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« on: January 08, 2013, 08:43:37 pm »
I've come up with an idea that could be useful for long IV races (not short ones imo), there could be a few difficulties to code? and improvements to do to my idea, I'll try to explain it clearly:
Instead of getting killed when your HP is empty, you get teleported behind... For examply 5 CPs back (with no car, and maybe if possible for a few sec you have god mode so you're not instantly killed again with deagle), the number of CPs could change depending on the race, or be like first kill = 3 Cp, 2nd kill = 4CP... And when you respawn a bit behind, you have to use /NC (so /NC would have to be possible)
Also, another idea (might be hard to code) is that, if you choose not to always be a driver, after getting killed if it detects a driver with no shooter a few CPs back, you get teleported to him, otherwise you don't.
For example: I get killed after CP 62, it's my first death so I should be teleported 3 CPs behind, to CP 59. Player B is currently at CP 57 with no shooter, teleport me to him? But if Player B is at CP 60 (kinda unfair, maybe even CP 59 is unfair because of momentum), don't teleport me to him, or at CP 55 (too far from CP 59).
Hope it was clear enough, if the idea could be improved and coded that would be nice, particularly on some IV races where it's hard to reach the end without getting killed.