AdrenalineX Forums

General => Help & Resources => Topic started by: PonyBoy on May 20, 2009, 05:26:06 pm

Title: ID Type of weather for buildmode
Post by: PonyBoy on May 20, 2009, 05:26:06 pm
0 to 7 = different versions of blue skies/clouds
08 = stormy
09 = cloudy and foggy
10 = clear blue sky (falls into 0-7 category)
11 = scorching hot (Los Santos heat waves)
12 to 15 = very dull, colorless, hazy
16 = dull, cloudy, rainy
17 to 18 = scorching hot/blue sky at night
19 = sandstorm
20 = foggy/greenish
21 = very dark, gradiented skyline, purple
22 = very dark, gradiented skyline, green
23 to 26 = variations of pale orange
27 to 29 = variations of fresh blue
30 to 32 = variations of dark, cloudy,teal
33 = dark, cloudy, brown
34 = blue/purple,regular
35 = dull brown
36 to 38 = bright,foggy,orange
39 = extremely bright
40 to 42 = blue/purple cloudy
43 = dark toxic clouds
44 = black/white sky
45 = black sky (black/purple at night)
150 = epeliptic weather (flashing red)<<This one doesn`t seem to work when race gets tested
666 = red sky
-/1337 = Epic draw distance
Notes:Before chosing these weather,you must select normal weather/12:00 time before you add /weather id`s.
Title: Re: ID Type of weather for buildmode
Post by: [FSR]Ush on May 20, 2009, 11:34:59 pm
wow good job  :D
Title: Re: ID Type of weather for buildmode
Post by: ǝǝǝoſ[sXɐ] on May 23, 2009, 09:00:23 pm
pretty helpful
Title: Re: ID Type of weather for buildmode
Post by: [TDR]who_am_i on June 17, 2009, 07:39:05 am
You didnt make it -.-
http://wiki.sa-mp.com/wiki/WeatherID
Quote
0 to 7 = different versions of blue skies/clouds
08 = stormy
09 = cloudy and foggy
10 = clear blue sky (falls into 0-7 category)
11 = scorching hot (Los Santos heat waves)
12 to 15 = very dull, colorless, hazy
16 = dull, cloudy, rainy
17 to 18 = scorching hot/blue sky at night
19 = sandstorm
20 = foggy/greenish
21 = very dark, gradiented skyline, purple
22 = very dark, gradiented skyline, green
23 to 26 = variations of pale orange
27 to 29 = variations of fresh blue
30 to 32 = variations of dark, cloudy, teal
33 = dark, cloudy, brown
34 = blue/purple, regular
35 = dull brown
36 to 38 = bright, foggy, orange
39 = extremely bright
40 to 42 = blue/purple cloudy
43 = dark toxic clouds
44 = black/white sky
45 = black sky (black/purple at night)
150 = epeliptic weather (flashing red)
500 = red sky
-/1337 = Epic draw distance
Oh btw you actualy believe the -/1337 lol
Title: Re: ID Type of weather for buildmode
Post by: ivanduk on June 17, 2009, 11:26:12 am
(http://3.bp.blogspot.com/_dcdi--LdAeQ/RsbhrxAXO5I/AAAAAAAABc0/d2fHBrjrZVw/s400/no-shit-sin.gif)

He didn't say he made it

and /1337 is possible lol
Title: Re: ID Type of weather for buildmode
Post by: [MAF]Sighmoan on June 18, 2009, 11:17:59 am
Would you set the weather ID after setting any vehicle IDs and saving the track name?
Title: Re: ID Type of weather for buildmode
Post by: [2F2F]SNiKeRiS on June 18, 2009, 11:23:31 am
After setting race name.