AdrenalineX Forums
General => AdrenalineX Development => Topic started by: [MAF]Rac3r on November 04, 2010, 12:58:00 pm
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As some of you might know, I'll be without internet soon for an unknown duration. Fingers crossed it ain't too long, I need my fix.
I understand we have a bugs and suggestions board, but with limited time I don't think a lot of the suggestions are possible for me to do, so i'll leave them for future development (either by pod or mooman).
If you think of anything minor/major that needs doing, post it here as it help me fix it into my time with the internet.
1. Duel [playerid] [cash] - Total fix of this bugged option.
2. SK buildmode uses normal buildmode menu - Needs fixing.
3. Translate new text - Some new code doesn't use the translate code.
4. Player weapon only spawns after they die - Needs fixing.
5. Lap counter doesn't update - Needs fixing.
6. Birdeye TT race seems bugged
7. Recode trailer spawning, seems off
Anyone thing you feel needs doing, just post and ask.
(Also this is a reminder for things you've asked me to do, but I haven't got round to. I'm not ignorant, but my memory is pretty bad lol
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Refuel races got problems. I drove in Monaco[Pitstop] and when you stop in the refueling area the car doesn't get refueled.
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When you choose any races in /tt , it's say "There is no record"
We should see the best time for every /tt races
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Added, thanks.
2. SK buildmode uses normal buildmode menu - FIXED *Was using old 16 velue for grid
5. Lap counter doesn't update - FIXED *Was using total cp check, instead of lap cp check
6. Birdeye TT race seems bugged - FIXED *Was using 9 laps, broke the cp limit value
7. Recode trailer spawning, - FIXED
Keep um' coming.
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good job r
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ramp mode races : ramp spawns on the car and it stuck it instead of being spawned in front of the car
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R perhaps add re-add textdraw to the list? :-*
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good job r
Cheers dude, best I can do is try settle things before I head off into the big bright world of daytime TV :L
ramp mode races : ramp spawns on the car and it stuck it instead of being spawned in front of the car
I did fix this recently, but tested only on LAN server (ping 4).
Load a ramp race, let me know if it spawns incorrectly please.
R perhaps add re-add textdraw to the list? :-*
Added ;)
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Load a ramp race, let me know if it spawns incorrectly please.
it works now , thx ;)
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- make the racing HUD disappear when entering other modes, such as /spec
- player info on /spec
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Added to my source list, handy suggestions.
/*
1. Duel [playerid] [cash] - FIXED (Untested). Second FIX, uploaded soon.
2. SK buildmode uses normal buildmode menu - FIXED *Was using old 16 velue for grid
3. Translate new text - Some new code doesn't use the translate code. (10%done)
4. Player weapon only spawns after they die - Needs fixing.
5. Lap counter doesn't update - FIXED *Was using total cp check, instead of lap cp check
6. Birdeye TT race seems bugged - FIXED *Was using 9 laps, broke the cp limit value
7. Recode trailer spawning, - FIXED
Refuel races got problems. I drove in Monaco[Pitstop] and when you stop in the refueling area the car doesn't get refueled. NOT FIXED - Disabled fuel usage though, unfair records possilbly, but safest option till it's fixed.
When you choose any races in /tt , it's say "There is no record"
We should see the best time for every /tt races
re-add option for textdraws
GTAIV grid bug, if passenger FIXED
- make the racing HUD disappear when entering other modes, such as /spec
- player info on /spec
*/
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before I head off into the big bright world of daytime TV :L
still surprised you are allowed to watch tv :L
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Well, I got some good news. Till it's confirmed, I'll keep it a secret :P
1. Duel [playerid] [cash] - FIXED (Untested)
2. SK buildmode uses normal buildmode menu - FIXED *Was using old 16 velue for grid
3. Translate new text - Some new code doesn't use the translate code.
4. Player weapon only spawns after they die - FIXED
5. Lap counter doesn't update - FIXED *Was using total cp check, instead of lap cp check
6. Birdeye TT race seems bugged - FIXED *Was using 9 laps, broke the cp limit value
7. Recode trailer spawning, - FIXED
8. Refuel races got problems. NOT FIXED - protection added to excluse fuel usage
9. When you choose any races in /tt , it's say "There is no record"
10. re-add option for textdraws
11. GTAIV grid bug, if passenger FIXED
12. make the racing HUD disappear when entering other modes, such as /spec FIXED
13. player info on /spec FIXED
14. calculate second grid postions for TT races - Needs doing.
