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General => Help & Resources => Topic started by: [MAF]Karlis on July 09, 2013, 04:04:39 pm

Title: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 09, 2013, 04:04:39 pm
Hello, after recent controversy about the legitimacy of using /fpslimit continuously to gain advantage over other players instead of using actual driving skill, we decided that some new rules are needed.


What is not allowed?
You are not allowed to change /fpslimit in middle of the race, only in the beginning. It doesn't matter do you use a keybinder, a macro button or keyboard + joystick combo.

Why it isn't allowed?

What is the punishment?

For anyone using this exploit, consider revising your tactics!


Title: Re: New rules regarding /fpslimit usage
Post by: [FSR]Ush on July 09, 2013, 05:13:55 pm
Hooray, an obeisance for the admins pinning this problem!
Title: Re: New rules regarding /fpslimit usage
Post by: [2F2F]Lukas on July 09, 2013, 06:34:03 pm
Delete all the records in /tt which are abused with fps limit?
Title: Re: New rules regarding /fpslimit usage
Post by: [AK47]odala on July 09, 2013, 10:40:56 pm
And in /race ?
Title: Re: New rules regarding /fpslimit usage
Post by: McD0n3ld on July 10, 2013, 06:17:10 am
I think it's clear, don't abuse /fpslimit in the way he says and your highscores will be fine.
Title: Re: New rules regarding /fpslimit usage
Post by: S on July 11, 2013, 04:10:42 pm
what about the 10k worth of recs madmax has in plane/heli/boat races using this bug?
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 11, 2013, 04:53:57 pm
what about the 10k worth of recs madmax has in plane/heli/boat races using this bug?
need a list, for tt for starters.
obviously we want to clean our server out of these now illegal records, but being realistic we can't just wipe all records he made.
and, provide a list of the records you made like that, too. so you don't look like a hypocrite, you know...
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Cthulhu on July 11, 2013, 05:21:39 pm
let's wipe all server records just to make sure :L
Title: Re: New rules regarding /fpslimit usage
Post by: [2F2F]Lukas on July 11, 2013, 05:42:37 pm
delete the records i abused in tt nikkistop,neocubism2.

holy_shit_docki - i guess all recs there are abused with 23 fps also in nikkistop but im not sure.
Title: Re: New rules regarding /fpslimit usage
Post by: [2F2F]Hellmuth on July 11, 2013, 06:47:59 pm
Quote
You are not allowed to change /fpslimit in middle of the race, only in the beginning.

So why delete tt recs then and recs in /race like boat races and such if this rule doesnt apply?
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 11, 2013, 07:02:50 pm
i thought the rules state it clear enough...

also, i edited them so now you're allowed to change it at MTA race switch too.
Title: Re: New rules regarding /fpslimit usage
Post by: MadMax on July 12, 2013, 02:28:48 am
let's wipe all server records just to make sure :L

hehe, ye when last time it happened?


anyway back to topic

why you call it '25 fps bug'?

remember SA is console (PS2) game ported to PC
console games are for 25 fps, and this is how SA was made/supposed to be run
anything diffrent from this value bugs game (increased acceleration, less sliding handling etc) but noone realises that, ya?
it's easier to say that 25 fps is bug, even tho it is how this game is supposed to be, than admit that actual playing at higher frame is?

funny how when ppl were trying to get as high fps as possible, overclocking their video cards to limits, just to get better times at drags were fine, noone pointed it as 'abusing'

in /tt there are only 2 races i did this way, or at least these two i remember: LV Ringroad and SF to LV (but this one can be done at constant 25 without swiching) so not a big deal
in /race probably all is done with constant fps during whole race
for planes/boats/helicopters, doesn't matter, coz always done at constant and none swiches during races 
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 08:35:51 am
quite honestly no one gives a shit how the game is supposed to be played on ps2, most players can't tolerate low fps and there is reason for it.
Title: Re: New rules regarding /fpslimit usage
Post by: MadMax on July 12, 2013, 10:52:07 am
they just don't know how it is

playiong at 25 fps is hard, and even i can't tolerate it, but after a while you get used to
it's pretty laggy, no matter on pc or so, and later may record external movie (without using any programs) to slow what you have to wace with
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 10:59:10 am
but why would you use 25 fps so others can use 25 fps so everyone feels uncomfortable?
in the name of what? being legit? playing like it was meant to be played decade ago? getting few seconds faster times?
it just doesn't make sense as gaming should be a thing people enjoy to do, not one that makes them seasick.
Title: Re: New rules regarding /fpslimit usage
Post by: Brasco77 on July 12, 2013, 11:17:26 am
If playing with less than 30 fps is illegal, then play with more than 60 fps should be too!
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 11:21:07 am
why would it?
it doesn't harm anyone like low fps does.
it might be true that not everyone can get 60fps, but 100fps is adopted far too long to change it, unlike with low fps whose usage is growing and needs to be stopped for playability reasons.
Title: Re: New rules regarding /fpslimit usage
Post by: MadMax on July 12, 2013, 11:29:38 am
If playing with less than 30 fps is illegal, then play with more than 60 fps should be too!
ye, coz there is dirrefence in acceleration between 60 and 100 fps
Title: Re: New rules regarding /fpslimit usage
Post by: Brasco77 on July 12, 2013, 11:34:24 am
GTA SA is clearly not designed to play at 100fps and it brings a substantial advantage.
Now I understand the idea of ​​bringing the greatest possible equity on the server.
Title: Re: New rules regarding /fpslimit usage
Post by: [2F2F]Hellmuth on July 12, 2013, 12:20:58 pm
i thought the rules state it clear enough...

also, i edited them so now you're allowed to change it at MTA race switch too.

