AdrenalineX Forums
General => AdrenalineX Development => Topic started by: pod on September 10, 2009, 11:15:51 pm
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Download: axmtaconvert-1.6.zip (http://adrenalinex.co.uk/files/axmtaconvert-1.6.zip)
Source code (MIT license): axmtaconvert-1.6-src.zip (http://adrenalinex.co.uk/files/axmtaconvert-1.6-src.zip)
Version 1.6:
- Added support for MTA arrow markers
Version 1.5.3:
- Added support for newer race options like ghost mode
- Added support for MTA pickups (repair, nitro, vehicle change)
Version 1.5.2:
- Fix setting duel grid when there's only 2 spawns or less
- Fix a problem with writing timetrial races
Version 1.5.1:
- Fix MTA style grids not working correctly
- Remove missed unsynced car color (142)
Version 1.5:
- Support for MTA style grids
- Support for vehicle swap checkpoints
- Editable vehicle type and color in grids
Version 1.4.1:
Version 1.4:
- Support the new ax map file format
- Moved editing into a separate dialog
Version 1.3.1:
- Add new race types (drift, others)
- Will add support for trailers and 3/4 grids later
Version 1.3:
- MTA:SA 1.0 style maps are now supported (load the packaged .zip or meta.xml)
- .sk files are automatically created when using the newer mta maps if the map contains vehicles and SK is selected
- Countdown is automatically set to 60 when SK is selected
- You have to double click a field to edit it
- Map names are editable
- Added new race types
Version 1.2:
- AutoRepair is only automatically enabled if the map doesn't contain explosive objects
- Zip files of individual converted races can be created automatically
- Will ask to overwrite existing map files instead of aborting
- Added duration column so that can be edited
- Better icon based on mooman's icon
- Added new race types (SuperJump, Drunk, SuperNitro/XNitro)
- Added link to AdrenalineX's website on the about dialog
Version 1.1:
- The window is now resizable
- Maps are edited inline instead of a separate dialog, just click on what you want to edit
- SK races can be created
SK races:
- Select SK in Grid type
- Change the countdown time to something reasonable
- The .sk file has to be created manually with MTA Race maps
(http://i.min.us/ikdgQw.png)
(http://i.min.us/ijYIdQ.png)
(http://i.min.us/ijYKlY.png)
(http://i.min.us/ikcNFi.png)
(http://i.min.us/ikcL7a.png)
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just tried it, works great. very nice pod :-*
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good job pod :-*
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Ultimate update, excellent pod. ;D
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Very nice pod! Well done :)
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New version
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Updated again
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Brilliant! MTA DM support ;D
Niceone pod, I was thinking of when you would release the update just yesterday, good timing.
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(http://img213.imageshack.us/img213/5616/errors.png)
WTF :(
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Make sure you have at least .NET 2.0 installed, otherwise translate the error please :)
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yep, net 2.0 was installed with mta map editor.
The application failed to initialize properly (0xc0000135). Click OK to terminate the application.
oh pod!!! (http://img320.imageshack.us/img320/2108/szczerbolthifyo5.gif) It works lol (http://img320.imageshack.us/img320/2108/szczerbolthifyo5.gif) I forgot that .net was removed with the old version mta lol (http://img526.imageshack.us/img526/4889/szczerbexskacze7vl.gif)
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updated
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Self Explanatory...
(http://img842.imageshack.us/img842/2128/11598423.png)
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map settings -> gamemodes
add the 'race' gamemode
i think that should fix it
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;D ;D ;D ;D HI ALL hey im making a MTA RACE FOR Adrenaline X but i have some PROBLEM ... i have m buildmode license Blocked so i dont know how to make the race in SAMP or put specials :( please HELP 8) 8) 8) 8)
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AHAHAHA IM IDIOT i didnt download that hahah xD sorry for this comments :S
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1 u need to build your map in mta map editor
2 make 2 spawnpoints
3 make checkpoints
4 save map
5 open your saved map with MTA Map Converter
6 set Author, Description, Race type, Checckpoint size, Duration
7 save your map
8 post your map hire http://forum.adrenalinex.co.uk/index.php/topic,2045.30.html
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heyyy m4 there is anyway to know mta cps in samp i mean my i putted MTA CPS IN SIZE 3.0 but like how much is 3.0 in SAMP ADRENALINEX? 15? 16????
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1 u need to build your map in mta map editor
2 make 2 spawnpoints
3 make checkpoints
4 save map
5 open your saved map with MTA Map Converter
6 set Author, Description, Race type, Checckpoint size, Duration
7 save your map
8 post your map hire http://forum.adrenalinex.co.uk/index.php/topic,2045.30.html
in samp normal cp size is 15
you can set your cp size after u finish your map in Map Converter
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New version (sorry for the delay):
Download: http://dl.dropbox.com/u/161456/axmtaconvert-1.4.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.4.zip)
Version 1.4:
- Support the new ax map file format
- Moved editing into a separate dialog
(http://imgur.com/QXsKp.png)
(http://imgur.com/osz9H.png)
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nice work pod (^_^)
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^ yep :D
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thx
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Lovely jubbly, thanks pod.
