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Messages - Finn

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1
Suggestions / Re: Suggestions
« on: June 22, 2010, 07:46:31 pm »
Of course it doesn't have to be the ultimate fastest speed you can get with the car. Like 100mph is the limit or something.

2
Suggestions / Re: Suggestions
« on: June 22, 2010, 06:55:11 pm »
For one world track races (the looping oval races):

Make 3 virtual worlds:

VW 0: empty cars & people without vehicle.
VW 1: racers who are not driving full speed.
VW 2: racers who are driving full speed.

This should fix the problem of people running in the track and leaving cars in the middle of it, blocking the way from other racers.

In the start of the race everyone will be in VW 1, then as they speed up to full-speed they'll move into VW 2 one by one - and the ones who will exit the car and go for a katana rampage during the race will drop to VW 0. And empty cars will move automatically into VW 0 too.

3
Suggestions / Re: Suggestions
« on: May 12, 2010, 01:28:21 pm »
suggestion to drift mode

to make ppl don't reverse and drift again add some fast finish bonus points

1st at finish +500 drift points
2nd at finish +400 drift points
3rd at finish +300 drift points
4th at finish +200 drift points
5th at finish +100 drift points
Oh, you guys meant driving the track backwards - that's easily blocked, maybe kick the racer out of the race if he/she starts driving the track backwards?

4
Suggestions / Re: Suggestions
« on: May 10, 2010, 08:32:54 pm »
Reverse should be disabled,i noticed that you can reverse and drift again
This is not possible atleast in the code I gave to Racer. If your speed lows down too much, the drift will fail.

Also, it does calculate the speed for the drift points. You'll get points depending on your speed, drift angle and the amount of time you've been drifting. Again, unless Racer has made changes to the point calculations.

5
Suggestions / Re: Suggestions
« on: May 10, 2010, 12:56:34 pm »
Yay!

6
Suggestions / Re: Suggestions
« on: May 08, 2010, 01:34:59 pm »
PM'ed you the code.

It might have bugs cuz I was testing it alone, but the drifting itself should work.

I wish you can add it to the gamemode without problems.

Edit: You can edit it however you want or even rewrite the whole code if you don't like it, doesn't bother me at all.

7
Media / Re: Screenshots
« on: May 07, 2010, 06:24:39 pm »
go on the server and type /q for free paintjobs
u lie it not work :( :( :( :( :( :(

8
Off-Topic / Re: Introduce Yourself !
« on: May 06, 2010, 07:54:59 pm »
Yo.

I've been playing in the server for quite a while now and decided to register on the forums aswell, and I guess this is the correct place to say hi to ya'll.

Interests: I liek SA-MP and scripting PAWN and shit.

Edit: Oh, almost forgot: hi.

9
Bug Reports / Skydiving bug [Fixed]
« on: May 06, 2010, 07:44:52 pm »
If race starts when you're falling from the sky or skydiving, you'll die and spawn in a big bunch of cars (other players who have died the same way).

10
Suggestions / Re: Suggestions
« on: May 06, 2010, 07:42:11 pm »
- Drift mode like in Need For Speed, already suggested.

I have the code pretty much ready for this, just tell me how I can make it easy for you to add it in. (filterscript?)

If you wanna check it out, just contact me somehow and I'll tell you my server IP. xFire would've been the easiest method, but as you don't have it we can do it thru PMs.

- F1 mode; racers need to do pitstops, maybe have fuel-textdraw somewhere on the screen and doing pitstop will slowly refill it.

- Remove the old code from /r and put the /sos code instead - I think it's confusing to have those both cmds.

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