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Topics - Karlip

Pages: [1] 2
1
AdrenalineX Development / Report GTA:SA map bugs here
« on: February 16, 2013, 09:21:54 pm »
Hello everyone,

If you find map bugs in game, please reply here.

Q: What are the bugs like?

A: These are bugs which make your car dig into the ground a bit or fall through it. Usually, you just go into it with a wheel(the wheel digs into the ground).

Thanks!

2
Off-Topic / SA-MP 0.3x released
« on: January 08, 2013, 04:07:59 pm »
http://forum.sa-mp.com/showthread.php?t=405580

TL;DR- New SA-MP version incoming. New stuff!

EDIT: They seem to have left out a bugfix; Objects should not disappear any more when high in the air with a vehicle.

Quoting in case it disappears or something:

Quote from: Kalcor;2310598
SA-MP 0.3x is now available! Go to the Download Page to get it.

SA-MP 0.3x features

- A new model preview system makes it easier to find player skins, vehicle types, and object models in-game.
- The draw distance of objects can be set to any distance, which reduces the pop-in on custom areas.
- Improvements to object and material colour changing.
- A better synced animation for players carrying objects.
- Vehicle friendly fire system for servers that use teams.
- Some new hat and hair objects added.
- Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners.

Thanks to anyone who tested 0.3x during the testing phase!

3
General Server Discussion / SA-MP 0.3e is released!
« on: March 05, 2012, 04:40:49 pm »
http://forum.sa-mp.com/forumdisplay.php?f=80

(If forum down)


Quote from: Kalco
SA-MP 0.3e is released! As usual, the new version is on the Download Page.

SA-MP 0.3e features

- Many minor bug fixes including security updates.
- Loads of new objects for mapping, including walls and houses.
- Servers can now change the textures and colours of objects.
- New scripting features for greater control over the game's camera.
- New tools make it easier to edit attached objects.
- New animation and model for being cuffed/arrested.
- Text functions for creating custom signs.
- Servers have the ability to enable the mouse cursor so you can click on images/text.

Thanks to all who tested 0.3e and provided feedback! Please check back again for the next SA-MP update.

For servers that require more than 500 player limit: Please e-mail team@sa-mp.com and provide your existing server IP:Port. You will need to prove you require more than 500 player slots to be sent a larger server.

Full log:

Client:

- Should fix vehicle ID messup if a dead vehicle was deleted by the game
- Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted
- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server
- Lots of new models by cessil; from miscellaneous items to land pieces and open houses
- A new Object Editing tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary server created objects
- Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out
- New Cuffed special animation
- Fixed a bug where an uncontrollable player might still appear to have animations (like jumping etc) to other players
- The player's controllable state is reset on the server after respawn
- Fixed game crash if your vehicle is deleted while you're using the look behind camera
- Removed Pay'n'Spray map icons.

Server:

- New pawns related to cameras and attaching player objects to vehicles
- An issue setting the player colour of player IDs greater than 500 has been resolved
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed
- Scripted dialogs now have a caption bar
- The server can get the exact revision of the client using GetPlayerVersion()
- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport
- Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation)
- Added noclip flymode camera example filterscript
- The server can now enable the player's mouse cursor to click on a TextDraw and detect clicks with OnPlayerClickTextDraw
- Extra security is added to script callbacks including OnDialogResponse
- Per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. An example for player-scope: PlayerTextDrawShow
- Added SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game
- Added GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
- SetPlayerAttachedObject now has 2 additional default parameters for material colour. This will require you to recompile your scripts for 0.3e
- Added SetObjectMaterialText/SetPlayerObjectMaterialText for replacing an object's texture with text
- The server crash handler now shows more information, this can help resolving crash issues
- Vehicle seat ID checks are less strict for planes and boats.

