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Topics - [MAF]Rac3r

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61
Bug Reports / /aClearChat 0.3 Problem [Fixed]
« on: November 21, 2009, 09:43:26 am »
/acleasrchat only clears 50 lines from the chatbox. Does anyone know how many lines we need to clear?

62
Bug Reports / SK Player Join Bug [Fixed]
« on: November 19, 2009, 05:43:45 pm »
When people join server on SK races, while the countdown is active, they won't spawn at grid. They spawn at 0.0 0.0 0.0 (the farm).

63
Bug Reports / Vehicle Sync Issue [SA-MP Bug]
« on: November 17, 2009, 11:49:00 am »
Is it me, or do we all see a lot of cars driving sideway?

[youtube]http://www.youtube.com/watch?v=t-IoxTfIltE[/youtube]

64
Bug Reports / Server Uptime Bug [SA-MP Bug]
« on: November 17, 2009, 09:55:33 am »
There's a huge bug with SA-MP, nothing to be worried about. If server is online for 30 days, network issues will cause people to timeout when spawning.  For a few minutes I was baffled, but after talking with KingJ, he nailed the problem in the butt.

Quote from: IRC
<KingJ> Ah, high uptime bug
<KingJ> Rebooting will fix, should be ready to play in about 5-10 minutes
<Rac3r> kk, thx KingJ, i'll close server for 10 minutes
<Rac3r> do you think closing server every morning for half an hour would prevent this?
<KingJ> No
<Rac3r> k
<KingJ> This is a bug with SA-MP on Windows machines, after around 30 days a certain counter overflows, which causes all SA-MP servers to have connection issues


 Progress:  
Bugged.
 Information:  
Remind KingJ of the upcming uptime bug.  (15th December)
 Future Updates:  
We'll have to wait and see, let's hope Kye fixes it.

65
Bug Reports / IRC [Not Bugged]
« on: September 16, 2009, 04:02:57 pm »
Sorry pod, compiled new version at but forgot the IRC. Damnit.

New version seems to be working ok. Just a shame I forgot IRC.

I'll try get it going tonight or in the morning. Sorry, brb coffee. :P

66
Unban Requests / Offroad Rims [Unbanned]
« on: September 13, 2009, 07:01:43 pm »
  • Offroad Rims
  • 127.0.0.1
  • AdrenalineX Team
  • "Improved Handling?!"
  • Come on, can I please be unbanned?  ;D

http://forum.sa-mp.com/index.php?topic=122217.0

67
AdrenalineX Development / SA-MP 0.3 - New Features
« on: September 12, 2009, 11:25:49 am »
For a better and moe indepth look into the new feautres try Here and Here
New Limits
New Limit  (Old Limits)
Players:     500 (200)
Vehicles:    2000 (700)
Vehicle Models:    Unlimited (50)
Objects:    254 (150)
Virtual Worlds:    2,147,483,647 (256)
Map Icons:    100 (32)

New Functions
GUI : Advanced display, input text, massive capacity menu's.
Chat Bubbles : Once saw this in MTA DM, it looked great.
3D Text : Great for adding custom text to places, players and even vehicles.
Special Actions : Increased actions, they remind me of advanced Animations.
Bots : Although very restricted, bots can do many many many things.
Velocity : Unlike before, we can now control players speed, a lot better than crappy SetPlayerPos.

New Features
Dialog Menu : Drop down menu for TimeTrial select, able to have 40 different races loaded. Drop down menu for Dynamic Teleports. Drop menu for fighting styles, limited to DM (Fighting + Racing don't mix).
TAB Screen : Now able to click on each player with the mouse support. Easy admin. Easy contact.
Chat Bubbles : When we talk in the server, people in range will see a chat bubble above your players displaying what you say.
3D Text : Added to podium players, displaying their finish position, time and score earned. Houses also use the 3D Text to display house info.
Drunk Mode : Race while being pissed out of your head, do not try this at home. :L
Super Nitro : Bascially be able to travel at crazy speeds, drive like a hacker, but not get banned, woop.
Super Jump : As above, but on a more vertical scale.
Fly Mode : Using the alternate directional controls, fly your vehicle.

