AdrenalineX Forums

General => AdrenalineX Development => Suggestions => Topic started by: [MAF]Rac3r on September 24, 2010, 09:44:52 am

Title: NOTICE: Script changes
Post by: [MAF]Rac3r on September 24, 2010, 09:44:52 am
Quote
As you may have noticed, the suggestions have been piling in, but have yet to be enabled on the server. This isn't due to lack of effort, it's mainly based on a quote by mooman.  He mentioned it's hard to really understand what does what in the script, I agree with him, it's all over the place. Bits of stunt code here, bits of buildmode code there.
With that being said, I've recoded a majority of AdrenalineX, very similar to the way MTA works, resources. I'll be test running it this morning on the main server.
Hopefully things will be faster, the new grid seems to be working wonders on speed and CPU usage.
The main goal was to make it easier for pod, mooman and me to add new stuff to the mode without worrying about upsetting the other code (let's be fair, we've seen a few bugs in our time at AdrenalineX). The theory is, when someone suggests something, we can quickly add it to the resource in question (stunt, buildmode, afk, tv etc).

Title: Re: NOTICE: Script changes
Post by: [MAF]mooman on September 24, 2010, 09:55:27 am
so everyone can blame the lack of new stuff on me :( thanks for making everyone hate me r :L
Title: Re: NOTICE: Script changes
Post by: [MAF]PyroFox on September 24, 2010, 11:10:29 am
I think I'll leave MAF now over this :(
Title: Re: NOTICE: Script changes
Post by: Scorpion. on September 24, 2010, 12:00:09 pm
A beautiful update is best for AdrenalineX

i have and idea for Race leader F1 type, with delays between the drivers ,below the display
(http://www.al3d.net/images/f1_wgp_hud_02.jpg)

simply down to the race leader display with delays between the drivers
Title: Re: NOTICE: Script changes
Post by: [LSR]Jarol on September 24, 2010, 12:08:43 pm
that would be awesummm scorp
Title: Re: NOTICE: Script changes
Post by: [MAF]Rac3r on September 24, 2010, 12:39:57 pm
:L Blame mooman day.

Eddie Irvine lol That's an old season ;) Stuff like that would be really cool Scorp
Title: Re: NOTICE: Script changes
Post by: Scorpion. on September 24, 2010, 12:47:43 pm
this is my idea Top10 leader
(http://img529.imageshack.us/img529/9252/samp000gj.png)
delays between: 1-2 ,1-3 ,1-4 ,1-5 ,1-6 ,1-7 ,1-8 ,1-9 ,1-10
then doing the bills can also see the distance between the 2-3, 3-4 and etc.

it's all  ;)
Title: Re: NOTICE: Script changes
Post by: [LSR]Jarol on September 24, 2010, 01:02:23 pm
awesum :D scorp u need to go be a architect for the racing stuff in the world :L
Title: Re: NOTICE: Script changes
Post by: Scorpion. on September 24, 2010, 01:04:47 pm
awesum :D scorp u need to go be a architect for the racing stuff in the world :L
isn't a bad idea  :-\
Title: Re: NOTICE: Script changes
Post by: [MAF]Snoopy on September 24, 2010, 02:06:11 pm
I think I'll leave MAF now over this :(

let's go on strike  ;D
Title: Re: NOTICE: Script changes
Post by: Karlip on September 24, 2010, 02:13:02 pm
I think I'll leave MAF now over this :(

let's go on strike  ;D
I must slap you both!
Title: Re: NOTICE: Script changes
Post by: [MAF]falky on September 25, 2010, 02:37:51 am
this is my idea Top10 leader
(http://img529.imageshack.us/img529/9252/samp000gj.png)
delays between: 1-2 ,1-3 ,1-4 ,1-5 ,1-6 ,1-7 ,1-8 ,1-9 ,1-10
then doing the bills can also see the distance between the 2-3, 3-4 and etc.

it's all  ;)

It's distracting.
Title: Re: NOTICE: Script changes
Post by: [MAF]mooman on September 25, 2010, 03:05:04 am
it might be good in /spec but if you're really going to be looking at all that information, you'll be finishing last
Title: Re: NOTICE: Script changes
Post by: [MAF]Snoopy on September 25, 2010, 03:10:29 am
i totally agree

this is what i currently have and it works perfect for my concentration

(http://imgur.com/ODq7Q.jpg)
Title: Re: NOTICE: Script changes
Post by: [LSR]Jalicno on September 25, 2010, 03:20:51 am
Don't forget very important thing,more add-ons on your screen cause less fps.And can be really painful for people with old pc's.Where is every extra FPS  important for comfortable gaming....
Title: Re: NOTICE: Script changes
Post by: [MAF]Snoopy on September 25, 2010, 03:22:54 am
yep very true
Title: Re: NOTICE: Script changes
Post by: [FSR]Ush on September 25, 2010, 10:30:43 am
it might be good in /spec but if you're really going to be looking at all that information, you'll be finishing last

hahah I see myself crashing all the time because of the reading xD
Title: Re: NOTICE: Script changes
Post by: Scorpion. on September 25, 2010, 11:05:16 am
it might be good in /spec
mmh my idea is so hard , could be good in /tv & in /spec :)
Title: Re: NOTICE: Script changes
Post by: [MAF]Rac3r on October 06, 2010, 11:55:11 am
I've changed quite a lot of the gamemode, hopefully for the better. Here is a list of changes that you need to know :

Quote
* Commands
/SOS - Keep typing /SOS to return to previous locations (Normally only 1 sos location stored)
/leavehome - There was no way to reset your house (AFK) location, so now use this command for that.
/last3 - Was previously /last5, changed to 3 to allow a better flow for determining who should be first
/invite [playerid] - This command let's you select a player to compete against in the New Modes.
/duel - New Modes
/outrun - New Modes

* HUD
Swapped /CX hud settings with the ones list in /HUD. Just use /HUD to edit your display

* GRID
Each player now gets his own grid location (ID). Swapping modes will always return the player to his declared ID position.
Added world limit (Typical limit is 4 cars per world in normal grid)
Added vehicle selection option

No point me mentioning the other stuff, you won't notice it.

With any updates, whether it be your operating system, games, software there will be bugs that we need to get rid of. Nice communication, well described situations really do help. I really do appreciate the list of bugs collected from my recent trial run of the mode. Thanks guys.

People who just piss and moan about bugs shouldn't bother talking to me, I have no time for these idiots.  If they can't be assed explaining what's the cause of the problem, they're no help.

Quote
Bug List (Version 4)
Player HUD problems
Countdown appearing for all
Race spawning isn't 100% accurate
Upgrades exception errors
TV only works when you enter /TV
Race Leaders HUD hide, only hides players names
Vehicle menu crashes Cypher
Host look up bug
Title: Re: NOTICE: Script changes
Post by: [MAF]Karlis on March 23, 2011, 08:15:54 am
is it possible to have something like this?
(http://community.mtasa.com/images/gallery/race_progress/1400.png)
and yes, ofc source is mta.

EDIT:sorry i got this isn't proper topic for suggestions, the suggestion in prev page confused me :(
Title: Re: NOTICE: Script changes
Post by: Karlip on March 23, 2011, 04:35:43 pm
It's actually possible but not as easy as in MTA and not that accurate.
Title: Re: NOTICE: Script changes
Post by: [MAF]Karlis on March 23, 2011, 05:20:12 pm
ok, but i guess server-side ness would make it very slow and non-smooth, right?
Title: Re: NOTICE: Script changes
Post by: [MAF]mooman on March 24, 2011, 03:23:48 am
correct