4
AdrenalineX Development / 0.3d R2 Released
« on: November 13, 2011, 03:35:51 pm »
Quote

0.3d R* changelist by Karlip

Client:
- Ability to listen Shoutcast/Icecast audio streams sent by server
    -> /audiomsg command to disable audio stream URL messages in the chat
    -> The audio stream will stop playing once the player is disconnected from the server
    -> If the player requires a proxy to access the web, the SA-MP client will use the proxy they have set in their Windows internet settings. However, there is an option to override the proxy by adding audioproxyoff=1 to the sa-mp.cfg file.
- Fixed issue with radar jumping up and down while passengering in a vehicle
- Fixed quite a few issues with the vehicle sync which might cause vehicles to warp or to appear to be moving sideways
- Fixed problems with the motorbike/pushbike sync
- Fixed surfing on train carriages
- Fixed some small issues with the vehicle exiting animation
- Fixed game crashes related to escalators
- The frame limiter will now default to 50 fps
- Fixed an issue where you might respawn on top of the last vehicle you were surfing
- Fixed the collision on the elevator model which would allow you to jump out while it was moving down
- Fixed a game crash when surfing an object which was deleted.
- Object changes in 0.3d: jail cell doors, a replacement SFPD interior model with the cell doors removed, taxi signs which can be attached to any vehicle, removed Big Cesar object, a hot air balloon object with several colour variations, Fireman hats, a replacement mesh for the Verona mall and other miscellaneous things.
- 0.3d should also include fixes for some foreign characters used in text input boxes
- Some tweaks to the GTA:SA engine should result in increased FPS, smoother game-play, and less CPU usage for most players
- Added sa-mp.cfg option 'multicore'. If you set multicore=1 in the sa-mp.cfg, GTA:SA will use multiple CPU cores when running SA-MP. 'multicore' option is enabled by default
- Fixed problems with tow trucks losing their tow around other players.
- Players found a way to avoid colour codes being stripped from the chat text. This has been resolved in 0.3d.
- Should fix chat rendering issues on notebooks with VIA/S3 graphics
- Fixed vanishing pickups in interiors
- Fix for traffic lights desyncing
- Updated credits screen
- Updated NSIS installer version (fixes problems with UAC on Windows 7)
- Added "directmode" sa-mp.cfg variable for players that have problems with chat text rendering
- Fixed issue with the client not returning to class selection after a gamemode restart
- Fixes a client crash related to DestroyObject
- Fixes a client crash related to trailers detaching
- New maximum slots is 800

Server:

- Added OnPlayerGiveDamage callback. This is the opposite of OnPlayerTakeDamage. It is sent by a player who is damaging another player.
- Sending player Shoutcast/Icecast audio streams to play
- All misson sounds (IDs greater than 2000) from GTA:SA single player can now be used with PlayerPlaySound
- RemoveBuildingForPlayer can be used to remove any building or object from the game
- MAX_OBJECTS has been increased to 1000
- MAX_PICKUPS has been increased to 4096

- Server has a feature to monitor internal frame rate in the network stats string
- Removed the PED FACTALK animation from showing up in GetPlayerAnimationIndex
- Added OnPlayerTakeDamage script callback for tracking damage events on a player.
- Added DIALOG_STYLE_PASSWORD for ShowPlayerDialog() which shows a masked input box.
- Fixed buffer overflow in server config exec command described here: http://www.exploit-db.com/exploits/17893
As always, we recommend server owners never use config files or scripts from untrusted sources. Always edit your own config files and compile any pawn scripts your server uses from the .pwn file.
- Added final rotation parameters for MoveObject() (as default parameters), example scripts of this can be found in the filterscripts folder that comes with the server package
- Added AttachObjectToObject() and object surfing on attached moving objects.
- Cellphone special action no longer creates a cellphone object, instead server owners have to script them to appear. This gives some use to the cellphone objects found in SA-MP img.
- Fix for SetPlayerTeam() sometimes desyncing and allowing friendly fire.
- Corrects problem with using SetVehicleParamsEx in OnVehicleSpawn.
- Added GetPlayerTargetPlayer() pawn native, which gets the players current target player .
- Added IsObjectMoving/IsPlayerObjectMoving pawn natives.
- Added OnPlayerClickMap pawn callback, disabled AllowAdminTeleport and AllowPlayerTeleport due to this.
- You can use the GTA ~k~ constants in client messages and 3d text labels.
- Fixed issue with LOS parameter in player 3D text labels.
- Fixed potential client crash if a player enters an invalid passenger seat.
- Fixed issue with motorbikes/pushbikes spawning above the ground.
- Increased MAX_PLAYER_ATTACHED_OBJECTS to 10.
- You can now use SA-MP's TextDraw system with a special font ID to draw on-screen sprites from the single-player missions. Textures from the game's hud.txd and San Andreas map textures included with SA-MP in the samaps.txd

