las pongas en su txd aparte y ya para instalarlas se modifica el veh_mods.ide pa que reconozca la textura de cada rueda.
I was in the right, yes absolutely in the right. I certainly was in the right... I dunno I was really drunk at the time...

Offline [AK47]skunk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #14 on: August 03, 2010, 07:32:53 am »
im waiting for rimshine fix

Offline [LSR]Soprano

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #15 on: August 03, 2010, 08:32:40 am »
Nice job!

Offline Fant0mas

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #16 on: August 03, 2010, 12:50:02 pm »
Cool rims



Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #17 on: August 03, 2010, 09:55:34 pm »
I dont use Zmodeler2 as Madmax-Epoxi-Firebox does, i use autodesk suite :( and my textures didnt assign them correctly when i tried to convert from 3ds to dff, i know that in zmodeler can assign textures with more accuracy. Init I can't load bones points or collision points in my 3Dsmax as Zmodeler2 does, i think that Zmodeler was created exclusively for video games :( im noob for to convert 3ds to dff.



RIMSHINE Reloaded-FiXeD by RAZOR 911


« Last Edit: October 11, 2010, 06:02:11 pm by Izumi »

Offline [MAF]Snoopy

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #18 on: August 07, 2010, 07:24:27 pm »
lol nice textures


Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #19 on: August 08, 2010, 05:24:29 am »
i will re-fix it :D firebox taugh me.. but i didnt learn :(
« Last Edit: August 18, 2010, 09:53:18 pm by Izumi »

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #20 on: August 17, 2010, 04:23:14 pm »
« Last Edit: August 18, 2010, 07:22:08 pm by FireBox »

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #21 on: August 17, 2010, 10:56:04 pm »
 :o i f****d my maxscript hahahhahahaa

nice job :)
« Last Edit: August 17, 2010, 10:57:51 pm by Izumi »

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #22 on: August 18, 2010, 05:07:20 pm »
that was from 3dsMax

this one from Zm2


Edit:
« Last Edit: August 18, 2010, 07:25:54 pm by FireBox »

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #23 on: August 18, 2010, 09:49:48 pm »
WoW! xD u r the man!

just teach how to config that f****ng options in materials, :( plox

« Last Edit: August 18, 2010, 10:04:11 pm by Izumi »

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #24 on: August 19, 2010, 07:02:21 pm »
little update
Rimshine

Edit:
Dollar

Edit2:
Access

« Last Edit: August 20, 2010, 10:17:52 am by FireBox »

Offline Krissi

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #25 on: September 25, 2010, 07:36:19 pm »
little update
Rimshine

Edit:
Dollar

Edit2:
Access




NICE..... Hey do i have to replace the .ide file or just the txd's??
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Offline Mosca

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #26 on: September 25, 2010, 07:52:35 pm »
.ide? wtf... that has nothing to do with these wheels.....

If I'm correct, the files you find in this thread are just .dff and are named something like this:

wheel_gn1.dff     or

wheel_or.dff        or

wheel_sr1.dff      or

wheel_lr1.dff

These files replace the .dff files of the wheels you find in the mod shops (Transfender, Loco Low and Arch Angels).
Depending on the file you replace so will the respective wheel.

e.g. wheel_gn5.dff = Access (wheels)

the part after 'wheel_' specifies wich wheel is it: gn is for the first 5 wheels in transfender list, lr for the first 5 wheels in loco low and sr for the first 6 wheels in arch angels; or for the offroad wheel.

To use them you have to use an .img editor (such as IMG tool 2.0 which is what I use). Find the files:

wheel_gn1.dff
wheel_gn2.dff
wheel_gn3.dff
wheel_gn4.dff
wheel_gn5.dff
wheel_or.dff
wheel_lr1.dff
wheel_lr2.dff
wheel_lr3.dff
wheel_lr4.dff
wheel_lr5.dff
wheel_sr1.dff
wheel_sr2.dff
wheel_sr3.dff
wheel_sr4.dff
wheel_sr5.dff
wheel_sr6.dff

...delete them and put the files in this thread. Rebuild archive.

Hope this helps.
I was in the right, yes absolutely in the right. I certainly was in the right... I dunno I was really drunk at the time...

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #27 on: September 29, 2010, 07:56:34 am »
Ok, going through all wheels. Too much to fix each individually.
So here is updated wheels (without textures, only specular lighting (looks better now))

Edit: added chrome version
« Last Edit: September 29, 2010, 08:47:17 am by FireBox »

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #28 on: September 30, 2010, 07:17:20 pm »
very nice job !! ;D
« Last Edit: October 02, 2010, 05:50:41 pm by Izumi »

Offline [AK47]skunk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #29 on: October 28, 2010, 10:04:33 am »

Offline [FSR]Ush

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #30 on: October 28, 2010, 10:15:53 am »
hahaha that made me laugh ;D

Offline Pesadilla

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #31 on: August 14, 2011, 11:38:25 pm »
Hello I like what I see here, I wonder if it is possible to make the game but original wheels chrome
just make them like ENB series.



I have not much experience in 3D design someone could get me a download link?
sorry for bad english and thanks for read