Started work this morning creating a new grid. We all it to work without problem, but also some (including me) want it to be more advanced than the old 2D grid we currently have.
Click if don't know what a grid is!Currentl Plans:
- 1 - 8 Starting Grid Positions
- Defined by server player limits. (not by per player)
- Vehicle equipted with special options. (not by player enter vehicle)
Many reasons for the above, the one that sticks out the most though is the interaction between the player and vehicle.
Example of current setup
LOAD RACE >
ADD PLAYER >
CREATE VEHICLES >
PUT PLAYER IN VEHICLE >
EQUIP VEHICLE
Hopefully though, changing the process can easily improve the success rate on starting a race.
LOAD RACE >
CREATE VEHICLES >
EQUIP VEHICLES
PUT PLAYER IN VEHICLE
Many bug reports, but they are all really due to the current setup we hve as a grid.
if new player just joined he spawns on top of A class and current leader (of A class) have no car
Sometimes at the start of a race people get into a world with more as 6 people, 6 people will get a car, the others won't.
The others can run free wherever they want. Also the people without a car doesn't get shown any of the cp's.
That was my bug description.