Basically, what mooman, R or pod would have to change is:

* Replace AllowAdminTeleport(AllowPlayerTeleport) with:
Code: [Select]
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
{
    SetPlayerPosFindZ(playerid, fX, fY, fZ);
    return 1;
}
.. and add necessary variables to check if player is in stunt.

Change object limit in streamer:
- MAX_OBJECTS has been increased to 1000

Things to be done later I guess?

- RemoveBuilding support for maps
- attached objects limit is now 10, more slots to /myitem


Since 0.3d also increases FPS, we're gonna have to increase the allowed FPS limit with the mod?

5
Off-Topic / Ancient aliens for Ouzo
« on: July 11, 2011, 11:50:55 am »
5 parts but this i just season 1, click last vid and go suggestions for season 2

[youtube]http://www.youtube.com/watch?v=vgJ7-R4Zpbk[/youtube]

[youtube]http://www.youtube.com/watch?v=gkJ9Blqfgww&feature=related[/youtube]

[youtube]http://www.youtube.com/watch?v=4m7UMwpex5g&feature=related[/youtube]

[youtube]http://www.youtube.com/watch?v=X3PdTEz0AG4&feature=related[/youtube]

[youtube]http://www.youtube.com/watch?v=yFoRzry7390&feature=related[/youtube]

6
Off-Topic / AMD FX Processor
« on: June 29, 2011, 06:57:44 pm »
http://sites.amd.com/us/promo/processors/Pages/fx-processor.aspx

So who here is gonna get one? Not me, surely.. :(

7
Suggestions / Good ol' GTA:SA racing
« on: April 11, 2011, 08:42:43 pm »
Anyone remember those fancy races in the countryside while riding a sanchez?

If so, you must remember the racing hud gta sa used.



Hud functions:
  • The little position showing box
  • 'Informative' boxes in top left corner that give you info: first box shows race name and author, box disappears, 0,5 of a second passes, appears another black box telling the record and recordholder. Also, boxes appearing will have the 'Click' sound heard from GTA:SA

Thoughts?

8

collab. custom img file for SA-MP 0.3c+

Includes mods by:

Firebox:
- GTA IV Tampa
- Offroad vehicles have extras
- Dirt on all cars(NOT ALL, MOST USED CARS, AS THE .img WENT OVER 28mb)
- Stickers on Sultan, Elegy, Jester, Sandking
- Beta clover
- VC Sabre
- Stretch extras
- Other GTA:SA vehicle fixes(DFT, Roadtrain)
MadMax:
- Infernus
- Buffalo(removed in v3 due to request)
Epoxi:
- Flash
- Elegy
- Cheetah
- Turismo
- Broadway
- Bullet
- Landstalker
- Super-GT

IMG VERSION: 3
LAST UPDATE: Last two points in FireBox's mods ^

v3:
http://www.upload.ee/files/1066348/custom.img.html
http://adrenalinex.co.uk/files/custom.img.v3.rar

v2:
http://www.upload.ee/files/1059560/custom.img.html

v1.2:
http://adrenalinex.co.uk/files/custom.img.v1.2.rar

INSTALLATION:

Put in Rockstar Games/GTA San Andreas/SAMP
Back up the other custom.img just in case.

