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AdrenalineX Development / Re: MTA Map Loader
« on: May 07, 2009, 05:46:26 pm »
Finally
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what does samp have to be better than MTA? well to start, samp doesnt have uThe awesome synchronize?
You mean the last 3 unusable nightly releases? They say build 702 works ok, but I crash when I try the new map editor.That's fixed now. There were a few problems with the GUI. If you would have checked the bug tracker you would have noticed.
You want examples. Hmm, it's obvious. At the time I was using MTA Race 1.1.2. C'mon, SA-MP vs MTA 1.1.2 ? Maybe mta:dm would of changed my opinion of the game, but it didn't.It's no longer called DM, thank God!
Hi MTA fanboiI used to be a sa-mp 'fanboi', but after some serious problems with the mod + founder I tried MTA and stayed with it and since then had the best time of my life in GTA gaming thanks to the never ending possibilities in the mod, I hate dead mods, now that MTA was re-opened as an open-source project you can not only see the daily updates made, but you also have access to the bug tracker and the daily Nightly builds + community contributing speeding up progress.
That's my opinion, when I've asked others about MTA they have said their opinion. Some say it's crap, some say it's good. Someone said "I joined server and couldn't exit my vehicle, so I quit playing".I just want to know why you think of it that way. Give me detailed situations.
Sorry if I've offended you. But I haven't has much luck to be honest with MTA, apart from mapping.
I'm comparing what I've done here for the racing server, to what MTA has shown me (mta sites, mta servers, mta videos), my opinion SA-MP is the better platform for AdrenalineX. X owns.
It can't be Riot, I think scarface has a brain to understand it was my opinion
MTA is a bit like SA-MP, it's a multiplayer mod for GTA SA. MTA though lacks the quality SA-MP has to offer, it fails to beat SA-MP at anything, apart from it's Objects system. MTA can handle objects a lot better than SA-MP can.