Well, no.

If they were clear, records like Painkiller did on nikkistop shouldn't have been removed. He used it in the beginning of the race, which is allowed according to the rules you pointed out.
Title: Re: New rules regarding /fpslimit usage
Post by: [FSR]Mahdoee on July 12, 2013, 12:32:53 pm
If playing with less than 30 fps is illegal, then play with more than 60 fps should be too!
Thats right, it should be
Title: Re: New rules regarding /fpslimit usage
Post by: MadMax on July 12, 2013, 12:51:16 pm
i think ppl starting to miss it's point...

it now about fps, but about swiching limits during race
doesn't apply if you set your framerate BEFORE race starts, and noone gives a shit if you start at 100 or 25, but once you are done, you must stay at fps you set, till rece ends!
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 12:56:41 pm
i thought the rules state it clear enough...

also, i edited them so now you're allowed to change it at MTA race switch too.

Well, no.

If they were clear, records like Painkiller did on nikkistop shouldn't have been removed. He used it in the beginning of the race, which is allowed according to the rules you pointed out.

i assumed that painkiller knew what he was doing when he said his records were abused, so i just deleted them.

anyway, there are more changes coming up, which, unlike these rules, will in fact void any highscores which use 30(40 in tt) or less fps, but after that everything in regard to fps should remain the same.

also, people, could you read more carefully before complaining about something? up until this post no one told about any sort of low fps limitation as long as it is not changed.
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Cthulhu on July 12, 2013, 06:00:51 pm
let's wipe all server records just to make sure :L

hehe, ye when last time it happened?

probably 5 years ago lol
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 06:06:12 pm
a reset for records older than feb2012 is already happening when the new website is launched.
you can call me crazy, but in a 0.5-1.5 years reset for all records made before today is quite feasible option, if not full one, then at least for the vehicles affected.
Title: Re: New rules regarding /fpslimit usage
Post by: MadMax on July 12, 2013, 06:19:26 pm
why older than feb2012?
i doubt there are much ones that are older than that
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 06:33:33 pm
it is to remove the records that were set with 130fps before samp limited that.
Title: Re: New rules regarding /fpslimit usage
Post by: MadMax on July 12, 2013, 06:34:58 pm
oh, ok, but there won't be much, i m almost sure

btw could you please let me know how many of them there were?
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 06:38:36 pm
ok, mooman or i will do that eventually.
Title: Re: New rules regarding /fpslimit usage
Post by: McD0n3ld on July 12, 2013, 08:14:15 pm
i left ax last time because of that reset. hmm. see ya in 3 years lol
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Snoopy on July 12, 2013, 09:10:11 pm
Here I come... quite honestly until SA-MP has an official server side FPS limit, there's nothing you can do. Spending hours every day monitoring people's FPS will give you headaches and it's just more trouble than it is worth, really checking players FPS every race will drive you insane. And then there's the new players who have to learn these rules and then you have to monitor them too. Is it worth the hassle? You'll never get to race a race again.
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 09:45:33 pm
Here I come... quite honestly until SA-MP has an official server side FPS limit, there's nothing you can do. Spending hours every day monitoring people's FPS will give you headaches and it's just more trouble than it is worth, really checking players FPS every race will drive you insane. And then there's the new players who have to learn these rules and then you have to monitor them too. Is it worth the hassle? You'll never get to race a race again.

the plan is to void any record that is detected to abuse fps, and of course its going to be automated.
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Snoopy on July 12, 2013, 09:47:56 pm
Oh. So there is a way to code some kind of detection? :D
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 10:03:06 pm
yes. obviously, this is not the place to post the details, but the system is being figured out.
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Snoopy on July 12, 2013, 10:07:12 pm
yes. obviously

Ok.
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 10:15:33 pm
i think you mixed up the punctuation :L
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Snoopy on July 12, 2013, 10:19:35 pm
I did lol. Sorry!
Title: Re: New rules regarding /fpslimit usage
Post by: Scorpion. on July 12, 2013, 11:02:02 pm
mmh and how explain at your script "slow/old pc "like me in the desert i have around 60-80 fps ,in fly 80-90 ,in the city like 40-50, SK/IV 30 fps , and instable fps in general in the game. automatic detection will be fail in some times, the codes must be very accurate or will fail like years ago with"the anti-cheats detection sistem"(around 2008/09)
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Karlis on July 12, 2013, 11:13:03 pm
it can still work, but it just can't rely on pure fps numbers.
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]mooman on July 13, 2013, 10:13:23 pm
I'm glad that something is finally being done about this. Anyone complaining about their records being deleted needs to realise that an unbeatable record is unfair for everyone.
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Snoopy on July 13, 2013, 11:41:55 pm
Yeah same. I get paranoid when a certain bendy road comes up and then some controller user switches between FPS.
Title: Re: New rules regarding /fpslimit usage
Post by: MadMax on July 14, 2013, 12:29:14 am
I'm glad that something is finally being done about this. Anyone complaining about their records being deleted needs to realise that an unbeatable record is unfair for everyone.
all plane and boat races are easly beatable by everyione at deflaut GTA SA frame limiter (23-25)

Yeah same. I get paranoid when a certain bendy road comes up and then some controller user switches between FPS.
and this i kinda agree, but don't mind using constant fps limit during whole race
Title: Re: New rules regarding /fpslimit usage
Post by: [MAF]Snoopy on July 14, 2013, 01:14:41 am
I mean switching FPS during the race, I don't mind constant FPS at the start to finish. I do it as well.