Here's a few more improvements, although some of them are mainly geared towards other gamemodes.

• Synced visible car damage and synced vacant cars ( best thing about 0.3 IMO )
• Synced traffic lights and waves ( Useless to us, but I guess it would be nice not seeing everyone at a different level after a race
   that ends in the sea :L )
• SetPlayerSkillLevel - Basicaly set your player's skill level with a certain gun, shoot with 1 sawn, tec or pistol,  basically how it's
   like in single player
• SetPlayerFightingStyle - self explanatory, just like in single player, learn different fighting styles from the different gyms
• A new mouse interface and new chatbox/scoreboard look.
• PlayCrimeReportForPlayer - Plays a crime report over the scanner, useless to us, good for RP modes.

68
Off-Topic / MOVED: [POLL] Which web-browser do you prefer?
« on: September 04, 2009, 10:24:31 am »

69
General Server Discussion / The Bug, of all bugs (well not really but still)
« on: September 03, 2009, 07:37:02 pm »
Yo dudes, final dragged my PC round here so I can join the server and see what I'm missing.
Problem is, I'm using his TV, for some reason my PC won't send the picture to the primary display, just get a black screen.

Any ideas?

70
Bug Reports / Vehicle rims are not correct [Fixed]
« on: August 13, 2009, 07:58:46 pm »
In the rims menu, none of the rims appear to match the ones I am selecting, if I select Cutter, I get Twist for example.

71
Bug Reports / Ping is useless when player joins server [Resolved]
« on: August 13, 2009, 07:57:16 pm »
The new ping display is pretty much useless, giving a false reading of their actual IP.

 Progress:  
Resolved, probably wasn't needed due to TAB being the best place to see pings.
 Information:  
Removed.
 Future Updates:  
Ping kicker, which excludes regulars from being kicked. Also needs to have an on/off feature.

72
Bug Reports / Buildmode vehicles get destroyed when race changes [Fixed]
« on: August 13, 2009, 07:53:46 pm »
In buildmode, the new SK-Buildmode has a major problem. When the main race changes it removes all of the vehicle spawns, so it's hard to know where the vehicles were.

 Progress:  
Fixed
 Information:  
Fixed, although maybe slight flaw in coding.
 Future Updates:  
Flaw lol.

73
Bug Reports / Auto login not working [Disabled]
« on: August 13, 2009, 06:21:37 pm »
For some reson when I try to spawn with auto-login, it won't work. It keeps saying "Please Login".

 Progress:  
Disabled.
 Information:  
Disabled until we switch other to new account system. (Upgrades Account)
 Future Updates:  
Enable fully, like before.

74
Bug Reports / Instructions
« on: August 13, 2009, 06:19:31 pm »
AdrenalineX BUG Tracker

The increase in bugs has made me take a different approach to how bugs are
reported and dealt with.  Bug trackers are used a lot to keep track of all bugs,
not only the actual bug, but the process in which they are dealth with.  Also
it's a lot better than a thread containing all the bugs, easy to get behind and
ignored.  SA-MP and MTA both have a bug tracker. Hopefully everyone gets
onboard and starts reporting the problems in this new category.

[WIP] = Bug currently being fixed.
[Fixed] = Fully fixed and working.
[Not Bugged] = Wrongly reported bug.
[Unknown] = Unknown, need more feedback from users.
[Disabled] = Not a bug, feature is disabled.

[SA-MP Bug] = GTA based bug, we're unable to fix it.

I will do a few examples of bugs I'd like to report.


75
AdrenalineX Development / MOVED: Bugs
« on: August 13, 2009, 06:06:39 pm »

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