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General => AdrenalineX Development => Suggestions => Topic started by: ǝǝǝoſ[sXɐ] on September 01, 2010, 09:39:19 pm

Title: MarioKart Mode!
Post by: ǝǝǝoſ[sXɐ] on September 01, 2010, 09:39:19 pm
I dunno if anyone here's ever played MarioKart, but it's ftw. You can pick up weapons, by driving through the object boxes. R might be able to code pickups that give you random bonuses, but rather than a picture, it should just say in text which bonus you have.

Here are some bonuses from MarioKart I think we could use:

Boost mushrooms: Sometimes, the weapon box gives you boost mushrooms. This lets you use one big boost of speed. On AX, when the bonus is picked up, it should let you use speedboost temporarily.

Homing turtles: When picked up, these let you fire a turtle shell at the person infront of you. When it hits them, it disrupts their car. On AX, when this bonus is used, it could send the turtle object flying at the person in front of you, and when it hits, they should automatically get /flung.

Fake object box: This lets you put an object box on the road, however it will be solid and will make you crash if you go into it. This could work on aX by making you get auto-flung when you drive into it.

Winner turtle: This sends a turtle flying to the person in the lead when used. The turtle disrupts the car when it hits. This could work like the homing turtle, except hitting the leader, not the person in front of you.

Watch this to get a better idea, pay attention to the bonus weapons:

[youtube]http://www.youtube.com/watch?v=o6iErGb_EX0[/youtube]
Title: Re: MarioKart Mode!
Post by: [FSR]Ush on September 01, 2010, 11:25:34 pm
I used to own my ex-gf with mariokart racing hah :L
Title: Re: MarioKart Mode!
Post by: [MAF]Snoopy on September 01, 2010, 11:29:32 pm
lol here comes the nostalgia  ;D
Title: Re: MarioKart Mode!
Post by: [MAF]Sighmoan on September 02, 2010, 09:36:21 am
(The best version was on the SNES)
Title: Re: MarioKart Mode!
Post by: [MAF]Rac3r on September 02, 2010, 11:26:39 am
No way, N64 was hellish fun with 4 players. Loved it.

As for the idea, awesome and has already been thought about. I'd like to see it in action because SA-MP has ability to recreate the elements from Mario Kart such as Pickups, display (Textdraws), missiles (Objects), sounds (limited GTA library, but possible).

Would be quite a lot of coding and a good few beta tests to get rid of the bug we will probably get from it.
I'll give it a go though.
Title: Re: MarioKart Mode!
Post by: ǝǝǝoſ[sXɐ] on September 02, 2010, 12:59:47 pm
Woo. Only problem I can see with the turtles is that they would have to follow the player, to do that it would mean that the player it follows must be constantly recording a path (I think). So, we'd have to have everyone recording bots in the race for it to work (I think, I'm not too good at this sort of stuff lol).
Title: Re: MarioKart Mode!
Post by: [MAF]Rac3r on January 29, 2011, 08:58:34 pm
Update: This will be the next race type to test. More fun that hardcore racing, but it could be epic.

I've forgotten what Joe has suggested, I will read it again. We'll hopefully test this tomorrow.

Pickups coded:
Nitro burst (small nitro bursts)
Barrels (place them behind you)

Suggested:
Spike Strips (Blowing tyres is possible)
Other objects (cones, road barriers)
Fake Pickups (fake pickups that kill/hurt the player)

Any more suggestions people?
Title: Re: MarioKart Mode!
Post by: falco355 on January 29, 2011, 09:18:51 pm
hydra missile locked
Title: Re: MarioKart Mode!
Post by: [MAF]Snoopy on January 29, 2011, 09:20:54 pm
good job, can't wait! (mrgreen)
Title: Re: MarioKart Mode!
Post by: falco355 on January 30, 2011, 11:21:20 am
Lightning : Break all opponent's tires for 7 seconds
Star : Be invicible for 10 secondes , and unlimited nitro
Turtle shells : Hydra Missiles , green unlocked , red locked
Title: Re: MarioKart Mode!
Post by: Witchfynde on January 30, 2011, 12:08:54 pm
Hydra missiles are a little too far, remember how messy IV used to be when it had bombs?
Title: Re: MarioKart Mode!
Post by: [AK47]skunk on January 30, 2011, 01:49:52 pm
cool mode

could be also invert driving direction or throw spike on the road
Title: Re: MarioKart Mode!
Post by: [MAF]Rac3r on January 30, 2011, 02:52:37 pm
Fav idea:
Quote
invert driving direction

