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Messages - [MAF]Rac3r

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136
Off-Topic / Re: Icon problem
« on: May 23, 2012, 01:18:18 pm »
Awww, what a bad bug.

Do they still work? (like, run the application).

This usually happens if the directory of the app changes (very rare).  Or the drive letter changes, from C to E.

Tip:  Delete all of the START icons, right click on the working icon, click ADD TO START MENU.  Deleting them all, should make them reset and the list should start filling up as you use the applications.

137
Bug Reports / Re: ESC doesnt work anymore in buildmode
« on: May 23, 2012, 01:11:44 pm »
EDIT: Possibly fixed already.
Code: [Select]
case DIALOG_BMSK:
{
/* if(!response)
{
BUILDMODE_Update_Textdraw(playerid);
return 1;
}
*/ if(response)
{
Should be fine now.

138
Bug Reports / Re: ESC doesnt work anymore in buildmode
« on: May 23, 2012, 01:08:47 pm »
My fault, easy to fix, I forgot about ESC also being a 'cancel' like option when working with the menu.  I'll try fix it now.

139
Bug Reports / Re: Bug Archive
« on: May 23, 2012, 01:08:05 pm »
Thanks for the heads up Plato.  This is normally causes by an out of bounds array, I'll give a little example:
Code: [Select]
new array[1];

SetPlayerHealth(playerid, array[40]);

It appears to have broke at 19 seconds, probably not a race related bug.  Maybe the other modes (stunt, tt, dm) I'm guessing.

140
Help & Resources / Re: How to code SA-MP Pawn [Tutorial]
« on: May 20, 2012, 04:03:34 pm »
Bump:  Max, here's a nice tutorial to get started.

141
Off-Topic / Re: Happy Bday FF!
« on: May 15, 2012, 10:24:50 am »
Happy birthday m8, have a great day and drink, drink, drink!

142
Off-Topic / Re: Happy Birthday Runty !
« on: May 09, 2012, 07:49:35 am »
Happy Birthday Tom.  I tried finding a funny/related picture but couldn't :(

Anyway, all the best m8, enjoy your day and stay out of trouble  :police:

143
Suggestions / San Andreas Touring Cars Debate
« on: May 09, 2012, 07:42:08 am »
After I managed to create pretty good corners using 0.01 offsets, we all thought it would be good to have a race event very similar to Touring Cars.

Unfortunatly, Touring Cars are FWD and RWD so this would kind of limit us to vehicles like Premier, Admiral, Nebula and many others.

However, I was thinking this morning and Touring Cars are high performance vehicles, the above are not.  I don't understand why we need to use there drive state, but ignore their performance.  It's like the Nascar scenario, Nascar is a lot of laps, but not many players wanted to spend two hours driving around in a circle/oval.

Sultan, Stratum, Elegy and the other WAA vehicles all can have special paintjobs, just like the real Touring Cars, that was ignored too in respect to FWD and RWD.

Vote please  8)

144
Off-Topic / Re: Funny Videos/Pictures
« on: May 08, 2012, 06:43:29 pm »
Quote
Dude you're fucking lame.. you stole my video and went back in time to post it 2 years before I did simply to troll me, get a life..
lol

145
Off-Topic / Re: Funny Videos/Pictures
« on: May 08, 2012, 06:35:38 pm »
How funny, I quickly made a video of a prank call, then today someone posted saying they made a video (It's my friggin video).

http://forum.sa-mp.com/showthread.php?p=1849632#post1849632

146
General Server Discussion / Re: SA-MP 0.3e is released!
« on: May 08, 2012, 05:10:13 pm »
Nevermind.

Well it seems to work on LAN, I might aswell update the server.

147
General Server Discussion / Re: SA-MP 0.3e is released!
« on: May 08, 2012, 05:08:32 pm »
66.249.73.74:7777

What's my i.p in google always gives me at least 2 different i.ps lol

148
General Server Discussion / Re: SA-MP 0.3e is released!
« on: May 08, 2012, 05:03:50 pm »
Awww.  Is it in the server list?  The I.P could be wrong :(

149
General Server Discussion / Re: SA-MP 0.3e is released!
« on: May 08, 2012, 04:55:21 pm »
Anyone want to try 0.3e?

http://sa-mp.com/download.php
Install as usual (after test, reinstall 0.3d till tomorrow)

Make sure you have 0.3d because it's no longer hosted

88.104.88.126:7777

150
Bug Reports / Re: Random objects spawning in TT races?
« on: May 08, 2012, 04:30:00 pm »
Karlis, pod, mooman and myself couldn't find the reason for this annoying bug.

However, I have recently changed some code recently.  Let me know if TT is now free of them objects please.

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