AdrenalineX Forums
General => AdrenalineX Development => Suggestions => Topic started by: Gornall43 on November 05, 2013, 09:14:23 pm
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It's been a while since anybody said anything about /flip and I think that is because everyone just accepted it.
But really I think the best way to have it is by having still where you have to be stopped to /flip so you can't abuse it.
However I think that it should be something to get you guaranteed back on your wheels like the old /flip, simply just puts you up right with none of this rolling around from side to side like a retard, often taking about 3-4 attempts to actually get going again.
So if you could just make it that little bit nicer I think it would be a lot better.
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there has been a disscusion about this already
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Here we go again!
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okayyyy sorry, I don't really read the stuff posted on here, but to answer me really are you going to change anything or am i wasting my time?
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you are wasting your time
if the change will be possible, we will do it, but its nothing that could be affected by you.
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Good this one the idea, but already this discussed.
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I have to say, the current version of flip is not high ping friendly.
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Why can't you use /f ONLY while on your roof (like it is now), but also make it stop you?
Not that I really care anymore, once you use /f it's a lost game already.
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Why can't you use /f ONLY while on your roof (like it is now), but also make it stop you?
Not that I really care anymore, once you use /f it's a lost game already.
people were quickly turning their car around(or it just happened to be flipped) and then stopping midair.
the solution is to use on-land detection, but that is very hard to code in samp, since there is no data given about particular map spot and the surfaces of it. the detection can be made, but it probably will work terribly for people with high ping, so for them current method will have to remain as a backup.
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best would be just inverting car rotation, but not sure if possible in samp
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it's not, as I told you the last 10 times you asked it
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SAMP scripts are too limited comparing to mta madmax..
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SAMP scripts are too limited comparing to mta madmax..
Yeah, and that's why there are still no autofix and autonitro :L
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SAMP scripts are too limited comparing to mta madmax..
Yeah, and that's why there are still no autofix and autonitro :L
I played with autonitro, but not all servers have it, but it's possible