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The good news is, you and your dad are going to be on Jeremy Kyle, so Jeremy can talk sense into your dad and then let you keep the intrawebz :D
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R, please make the /spec info bar better.
With my resolution, i can't see it.
Put it on the box where you see the player's status(racing,stunting,etc.).
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Ok.
Still have a problem with MTA switch CP, need to check that. It might be using the swap, 1 cp too quick, although need to check buildmode see if it lines up.
Added parkour mod animations for Skunk and Lil, unfortunatly SA-MP can't increase/decrease the animation speed. That's how the parkour mod does it.
0614: set_actor $PLAYER_ACTOR animation "BIKES_GETOFFBACK" progress_to 0.25 // 0.0 to 1.0
0393: actor $PLAYER_ACTOR perform_animation "BIKES_GETOFFBACK" at 1.7 times_normal_rate
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I also noticed in vehicle swap races you suddenly stop at the swap.
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pod did mention that, when we tested it though, it worked (1 cp before).
What was the race name?
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autoclear empty vehcles doesnt works :(
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I dont remember the racename nor the first vehicle, the race took place in SF and the swap was nrg
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1st vehicle is infernus
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http://forum.sa-mp.com/showthread.php?t=184118
This shall fix the grid pushing problem.
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http://forum.sa-mp.com/showthread.php?t=184118
This shall fix the grid pushing problem.
Interesting read. Says a lot about sync.
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http://forum.sa-mp.com/showthread.php?t=184118
This shall fix the grid pushing problem.
Fixes the problem perfectly, added
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nice :D
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is sk buildmode still bugged? no vehicles at start, all players are frozen during countdown and 2nd spawn position = 1st checkpoint (race starts from second cp)
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Damn, I thought I fixed it :(
autoclear empty vehcles doesnt works :(
R, please make the /spec info bar better.
:( Oops.
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New post.
Fixed SK (Before we were using Parkour to make sure vehicles wern't used, but we've come along way and parkour isn't SK anymore, which adds up nicely).
Fixed Vehicle Spam (For one world races)
Altered SPEC Info (Karlips Res FTL! :p)
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Enterable stadiums
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I have found a bug in Drift race , when a ppl finish the race The Race Leaders isn't update for current score
And for first three position for text use Gold , Silver and Bronze colors :-*
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/missions
/donate
/giveme flamethrower/fire extinguisher/parachute
/kick (last time i typed right id, but server kicked wrong player)
long reasons for kick/ban bugged
races with long names in /TT are not shown (example Whirly_Bird_Waypoint, Scotch_Bonnet_Yellow_Route)
IV MP races (server sees that mode as SP)
when you enter /stunt window shows only 4 players on stunters list
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Also make it clear in the rules that ramming is allowed in IV races so theres no confusion.
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ramming shouldn't be allowed, i have no idea who made that rule up :S
and rules say no ramming but then you're allowed to ram in certain types of races? that's a huge contradiction
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Well, maybe when an IV race starts you could have a textdraw saying "RAMMING IS ALLOWED IN THIS RACE!". And its logic, its a DM race, you're given a gun which is not only used to defend your car, it can be used to eliminate others out of the race, like shooting out others' tires or even killing the driver, and thats kind of like ramming...Anyway, up to Rac3r to decide...
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up to Rac3r to decide...
it is? there's a team of us that make decisions actually. and you could make a poll to see if people want ramming or no ramming in iv races
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^ lol.
Decide to decide who decides.