AdrenalineX Forums

General => AdrenalineX Development => Bug Reports => Topic started by: MadMax on April 06, 2013, 01:49:49 pm

Title: car repairs is messed up
Post by: MadMax on April 06, 2013, 01:49:49 pm
quick fix list repairs bodywork  :-\
/vr repairs bodywork too
and of course /repair do that too

how to repair car WITHOUT fixing bodywork now?
Title: Re: car repairs is messed up
Post by: [MAF]Karlis on April 06, 2013, 01:56:22 pm
i merged the functions and removed it because i did not see the need to have the option, i suppose i could add a specific command for that, but why do you need it?
Title: Re: car repairs is messed up
Post by: MadMax on April 06, 2013, 02:12:42 pm
one of 'new' features compared to early samp versions, are synced car damages, why would you 'go backwards' to 0.1b then?
Title: Re: car repairs is messed up
Post by: [MAF]Karlis on April 06, 2013, 02:43:22 pm
how does it go backward?
it repairs the whole car when you expect it to be repaired, as an extra indication.
i'll make it act like just fix without repair for /repair as that command was useless previously, but for mainstream commands like /vr i think it has to stay this way, which makes more sense.
Title: Re: car repairs is messed up
Post by: MadMax on April 06, 2013, 05:46:30 pm
then swap fix from quick fix manu to repair

so using quick fix keeps your bodywork in same conditions
Title: Re: car repairs is messed up
Post by: [MAF]Karlis on April 06, 2013, 06:12:16 pm
why? there's really no point in it, people requested that they want the bodywork fixed too and i agree with them, why would you want to keep it so bad? it is in no way resembling old samp versions, because it actually is synced and when player is damaged you see him damaged until he repairs.
Title: Re: car repairs is messed up
Post by: [MAF]Snoopy on April 06, 2013, 06:26:41 pm
Where did the ingame time clock go?
Title: Re: car repairs is messed up
Post by: [MAF]Karlis on April 06, 2013, 06:33:13 pm
good question lol, i thought its just lacking for the pod hud layout, will check it later.
Title: Re: car repairs is messed up
Post by: [MAF]Snoopy on April 06, 2013, 06:40:23 pm
ahh lol
Title: Re: car repairs is messed up
Post by: MadMax on April 07, 2013, 12:37:53 am
why? there's really no point in it, people requested that they want the bodywork fixed too and i agree with them, why would you want to keep it so bad? it is in no way resembling old samp versions, because it actually is synced and when player is damaged you see him damaged until he repairs.

used to be this way:
qick fix menu = repair car, keeping damaged bodywork
/vr = repairs car keeps bodywork damaged
/repair = repairs car and fix bodywork

now there is no way to repair car without fixing bodywork
Title: Re: car repairs is messed up
Post by: [MAF]Karlis on April 07, 2013, 02:04:42 am
well then, now it will be inverted as most players like this change.


will remove body repair from /repair on next restart.
Title: Re: car repairs is messed up
Post by: MadMax on April 07, 2013, 02:13:18 am
better idea
make it normal, but it cost to repair bodywork
/vr repairs, and if you got no money, it won't repair bodywork
lets say 10 000 for repair bodywork
Title: Re: car repairs is messed up
Post by: [MAF]Karlis on April 07, 2013, 02:17:13 am
it might work, 10k is too much though, people would burn through their money...
Title: Re: car repairs is messed up
Post by: [MAF]Epoxi on April 07, 2013, 12:04:25 pm
Yeah, /vr shouldn't cost more than the minimum you would win from the race.

$50 might be reasonable, since you generally win $250+ just for completing the race. This way you can repair multiple times in a race if needed, but it incentivises people to drive more carefully in order to save money (a similar cost could be applied to /nc).
Title: Re: car repairs is messed up
Post by: MadMax on April 07, 2013, 03:01:07 pm
but i don't meant cost

car health repairs always for free, you only pay for bodyworks fix, lets say 1000$
if you haven't, you car gets repaired, but not fixed bodywork
Title: Re: car repairs is messed up
Post by: ivanduk on April 07, 2013, 04:53:07 pm
AX is slowly becoming EA.. whats next, pay to participate in a race?
Title: Re: car repairs is messed up
Post by: MadMax on April 07, 2013, 05:31:26 pm
hahah then we would have to put repairs as a DLC  ;D
Title: Re: car repairs is messed up
Post by: [MAF]Karlis on April 07, 2013, 05:57:17 pm
tt is a nice dlc, should put a fee on it.
Title: Re: car repairs is messed up
Post by: [MAF]Cromiell on April 07, 2013, 08:27:38 pm
You want DodgeR to lose his home?
Title: Re: car repairs is messed up
Post by: [MAF]Aj_Lajk_Bir on April 07, 2013, 08:53:04 pm
i don't like idea of paying for wheels etc. Remove money or leave as it is now.
Title: Re: car repairs is messed up
Post by: [MAF]Karlis on April 07, 2013, 09:07:10 pm
money needs some usage, otherwise its just like score - just a number to compare, which isn't really the way its supposed to be.
all the cheating features of ax like sos/flip etc and everything being for absolutely free has spoiled everyone lol, you couldn't even play single player anymore where you can't just flip a car or repair it.
Title: Re: car repairs is messed up
Post by: MadMax on April 07, 2013, 09:23:42 pm
agree
sos/flip things made player driving reckless without paying attention
and now they used to it, and can't live (play) without it
Title: Re: car repairs is messed up
Post by: [2F2F]PK on April 07, 2013, 10:49:46 pm
money needs some usage, otherwise its just like score - just a number to compare, which isn't really the way its supposed to be.
What about adding for example when you type /paint or /vc it cost you ( 100 - 1000 $ ) maybe more?
So everytime you change a color it cost something , just an idea. :D