AdrenalineX Forums

General => Help & Resources => Topic started by: MadMax on October 06, 2013, 07:07:55 pm

Title: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: MadMax on October 06, 2013, 07:07:55 pm
Hi, this tutorial will not contain basics, as they are already well explained there:
http://forum.adrenalinex.co.uk/index.php/topic,1592.0.html

This time it's all about advanced race making and techniques.

Making good race is easy:
Correst settings + correct checkpoints = good race, as we all already know, but how about getting into higher level?
This guide will explain and show how to make good race to be great* race, so let's go!

*correct settings + good placed checkpoints + suitable vehicle + nice details + nice name + intresting route = great race

ADVANCED BUILDMODE TUTORIAL:





Thats all so far, hope this guide opens Your mind and helps you making not only 'good race' but pure 'great race'
(more tips and ideas are wellcome, ideas about advanced techniques and designs in special modes too)
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: Torete_[GT] on October 06, 2013, 08:09:26 pm
Very nice tutorial written up here, well done MadMax. It was a long while without your SA-MP (and primarily vehicles) researches. Never really seen you in action due to circumstances and now I'm glad to be here to do.

However, I must say that I kind of disagree with your avoiding unnecessary cornering tip. I see myself forced to recognize that there're more than enough surplus races built that way, but I also dislike those that doesn't have their characteristics curves which drive you somewhere else away from the actual race way.
In any way I think you actually focused on sharp curves that may destroy a fast race ("They only increase race time, showing authors lazyness or lack of track length/timing skills").

By the way, I really liked the creating alternate route one. I hate checkpoints that force me to do something the race builders way.

Good job.
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: Skream! on October 06, 2013, 09:20:27 pm
show it to mta community, they need!
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: [MAF]Vertigo on October 07, 2013, 05:36:13 am
Good stuff max. I disagree with a couple of things, but we have differing views on some things regarding building races anyway so no big deal lol.
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: Rob_Zamora on October 07, 2013, 10:28:48 am
Good one Max
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: MadMax on October 07, 2013, 02:37:32 pm
Good stuff max. I disagree with a couple of things, but we have differing views on some things regarding building races anyway so no big deal lol.
tell which ones
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: S on October 07, 2013, 03:00:23 pm
could you put some youtube music on the advancedvehicleuse1? cant watch it in germany
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: [MAF]Cthulhu on October 07, 2013, 03:11:13 pm
  • Race name
    it's a very important part of race, but many people ignore it and/or do not take care there.
    Of course You can name race any You want, but here few hints:
  • Try name race to reffer to race itself, for example Super_Jumps would contain jumping intested of flat roads all the time, ye?
  • Using capital "i" and lower case "L" letters isn't recommended - they can be swapped and someone can 'steal' your name but with diffrent letter, example "Illinois" can be used many times with other combinations of "L" and "i", like iLLinois, LIIinois etc etc...
  • It's highy recomended to do not use player's names, as we know, times go by, peaple come and leave etc... sometimes race with someones name will be outdated if that person leaves SA-MP
i think this all really doesn't matter now, most of the races have random names lol, and at least they're funny :L
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: MadMax on October 07, 2013, 03:16:32 pm
edited audio, soon should be done
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: [MAF]Vertigo on October 07, 2013, 06:14:29 pm
Good stuff max. I disagree with a couple of things, but we have differing views on some things regarding building races anyway so no big deal lol.
tell which ones
The guess the unecessary cornering one, sometimes it stops a race from being boring. Sometimes it can be like a chicane on a normal track, sometimes good sometimes bad.
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: Mute. on October 08, 2013, 02:46:03 pm
nice guide, i only disagree with one thing there, which is the "unnecessary cornering".


  • Checkpoint placing - avoiding unnecessary cornering
    [spoiler]
    one of the most common annoying parts in races - not-needed turns. They only increase race time, showing authors lazyness or lack of track length/timing skills
    video shows an example of unnecessary part of race, compared with continious route with the same result
    [youtube]http://www.youtube.com/watch?v=ku1fb63rYxg&feature=youtu.be[/youtube]
    [/spoiler]


no corners are necessary lol, so it's kinda redundant to advise to avoid these unnecessary ones. if there were no 'unnecessary' corners, everyone's races would be a boring ass snoopy drag.

other than that it's a nice guide :p

Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: MadMax on October 08, 2013, 06:24:40 pm
corners that bring something into race are needed, but example i shown above it totally not needed, track can be easly continued without that, it forced track to be longer, without really sensible reason
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: Coloxx on October 13, 2013, 05:46:44 pm
Thank you this helps very much.
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: Troublemaker on October 13, 2013, 07:03:44 pm
Very nice tutorial, I see many things that I can improve in my building skills :)

I also don't agree about "unnecessary cornering", there's nothing easier as going straight (with little slides) with any car. The more corners (turns) race has, the better it is :) (imo)

About alternate route, many people are used to drive thru default ways, they are afraid of possible alternate ways because of big chance of failing there. And there aren't many possible alternate ways that could work out...

Also, I respect your wish that we should use all vehicles, not just fast cars and bikes, but, for example, when I made a Jetmax race (it was a good one), admin asked people add/del, and most of them said del, just because people hates boat (and flying) races... It's little unfair to let the players decide which race is gonna be added and which not.


Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: musicloveR on October 13, 2013, 07:57:17 pm
its admin's decision is race gonna be added or not. you can blame it on admins who do that, not the whole team
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: [MAF]Snoopy on October 13, 2013, 09:24:33 pm
Sometimes when a new race comes on and it's absolutely terrible, all players say add, but when a good normal race comes on it gets the del award, makes no sense sometimes. Pretty much a reason why I stopped playing.
Title: Re: Advanced Buildmode Tutorial - Tips to improve Your races quallity and fun - v1.0
Post by: MadMax on February 26, 2014, 11:01:28 pm
added usefull tip to Classic Nitro mode races