AdrenalineX Forums

General => AdrenalineX Development => Bug Reports => Topic started by: Tommmmmmm on September 14, 2010, 11:29:42 am

Title: sk buildmode [Fixed]
Post by: Tommmmmmm on September 14, 2010, 11:29:42 am
hi,
so i was making an sk race,cars, boats then bike, got to the bikes and was setting checkpoints. as i was doing this, i pressed up arrow (speed tapping) the checkpoints got set to location 0 (the farm). another thing i found was, when a race starts, in race mode, the marker for setting cars gets stuck until the countdown for the next race has finished.

thanks  :)
Title: Re: sk buildmode
Post by: [MAF]Vertigo on September 15, 2010, 08:18:09 am
Actually the entire buildmode isn't working properly.
There's only 1 grid spot regardless of what you choose, you can't see checkpoints
and you can't save the race at the end.

Also, the last time I checked the CP deletion bug was still happening.
Title: Re: sk buildmode
Post by: [FSR]Ush on September 15, 2010, 08:29:51 am

There's only 1 grid spot regardless of what you choose, you can't see checkpoints


Yeah I saw that too, "place 1st grid positon" and after that you get "place cp"
didn't test if that 2nd cp still was a grid position but changed to timetrial lol.
Title: Re: sk buildmode
Post by: [AK47]skunk on October 28, 2010, 02:43:42 pm
sk buildmode = normal buildmode (same options)

no countdown option

i cant make sk race :(
Title: Re: sk buildmode
Post by: [MAF]Vertigo on November 06, 2010, 03:49:32 am
wheres tt in regular buildmode?