Author Topic: Epoxi's SA:MP and AX friendly car mods  (Read 332758 times)

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Offline Scorpion.

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #315 on: August 04, 2011, 11:42:03 pm »
Epoxi i need your help in Zmodeler how make Strips(edges) for cars like in banshee. i need make strips for burrito i know need made second color material vehiclegrunge256 [sec,env:9,spec] but idk how start , write the procedure please :)
« Last Edit: August 04, 2011, 11:59:07 pm by [LSR]Scorpion »

Offline some_punk

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #316 on: August 05, 2011, 12:07:46 am »
Epoxi i need your help in Zmodeler how make Strips(edges) for cars like in banshee. i need make strips for burrito i know need made second color material vehiclegrunge256 [sec,env:9,spec] but idk how start , write the procedure please :)

in the left column... CREATE / SPLINE / STRIP

Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #317 on: August 05, 2011, 10:15:43 am »
What killerbunnies said, and then select your new polygons, go to Materials Editor (red circle), select grunge [sec] material, then click Assign to Selection button.

Offline Scorpion.

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #318 on: August 05, 2011, 10:47:44 am »
ty guys  ;)

tried is very very hard :S
« Last Edit: August 05, 2011, 12:44:58 pm by [LSR]Scorpion »

Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #319 on: August 05, 2011, 10:04:06 pm »
Carrera paintjob.



Offline [MAF]mourad

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #320 on: August 05, 2011, 11:00:51 pm »
niiiice

Offline [2F2F]SNiKeRiS

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #321 on: August 06, 2011, 06:33:43 am »
I replaced comet.txd with comet3.txd. Then I launch samp and it freezes  :(

Offline [MAF]Cthulhu

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #322 on: August 06, 2011, 10:53:49 am »
you can't replace a car texture with paintjob lol, that's why it freezes

Offline [2F2F]SNiKeRiS

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #323 on: August 06, 2011, 01:36:04 pm »
Never mind. Everything's fine  :D
« Last Edit: August 06, 2011, 02:28:29 pm by [2F2F]SNiKeRiS »

Offline [2F2F]SNiKeRiS

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #324 on: August 06, 2011, 03:22:28 pm »

Offline MadMax

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #325 on: August 06, 2011, 05:35:02 pm »
why so dark? looks like super gt

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Offline [MAF]Snoopy

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #326 on: August 06, 2011, 05:35:56 pm »
maybe snik lost vehicle specular because of game minimizing

Offline MadMax

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #327 on: August 06, 2011, 05:41:09 pm »
could be

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [2F2F]SNiKeRiS

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #328 on: August 06, 2011, 06:19:27 pm »
Picture was actually taken in night. I used this effect so that picture could look like if it was lighten by a lamp post or something :L

Offline MadMax

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #329 on: August 06, 2011, 07:38:05 pm »
i mean why the car seems lo dark, no specular, just like sandking or super gt or uranus etc

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form