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Messages - [RTF]JN

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61
General Server Discussion / Re: SA-MP 0.3.8
« on: November 14, 2017, 10:32:17 pm »
"custom objects and custom player skins are supported"
 Sound interesting 🤔
For custom object  is included the possible to add in the server new stuff like vehicles  ?

Maybe for final version

62
General Server Discussion / Re: SA-MP 0.3.8
« on: November 14, 2017, 08:35:44 am »
Good update, but late 6 years  O0

63
Unban Requests / Re: Unban Joey_Nelson
« on: October 29, 2017, 08:06:46 pm »
Looking at your perspective it is very fair. But looking from my own, Ive been banned for more than half a year. Im not afraid and Im grateful for that. Anyway, I would love to check the smf base because the hacker join to my forum account, smf records the windows information and the correct connection and network information and I think that it is easy to find out that it really was not me. Thanks.  O0

64
Off-Topic / Re: What are you listening to now?
« on: October 27, 2017, 05:23:46 pm »
 8) 8) 8) :o
[youtube]https://www.youtube.com/watch?v=a6c7lvjN0os[/youtube]

65
Suggestions / Re: MAKE AX GREAT AGAIN!!!
« on: October 26, 2017, 05:22:14 pm »
The situation is quite dispersed, AX needs a good promotion at samp forums and social networks. A good marketing team would do a good job.

66
Unban Requests / Re: Unban Joey_Nelson
« on: October 16, 2017, 01:07:50 pm »
This is a shame! How long do I have to wait ?????

67
Unban Requests / Re: Unban Joey_Nelson
« on: October 06, 2017, 05:26:35 am »
Omg please check this and give me answer

68
Media / Re: Screenshots
« on: September 12, 2017, 09:08:58 pm »
[spoiler]
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.

????
[/spoiler]

You didn't understand after all.

My point is, there's no other way for that thing at all. It's always server-side.

It's obviously server-sided, everything on sa-mp is server-sided.
The problem is, it's simply too sensitive, if you get less than 30fps for half a second, the system blocks you. It never double checks, or waits if you're really abusing it (you would need more than half a second to do that).

To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.
I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.

Easy job with one timer and one variable

69
Suggestions / Re: MAKE AX GREAT AGAIN!!!
« on: September 03, 2017, 12:37:50 am »
The best option for new maps and modes is to create a launcher that will automatically create / download folders and divide them into "ax files". Players who play on other servers would not have trouble with loading these folders. So, anyone who joins on AX with launcher / app can see maps and all the other modes that would have been created in gta folder.As for the GTA vice city map, it is possible to convert for GTA san andreas, it is not perfected but with some techniques can fix bugs. That was created my friend Correlli (ex samp beta tester).

We dont need that. Just create a menu that you allows you to chose the mode you want and warns you that this mode can only be played with that mod. Simple as that. It cant be in the /race mode and wont be in /race mode.

And, its that hard to read this?
[SPOILER]
[SPOILER]I don't see how creating a separate mode for "new maps" would change something. Most of the maps that have been made by the players over the years, and that are already in the server are played with a constant rate, and to be honest i gotta agree that some of them are pretty cool. The problem comes when you have to build them, because the risk of building bad or bugged maps (bumps due to bad placed streets, invisible walls, bad placed objects) is pretty high, and it simply takes too much work to build even a single city that can give place to few races (i doubt you can build a lot of race with a map that is quite small, at one point you'll be forced to use the same turns over and over again). Some months ago some of you guys wanted to ban time trial from /bm, and since that i haven't seen so many new races with GM and Merge, so be sure of what you're asking for. On the other hand i'm in favour of adding Ghostmode to World races, and maybe edit some of the already existing TT races to merge and GM.[/SPOILER]



My idea is to use this new mode with mods, could be with this:
(Ps. Didnt download it to test tbh.)

http://www.mixmods.com.br/2016/04/tc-gta-underground-savclc-e-mais.html



[youtube]http://www.youtube.com/watch?v=XTBz7iK84wQ[/youtube]
[/SPOILER]

And what did you do except that you shared players in 5-6 different modes? Let's say that AX has at least 50 players online and 5 modes (maps) at any time, each mode will have a maximum of 10 players. I provided an option with which all the players on the server could play without problems, this is not better?

Simpler way is not always better option...

Edit: and AX have this, example [M] races in TT, and it is not very popular

70
Suggestions / Re: MAKE AX GREAT AGAIN!!!
« on: September 03, 2017, 12:23:21 am »
The best option for new maps and modes is to create a launcher that will automatically create / download folders and divide them into "ax files". Players who play on other servers would not have trouble with loading these folders. So, anyone who joins on AX with launcher / app can see maps and all the other modes that would have been created in gta folder.As for the GTA vice city map, it is possible to convert for GTA san andreas, it is not perfected but with some techniques can fix bugs. That was created my friend Correlli (ex samp beta tester).

71
Suggestions / Re: MAKE AX GREAT AGAIN!!!
« on: September 02, 2017, 06:03:49 am »
New maps? No
Ax only need one good scripter who can create good innovations(like me  O0 )

72
Unban Requests / Re: Unban Joey_Nelson
« on: August 11, 2017, 09:27:58 am »
For evading you are very urgent and you are reacting immediately, and when you have to review the request for unbundling then wait for the month of the year without problems. What do I need to do to draw attention to this topic, to set some naked pictures?

73
Unban Requests / Re: Unban Joey_Nelson
« on: August 01, 2017, 07:51:27 pm »
Please check this, May 04, 2017 - August 01, 2017

74
Unban Requests / Re: Unban Joey_Nelson
« on: July 19, 2017, 06:27:28 pm »
Lol

75
Unban Requests / Re: Unban Joey_Nelson
« on: June 02, 2017, 05:59:38 pm »
Please check this  :-X

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