NOTICES:
- These mods show up on all servers you visit
- These mods don't give you advantages over other players in-game

9
Suggestions / [FORUM] Gaming section
« on: January 17, 2011, 02:12:51 pm »
A gaming section, please?

If we could, then also childboards for games that the AX regulars most play
Such as, SA-MP related discussion
Richard Burns Rally

and the Gaming section itself will be for other games

10
Off-Topic / arvutihull's nasa pc
« on: August 24, 2010, 07:54:29 pm »
[youtube]http://www.youtube.com/watch?v=JG2IXpmxLB8[/youtube]

11
Off-Topic / X-Rated Parrot
« on: August 17, 2010, 10:40:37 pm »
Yes, a swearing parrot.

It's british.

[youtube]http://www.youtube.com/watch?v=w9HvQvr88EY[/youtube]

[youtube]http://www.youtube.com/watch?v=sQORaGAMyYU[/youtube]

Moar here, just click the 'Show All' in uploads:
http://www.youtube.com/user/Heartbreakhotel112

12
Off-Topic / Transformice
« on: August 12, 2010, 07:11:50 pm »
So ye, there's this game on the internets, called Transformice.

Play it on: http://www.transformice.com/en2

Once in chatbox, do /room ax

that's the AdrenalineX room :p

13
Off-Topic / SA-MP 0.3b is out
« on: August 10, 2010, 07:58:37 pm »
http://forum.sa-mp.com/showthread.php?t=167003


EDIT: I made a changelog a while ago:

Client:

- Added /headmove command to disable/enable player head movements locally
- Negative player score in the browser will show as 0
- Removed the ability of the player to pick up objects in houses like TV's and stereos
- Fixed issue with weapon aiming vectors across different screen resolutions
- Fixed issue with player 3D text labels not showing after gamemode restart
- Fixed crash if you quit the game while spectating a player
- Fixed error in browser with samp:// URL when the port was 5 characters long
- Fixed name tag rendering on RC vehicles
- Fixed issue with pickup streaming when the player dies
- Added head movement in-car
- Chat logging
- Improved player and animation syncing
- Improved vehicle syncing
- Files, including screenshots, now save to ''/My Documents/GTA San Andreas User Files''
- No restrictions on screen resolution size
- Any frame limiter changes are now saved
- Chat time-stamping with the /timestamp command

Server:

- forcesync (0-2) option for ApplyAnimation
- Upgraded sqlite version to 3.7.0.1
- Added server password resetting when console input is ''password 0''
- Improvements to GetPlayerWeaponData and GetPlayerAmmo
- New vehicle velocity and rotation functions
- Ability to track all applied animations using GetPlayerAnimationIndex
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400
- The ability to change the draw distance of objects (up to 300 units)
- NPCs can now record custom set animations
- Increased PVar lookup speed
- Added forcesync option for ApplyAnimation

14
Suggestions / Stunt mode locking [Added]
« on: August 09, 2010, 03:07:11 pm »
So, i came up to this idea(due to the trucking event), if some event is going on in /stunt and as usual, there are noobs who like to ruin things with their childness, lock the command up.

Yes, i know about TT worlds but that won't stop /goto.

About inviting:
It should send the player a message, that 'You have been invited to join /stunt, please do /stunt to join.'

EDIT: Also kicking from stunt mode back to /race.
Once kicked, invite gets reset.

EDIT2: We could also have a new mode that is like /stunt, but no objects and only two commands, /goto and /nc.

EDIT3:
Just a little another idea, there could be a world that people in a list can only enter.

Like /f1.

15
Suggestions / Country Ranking in Highscores
« on: August 07, 2010, 10:54:10 pm »
How about gathering the scores of all players from a certain country?

Like,

      Country Leaderboard
 United Kingdom - 31033
 Poland - 27241
 Netherlands - 22001

etc..

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