AdrenalineX Forums
General => AdrenalineX Development => Suggestions => Topic started by: Iodine_Tip on June 10, 2011, 08:36:57 pm
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Did you play in Counter-Strike with GunGame mode? In this mod you begin game with pistol and get better gun after every three kills. My idea is such race type. All players spawn in one world with MrWhoopie(or Infernus) and get better(or worse) car after every CP. There is single CP for all players, and when one of them pass this CP it change its position to random but on same locality (for example random point on SF Arport). Wins first player who get Infernus(MrWhoopie).
P.S. Sorry for my English. I hope you understand me.
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gungame ftw
sounds good
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Gungame is the best thing about CS: S IMO
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Not sure how good it would look in a race, but worth a try!
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Last summer I wrote this mod. My friends and I played on a local network. It was fun.
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Not sure how it'd work. If you still have the code, you could share it too. Make it easier.
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It's my source code - just modified Grand Larency. I know it's crappy code :) and I forget how it works. I wrote and debugged it for couple hours.
//----------------------------------------------------------
//
// GRAND LARCENY 1.0
// A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"
#pragma tabsize 0
//----------------------------------------------------------
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFF4444FF
#define CITY_LOS_SANTOS 0
#define CITY_SAN_FIERRO 1
#define CITY_LAS_VENTURAS 2
new total_vehicles_from_files=0;
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
new GCP;
new Float:CHealth[256];
new CGpos[MAX_PLAYERS];
new gLifes[MAX_PLAYERS];
new Float:CPS[19][3] = {
{2225.7620,-94.4515,26.0630},
{2410.6289,-130.9731,29.8768},
{2584.0996,-66.4228,46.2742},
{2584.0911,175.2257,45.9571},
{2333.2832,226.9984,30.5993},
{2123.9255,247.3688,15.0163},
{2026.0586,309.8938,26.8121},
{2105.5996,185.0904,1.2115},
{1976.2310,165.7881,33.6336},
{2127.3806,95.5408,41.7981},
{2416.4631,86.2029,26.1986},
{2057.5293,39.7138,26.6563},
{2292.9998,40.0169,26.0650},
{2238.2837,67.9170,26.2114},
{1883.7510,-40.7090,34.5822},
{1825.5861,166.4296,32.8924},
{1993.6858,315.1036,33.9032},
{2259.4976,315.7363,32.3910},
{2512.1646,300.3719,29.1799}
};
new CIDS[50] = {
549,
441,
571,
531,
530,
448,
457,
481,
588,
539,
404,
422,
401,
474,
471,
400,
445,
439,
419,
496,
589,
545,
549,
535,
463,
468,
461,
470,
528,
434,
504,
495,
587,
402,
560,
502,
494,
477,
541,
429,
415,
522,
506,
451,
411
};
forward Upgradecar(playerid,flag);
forward CrashTest();
forward NextCP();
//----------------------------------------------------------
main()
{
print("\n---------------------------------------");
print("Running Grand Larceny - by the SA-MP team\n");
print("---------------------------------------\n");
}
//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Welcome to Grand Larceny");
// class selection init vars
gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){
if ((!IsPlayerInAnyVehicle(playerid)) && (newkeys == KEY_SUBMISSION)){
PutPlayerInVehicle(playerid,5,0);
}
return(1);
}
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
//if(IsPlayerNPC(playerid)) return 1;
new randSpawn = 0;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 30000);
// if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,
gRandomSpawns_LosSantos[randSpawn][0],
gRandomSpawns_LosSantos[randSpawn][1],
gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,
gRandomSpawns_SanFierro[randSpawn][0],
gRandomSpawns_SanFierro[randSpawn][1],
gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,
gRandomSpawns_LasVenturas[randSpawn][0],
gRandomSpawns_LasVenturas[randSpawn][1],
gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
}
SetPlayerCheckpoint(playerid, CPS[GCP][0], CPS[GCP][1], CPS[GCP][2], 10);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
Upgradecar(playerid,1);
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
//SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
//TogglePlayerClock(playerid, 1);
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
if(killerid == INVALID_PLAYER_ID) {
ResetPlayerMoney(playerid);
} else {
playercash = GetPlayerMoney(playerid);
