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grid
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Topic: grid (Read 4870 times)
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[MAF]Jur1z
Posts: 2,700
In-game name:
[MAF]FireBox
grid
«
on:
February 07, 2011, 08:13:39 pm »
Now its like this
IMO I think will be better like this
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[MAF]Snoopy
Posts: 14,540
Re: grid
«
Reply #1 on:
February 07, 2011, 08:20:44 pm »
that would be nice
nice bullets btw
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Scorpion.
Posts: 2,334
In-game name:
Scorpion
Re: grid
«
Reply #2 on:
February 07, 2011, 08:34:14 pm »
gta2 O.o"
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CHILDRENALINE
X
Scorpion's Works Texture
[MAF]Jur1z
Posts: 2,700
In-game name:
[MAF]FireBox
Re: grid
«
Reply #3 on:
February 07, 2011, 08:39:28 pm »
3ds Max
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[LSR]Jarol
Posts: 2,541
I'm your watermelon
In-game name:
[LSR]Watermelon
Re: grid
«
Reply #4 on:
February 08, 2011, 02:41:15 pm »
ye this is like F1 i agree its a good idea
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[FSR]Ush
Admin
Posts: 13,449
Aart
Re: grid
«
Reply #5 on:
February 08, 2011, 03:06:52 pm »
it's just where other people place the 2nd grid.... I know some of my races have 2nd style grid.. (thug4life I think has).
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FSR Forum
[MAF]Aj_Lajk_Bir
Admin
Posts: 5,031
Re: grid
«
Reply #6 on:
February 08, 2011, 06:40:01 pm »
i think new grid will avoid rams on start
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[FSR]Ush
Admin
Posts: 13,449
Aart
Re: grid
«
Reply #7 on:
February 09, 2011, 01:46:38 am »
it's just where you put the 2nd grid.. omg are you all too stupid to understand XD
??
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FSR Forum
[MAF]Rac3r
Leader
Posts: 2,807
Well, this is embarrassing.
Re: grid
«
Reply #8 on:
February 09, 2011, 01:52:41 pm »
Hmm.
The position is calculated from what players save in buildmode. Grid 1, compared to Grid 2.
I suppose I could show a checkpoint where Grid 2 should be to help builders, otherthan that, blame the builders
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[FSR]Ush
Admin
Posts: 13,449
Aart
Re: grid
«
Reply #9 on:
February 09, 2011, 02:56:18 pm »
yep that's the solution!
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FSR Forum
ǝǝǝoſ[sXɐ]
Admin
Posts: 2,112
In-game name:
Joeee
Re: grid
«
Reply #10 on:
February 09, 2011, 09:13:43 pm »
I'm sure that in the tutorial, it states you should use the second type...
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[FSR]Ush
Admin
Posts: 13,449
Aart
Re: grid
«
Reply #11 on:
February 09, 2011, 10:23:12 pm »
Yeah I even typed that, I remember well.
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Topic:
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