AdrenalineX Forums
General => AdrenalineX Development => Bug Reports => Topic started by: MadMax on April 06, 2013, 01:49:49 pm
-
quick fix list repairs bodywork :-\
/vr repairs bodywork too
and of course /repair do that too
how to repair car WITHOUT fixing bodywork now?
-
i merged the functions and removed it because i did not see the need to have the option, i suppose i could add a specific command for that, but why do you need it?
-
one of 'new' features compared to early samp versions, are synced car damages, why would you 'go backwards' to 0.1b then?
-
how does it go backward?
it repairs the whole car when you expect it to be repaired, as an extra indication.
i'll make it act like just fix without repair for /repair as that command was useless previously, but for mainstream commands like /vr i think it has to stay this way, which makes more sense.
-
then swap fix from quick fix manu to repair
so using quick fix keeps your bodywork in same conditions
-
why? there's really no point in it, people requested that they want the bodywork fixed too and i agree with them, why would you want to keep it so bad? it is in no way resembling old samp versions, because it actually is synced and when player is damaged you see him damaged until he repairs.
-
Where did the ingame time clock go?
-
good question lol, i thought its just lacking for the pod hud layout, will check it later.
-
ahh lol
-
why? there's really no point in it, people requested that they want the bodywork fixed too and i agree with them, why would you want to keep it so bad? it is in no way resembling old samp versions, because it actually is synced and when player is damaged you see him damaged until he repairs.
used to be this way:
qick fix menu = repair car, keeping damaged bodywork
/vr = repairs car keeps bodywork damaged
/repair = repairs car and fix bodywork
now there is no way to repair car without fixing bodywork
-
well then, now it will be inverted as most players like this change.
will remove body repair from /repair on next restart.
-
better idea
make it normal, but it cost to repair bodywork
/vr repairs, and if you got no money, it won't repair bodywork
lets say 10 000 for repair bodywork
-
it might work, 10k is too much though, people would burn through their money...
-
Yeah, /vr shouldn't cost more than the minimum you would win from the race.
$50 might be reasonable, since you generally win $250+ just for completing the race. This way you can repair multiple times in a race if needed, but it incentivises people to drive more carefully in order to save money (a similar cost could be applied to /nc).
-
but i don't meant cost
car health repairs always for free, you only pay for bodyworks fix, lets say 1000$
if you haven't, you car gets repaired, but not fixed bodywork
-
AX is slowly becoming EA.. whats next, pay to participate in a race?
-
hahah then we would have to put repairs as a DLC ;D
-
tt is a nice dlc, should put a fee on it.
-
You want DodgeR to lose his home?
-
i don't like idea of paying for wheels etc. Remove money or leave as it is now.
-
money needs some usage, otherwise its just like score - just a number to compare, which isn't really the way its supposed to be.
all the cheating features of ax like sos/flip etc and everything being for absolutely free has spoiled everyone lol, you couldn't even play single player anymore where you can't just flip a car or repair it.
-
agree
sos/flip things made player driving reckless without paying attention
and now they used to it, and can't live (play) without it
-
money needs some usage, otherwise its just like score - just a number to compare, which isn't really the way its supposed to be.
What about adding for example when you type /paint or /vc it cost you ( 100 - 1000 $ ) maybe more?
So everytime you change a color it cost something , just an idea. :D