if(playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
}
return 1;
}
//----------------------------------------------------------
ClassSel_SetupCharSelection(playerid)
{
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
SetPlayerFacingAngle(playerid,286.25);
SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
}
}
//---------------------------
public Upgradecar(playerid, flag){
new c;
new Float:x, Float:y, Float:z, Float:az;
gLifes[playerid] = 3;
if ((flag == 1)&&(CGpos[playerid]<50)){
if (CGpos[playerid]){
c = GetPlayerVehicleID(playerid);
GetVehiclePos(c,x,y,z);
GetVehicleZAngle(c,az);
RemovePlayerFromVehicle(playerid);
DestroyVehicle(c);
}else{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, az);
}
c = CreateVehicle(CIDS[CGpos[playerid]+1], x, y, z+1, az, random(50), random(50), 0);
PutPlayerInVehicle(playerid, c, 0);
CGpos[playerid]++;
}
if ((flag == -1)&&(CGpos[playerid]>1)){
c = GetPlayerVehicleID(playerid);
GetVehiclePos(c,x,y,z);
GetVehicleZAngle(c,az);
RemovePlayerFromVehicle(playerid);
DestroyVehicle(c);
c = CreateVehicle(CIDS[CGpos[playerid]-1], x, y, z+1, az, random(50), random(50), 0);
PutPlayerInVehicle(playerid, c, 0);
CGpos[playerid]--;
}
}
public CrashTest(){
new i;
new c;
new Float:h;
for (i=0; i<MAX_PLAYERS; i++){
if (IsPlayerConnected(i)){
c = GetPlayerVehicleID(i);
if (c){
GetVehicleHealth(c,h);
if (h < CHealth[c]){
if (!gLifes){
Upgradecar(i, -1);
GameTextForPlayer(i, "~r~ Ai caramba!!!", 3000,6);
}else{
gLifes--;
CHealth[c] = h;
new s[2];
format(s,2,"%i",gLifes);
new s1[] = "~r~ Ai caramba!!!~n~";
new s2[12] = " lifes left";
strcat(s1,s, 22);
//strcat(s1,s2,34);
GameTextForPlayer(i, s1, 3000,6);
}
}else{
CHealth[c] = h;
}
}
}
}
}
public NextCP(){
new GCP = random(19);
new i;
for (i=0; i<MAX_PLAYERS; i++){
if (IsPlayerConnected(i)){
SetPlayerCheckpoint(i,CPS[GCP][0],CPS[GCP][1],CPS[GCP][2],10);
}
}
}
public OnPlayerEnterCheckpoint(playerid){
Upgradecar(playerid, 1);
NextCP();
}
//----------------------------------------------------------
// Used to init textdraws of city names
ClassSel_InitCityNameText(Text:txtInit)
{
TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
TextDrawSetOutline(txtInit,1);
TextDrawColor(txtInit,0xEEEEEEFF);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}
//----------------------------------------------------------
ClassSel_InitTextDraws()
{
// Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
ClassSel_InitCityNameText(txtLasVenturas);
// Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
TextDrawSetOutline(txtClassSelHelper,1);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}
//----------------------------------------------------------
ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}
//----------------------------------------------------------
ClassSel_SwitchToNextCity(playerid)
{
gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_SwitchToPreviousCity(playerid)
{
gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}
// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
if(Keys & KEY_FIRE) {
gPlayerHasCitySelected[playerid] = 1;
TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
TogglePlayerSpectating(playerid,0);
return;
}
if(lr > 0) {
ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
ClassSel_SwitchToPreviousCity(playerid);
}
}
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
//if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
TogglePlayerSpectating(playerid,1);
TextDrawShowForPlayer(playerid, txtClassSelHelper);
gPlayerCitySelection[playerid] = -1;
}
}
return 0;
}
//----------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("Grand Larceny");
//ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
//LimitGlobalChatRadius(300.0);
ClassSel_InitTextDraws();
// Player Class
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(271,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
// SPECIAL
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
//total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
printf("Total vehicles from files: %d",total_vehicles_from_files);
SetTimer("CrashTest",10,1);
NextCP();
return 1;
}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
ClassSel_HandleCitySelection(playerid);
return 1;
}
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
//SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}
// Don't allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}
// No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}
return 1;
}
//----------------------------------------------------------
-
GRAND LARCENY or GRAND LARENCY?
-
oops. Larceny of course.