AdrenalineX Forums

General => AdrenalineX Development => Bug Reports => Topic started by: [MAF]Snoopy on January 25, 2011, 02:00:18 pm

Title: Catch Up Lag
Post by: [MAF]Snoopy on January 25, 2011, 02:00:18 pm
RED ALERT RED ALERT RED ALERT It's back and badder than ever! :o
Title: Re: Catch Up Lag
Post by: Karlip on January 25, 2011, 02:02:28 pm
Welcome to AdrenalineX, Ketchup Lag
Title: Re: Catch Up Lag
Post by: [MAF]Sighmoan on January 25, 2011, 02:07:47 pm
Excellent, one worlds will be unplayable for me and pissbiscuit will get his wish.
Title: Re: Catch Up Lag
Post by: [LSR]Jalicno on January 25, 2011, 03:22:28 pm
VERY IMPORTANT COMPLAIN!

Catch up lag in One World races is back!
That's most annoying thing on the server. Totally ruin fun of One World races.
Title: Re: Catch Up Lag
Post by: [MAF]Snoopy on January 25, 2011, 03:30:34 pm
it gets seen more if you make a topic about it, otherwise you'll lose it in a mound of pages
Title: Re: Catch Up Lag
Post by: Scorpion. on January 25, 2011, 05:37:31 pm
0,3C is much desync than ever  :'(
Title: Re: Catch Up Lag
Post by: falco355 on January 25, 2011, 05:48:43 pm
it's a very annoying thing , impossible to play and race fair
Title: Re: Catch Up Lag
Post by: [MAF]Cthulhu on January 25, 2011, 05:51:42 pm
It's even worse than the old id 4 bug :L
Title: Re: Catch Up Lag
Post by: [MAF]Rac3r on January 26, 2011, 01:49:37 pm
Operation Catch Up

This bug is hard to pin point, it only happens on One World races (including GTAIV), but doesn't glitch SK races. SK races are pretty much One World, so fuck knows why it doesn't do it in SK.

Changed a lot of code and removed a lot too. Also slowed down a repeating timer.
Title: Re: Catch Up Lag
Post by: ǝǝǝoſ[sXɐ] on January 26, 2011, 10:25:50 pm
Operation Catch Up

This bug is hard to pin point, it only happens on One World races (including GTAIV), but doesn't glitch SK races. SK races are pretty much One World, so fuck knows why it doesn't do it in SK.

Changed a lot of code and removed a lot too. Also slowed down a repeating timer.

Weird, can't think of anything unique to oneworld and IV races alone...
Title: Re: Catch Up Lag
Post by: [MAF]Sighmoan on January 27, 2011, 09:20:30 am
Different grids.
Title: Re: Catch Up Lag
Post by: [FSR]Ush on January 27, 2011, 11:43:04 am
Lenght of the timer (countdown).
Title: Re: Catch Up Lag
Post by: [MAF]Snoopy on January 27, 2011, 11:47:10 am
too many loops
Title: Re: Catch Up Lag
Post by: [MAF]Rac3r on January 27, 2011, 01:47:32 pm
Its got us thinking.

Spent a few hours this morning trying to clean up some code. (It's easy to say that won't help, but without trying we would never know)
Title: Re: Catch Up Lag
Post by: Karlip on January 27, 2011, 02:27:39 pm
It doesn't look like a script fault to me though, but we'll see.
Title: Re: Catch Up Lag
Post by: [FSR]Ush on January 27, 2011, 02:30:28 pm
How was it solved the previous time?
Title: Re: Catch Up Lag
Post by: [MAF]Rac3r on January 27, 2011, 03:28:20 pm
I have no idea.

Madmax might be on to something, for some reason One World races have an auto-repair timer.
Need to debug to find out more.
Title: Re: Catch Up Lag
Post by: [MAF]Rac3r on January 27, 2011, 03:29:52 pm
It doesn't look like a script fault to me though, but we'll see.
Agreed.
The thing is, every game has a limit of what can be done. With new things added every week, it's hard to say what is to blame.
Title: Re: Catch Up Lag
Post by: [MAF]Epoxi on January 27, 2011, 06:48:07 pm
I don't understand, what is(http://bestuff.com/images/images_of_stuff/64x64crop/heinz-ketchup-10045.jpg)lag?
Title: Re: Catch Up Lag
Post by: MadMax on January 27, 2011, 09:57:57 pm
I don't know ketchup lag too, it is catch up.
Don't mess these two.
Title: Re: Catch Up Lag
Post by: [MAF]Epoxi on January 28, 2011, 11:58:57 am
What is catch up lag?   (srs)
Title: Re: Catch Up Lag
Post by: [MAF]Snoopy on January 28, 2011, 12:04:16 pm
during oneworld races when the race starts you get ahead of everyone by like seconds and then all of a sudden everyone catches up to you and you get rammed to pieces :(
Title: Re: Catch Up Lag
Post by: [MAF]Sighmoan on January 28, 2011, 01:21:56 pm
How different is the code for normal to one world other than the grid? I don't get it. Surely it is just the number of grid positions?
Title: Re: Catch Up Lag
Post by: [MAF]Snoopy on January 28, 2011, 01:24:30 pm
mooman had an idea that oneworlds could be detected as normal grids with 100 player world limit maybe thatd stop the lag
Title: Re: Catch Up Lag
Post by: [MAF]Rac3r on January 28, 2011, 02:57:05 pm
Possibly. Good way to trick the server into thinking it's not one world.

So far though, it seems a lot better. Usually most one worlds have the catchup lag problem, but I haven't seen it this last 2 days.

If all else fails, we'll try edit a Catchup lag race to Normal grid, with 100 limit.