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New version & source code:
Download: http://dl.dropbox.com/u/161456/axmtaconvert-1.4.1.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.4.1.zip)
Source code (MIT license): http://dl.dropbox.com/u/161456/axmtaconvert-1.4.1-src.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.4.1-src.zip)
Version 1.4.1:
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Niceone m8, I appreciate it.
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Let me bump it... So I got a problem with adding files to converter. If i did not select GameMode before placing all objects and checkpoints i will have to do it again in for example race game mode?
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If you used actual checkpoints instead of markers it shouldn't matter when you set the gamemode type.
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I downloaded MTA 1.1.1 and it works there correctly... Thanks for help anyways.
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New version:
Download: http://dl.dropbox.com/u/161456/axmtaconvert-1.5.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.5.zip)
Source code (MIT license): http://dl.dropbox.com/u/161456/axmtaconvert-1.5-src.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.5-src.zip)
Version 1.5:
- Support for MTA style grids
- Support for vehicle swap checkpoints
- Editable vehicle type and color in grids
(http://i.min.us/ijYKlY.png)
(http://i.min.us/ikcNFi.png)
(http://i.min.us/ikcL7a.png)
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Fantastic. Thanks, pod :D
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Thank you very much!
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nice pod :D
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wow thx :)
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There is some bug. When I put for example 10 spawnpoint in MTA and convert the map to 10 players/world it becomes 20 players/world in samp. If 12 then 24 etc. How to evade this problem?
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You're right, there is a bug. It should set grid type to Duel when world limit == number of spawns. I fixed your map and I'll update the converter in a bit.
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New version:
Download: axmtaconvert-1.5.1.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.5.1.zip)
Source code (MIT license): axmtaconvert-1.5.1-src.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.5.1-src.zip)
Version 1.5.1:
- Fix MTA style grids not working correctly
- Remove missed unsynced car color (142)
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good
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New version:
Download: axmtaconvert-1.5.2.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.5.2.zip)
Source code (MIT license): axmtaconvert-1.5.2-src.zip (http://dl.dropbox.com/u/161456/axmtaconvert-1.5.2-src.zip)
Version 1.5.2:
- Fix setting duel grid when there's only 2 spawns or less
- Fix a problem with writing timetrial races
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Is it possible that this could convert maps from the old MTA editor to the new one and vice verca? It would own. (They might already be compatible with each other, I don't remember. If they are, nvm).
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http://files.mtasa.com/apps/1.0/raceconv.zip (http://files.mtasa.com/apps/1.0/raceconv.zip)
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I still have a lot of problems with converting map made in new MTA. Can anybody post his example .map and .xlm 2 files that worked for him?
#EDIT: Solved.
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nvm solved
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https://rapidshare.com/files/2981369764/Drift_through_LV.map
Hope you enjoy it
Bannanas for all ;)
Stoopid Monkey
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It's not thread for posting maps. Use this one: http://forum.adrenalinex.co.uk/index.php/topic,2045.0.html
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1. I've got 3 spawnpoints and I want to have a normal race with 3 players per world, what grid type to choose, normal or duel?
2. I set default cp size as 9, nevertheless i need few checkpoints with another size, how can i do that? In Checkpoints tab all i can do is to set vehicle..
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set grid to duel
but the cp size im afraid that u need to edit manually.
Look, theres a 7 cps in this race
above cps u got 4 spawns
and below u got all abjects
(http://img233.imageshack.us/img233/1525/mymapjm.png)
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thank you
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set grid to duel
but the cp size im afraid that u need to edit manually.
Look, theres a 7 cps in this race
above cps u got 4 spawns
and below u got all abjects
(http://img233.imageshack.us/img233/1525/mymapjm.png)
I need to change few cps but I can't since "meta" file is missing. There is one inside "MTA" file but none in "Maps".
I had to to da same few days ago and everything was fine. Any idea on how to fix that?
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AX format doesnt need any meta file, it merges the mta map and meta file together.
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:blank:
A new classic Jester race!
Time: 23:59
Desc. A midnight drive on the coast, which leads to suicide... D:
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New version:
Download: axmtaconvert-1.5.3.zip (http://adrenalinex.co.uk/files/axmtaconvert-1.5.3.zip)
Source code (MIT license): axmtaconvert-1.5.3-src.zip (http://adrenalinex.co.uk/files/axmtaconvert-1.5.3-src.zip)
Version 1.5.3:
- Added support for newer race options like ghost mode
- Added support for MTA pickups (repair, nitro, vehicle change)
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New version:
Download: axmtaconvert-1.6.zip (http://adrenalinex.co.uk/files/axmtaconvert-1.6.zip)
Source code (MIT license): axmtaconvert-1.6-src.zip (http://adrenalinex.co.uk/files/axmtaconvert-1.6-src.zip)
Version 1.6:
- Added support for MTA arrow markers
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what it means? what arrows? these pointers above player/vehicle/object etc or what?
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MTA: https://youtu.be/c2lsmYGwacI?t=35
AX: http://i.imgur.com/YwaWQop.jpg