Author Topic: FireBox's SA:MP and AX friendly mods  (Read 644818 times)

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Offline [MAF]Jur1z

Re: FireBox's SA:MP and AX friendly mods
« Reply #495 on: May 19, 2011, 09:39:40 pm »
lol 1 polygon?

5 polygon = 1 poly body + (1 poly wheel x 4)

Offline [MAF]Jur1z

Re: FireBox's SA:MP and AX friendly mods
« Reply #496 on: May 20, 2011, 04:55:55 pm »
you can delete shadows? oh oh oh could you delete tree shadows? and just keep vehicle shadows :L

omg that would own or delete all shadows including lamp post shadows and tree shadows but keep vehicle shadows :o

Done. and that was good i idea to get more fps, some swadows was even with 2000 polygons

Install:
files from folder "gta3" goes to "...\models\gta3.img" (there is 125 files faster way to install it use IMG Manager (Edit > Bulk Replace (Ctrl+B)))
file from folder "gta_int" goes to "...\models\gta_int.img"
"SAMPCOL.img" goes to "...\SAMP\"

IMG Manager - http://www.gtaforums.com/index.php?showtopic=354093
« Last Edit: May 21, 2011, 01:13:18 pm by pod »

Offline [MAF]Snoopy

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Re: FireBox's SA:MP and AX friendly mods
« Reply #497 on: May 20, 2011, 05:15:20 pm »
wow nice one freightbox :D

Offline [MAF]falky

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Re: FireBox's SA:MP and AX friendly mods
« Reply #498 on: May 20, 2011, 05:37:15 pm »
gonna try this out tomorrow

Offline [MAF]Snoopy

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Re: FireBox's SA:MP and AX friendly mods
« Reply #499 on: May 20, 2011, 05:39:01 pm »
yep it works great!


Offline [MAF]Snoopy

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Re: FireBox's SA:MP and AX friendly mods
« Reply #500 on: May 20, 2011, 09:15:37 pm »
i'm very impressed with this fix, good job freightbook. :-* i'm now able to use 32x anti aliasing without any issues :)
this place used to lag me even with high fps but not anymore :)




Offline [MAF]Jur1z

Re: FireBox's SA:MP and AX friendly mods
« Reply #501 on: May 21, 2011, 06:12:27 am »
Nice glad to see someone enjoyed it  :L
btw these trees swadow polygons was around 90-200

- FBi

Offline pod

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Re: FireBox's SA:MP and AX friendly mods
« Reply #502 on: May 21, 2011, 08:47:11 am »
It also seems to function as a no lamp post mod. :(

Offline [MAF]Jur1z

Re: FireBox's SA:MP and AX friendly mods
« Reply #503 on: May 21, 2011, 08:59:05 am »
It also seems to function as a no lamp post mod. :(

Everything is fine for me


Be shure to install it with IMG Manager (Edit > Bulk Replace (Ctrl+B) on cleen notmodded gta3.img
« Last Edit: May 21, 2011, 09:01:16 am by FireBox »

Offline pod

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Re: FireBox's SA:MP and AX friendly mods
« Reply #504 on: May 21, 2011, 09:15:08 am »
Only other mod I have is detailed radar.



It doesn't work for all lamps though.

Offline [MAF]Jur1z

Re: FireBox's SA:MP and AX friendly mods
« Reply #505 on: May 21, 2011, 09:31:37 am »
Everything seems fine for me

Only other mod I have is detailed radar.

Install it in cleen gta3.img test ingame then install detailed radar test again

Offline pod

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Re: FireBox's SA:MP and AX friendly mods
« Reply #506 on: May 21, 2011, 10:08:56 am »
I retested it with a fresh install of gta sa on my laptop and it still acts like a no lamp post mod.

Edit:

The problem may be the editor I used (Spark). Doing rebuild archive in imgtool fixes it. However the fact that it can cause effects like that if installed incorrectly could still be a problem.
« Last Edit: May 21, 2011, 10:29:51 am by pod »

Offline [MAF]Snoopy

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Re: FireBox's SA:MP and AX friendly mods
« Reply #507 on: May 21, 2011, 12:54:15 pm »
i used alci's img tool and i have no problems, so i recommend that

Offline [MAF]Snoopy

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Re: FireBox's SA:MP and AX friendly mods
« Reply #508 on: May 21, 2011, 07:58:57 pm »
there's an issue when spawning. it makes you fall through the ground, i guess it's a collision problem? in certain places

[youtube]http://www.youtube.com/watch?v=HGb0XMSHdLo[/youtube]
« Last Edit: May 21, 2011, 08:10:38 pm by [MAF]noobasaurus/Snoopy »

Offline [MAF]Jur1z

Re: FireBox's SA:MP and AX friendly mods
« Reply #509 on: May 21, 2011, 08:51:03 pm »
its sometimes happens when you install it wrong some collision wont load (for you its streets, for pod its lamps) (i had that once too some streets at LS&LV wasn't loading collision. its bug)

to get it fully working you need to install it on cleen gta3.img with IMG Manager (Edit > Bulk Replace (Ctrl+B))
i tested it and its works perfect for me

i suggest you to install it on cleen gta3.img using IMG Manager. or i can upload tomorrow gta3.img with no mods only "no shadows" installed