Noted suggestions, anything that is too complicated or may require a timer won't be done atm. Gonna try keep the sync steady as possible.
Title: Re: MarioKart Mode!
Post by: [2F2F]SNiKeRiS on January 30, 2011, 05:08:37 pm
So, did it work ?
Title: Re: MarioKart Mode!
Post by: [MAF]Rac3r on January 31, 2011, 02:24:40 pm
Yep. Still a load of suggestions to add.

Police Stinger
Punctures the players tyres if they drive over the stinger.
Nitro
Gives the player nitro.
Box
Creates a box that players can crash into.
Cone (Single, Double and Triple)
Creates a cone that players can crash into.
Bomb
Flings the player off track if they drive over the bomb.
Fling The Leader
Flings the race leader.
Pallet
Creates a pallet that players can crash into.
Freeze
Freezes the player if they drive over the skull.
Reversal
Causes the racers ahead to change direction.
Oil
Spins the player if they drive over the bomb.

Title: Re: MarioKart Mode!
Post by: Scorpion. on January 31, 2011, 03:00:10 pm
nice work R!!!!!  :P congratz!!!!  :-*
Title: Re: MarioKart Mode!
Post by: [MAF]Snoopy on January 31, 2011, 03:02:14 pm
^
Title: Re: MarioKart Mode!
Post by: Scorpion. on January 31, 2011, 04:19:38 pm
it's from Funny photo/video

(http://img.izismile.com/img/img4/20110128/640/daily_picdump_602_640_77.jpg)


ahahahah
Title: Re: MarioKart Mode!
Post by: ǝǝǝoſ[sXɐ] on January 31, 2011, 11:51:48 pm
This. Is. Epic.
Title: Re: MarioKart Mode!
Post by: [FSR]Ush on February 01, 2011, 12:33:44 am
it is (mrgreen)
Title: Re: MarioKart Mode!
Post by: Scorpion. on February 01, 2011, 12:16:09 pm
Idea :
Alternative cars can be:

Vehicle ID: 424
Vehicle Name: BF Injection
(http://wiki.sa-mp.com/wroot/images2/a/aa/Vehicle_424.jpg)

Vehicle ID: 434
Vehicle Name: Hotknife
(http://wiki.sa-mp.com/wroot/images2/5/5d/Vehicle_434.jpg)


Vehicle ID: 448
Vehicle Name: Pizzaboy
(http://wiki.sa-mp.com/wroot/images2/8/83/Vehicle_448.jpg)

Vehicle ID: 457
Vehicle Name: Caddy
(http://wiki.sa-mp.com/wroot/images2/d/d3/Vehicle_457.jpg)

Vehicle ID: 462
Vehicle Name: Faggio
(http://wiki.sa-mp.com/wroot/images2/c/cd/Vehicle_462.jpg)

Vehicle ID: 471
Vehicle Name: Quad
(http://wiki.sa-mp.com/wroot/images2/5/54/Vehicle_471.jpg)

Vehicle ID: 485
Vehicle Name: Baggage
(http://wiki.sa-mp.com/wroot/images2/a/a9/Vehicle_485.jpg)

Vehicle ID: 500
Vehicle Name: Mesa
(http://wiki.sa-mp.com/wroot/images2/6/6c/Vehicle_500.jpg)

Vehicle ID: 530
Vehicle Name: Forklift
(http://wiki.sa-mp.com/wroot/images2/0/0c/Vehicle_530.jpg)

Vehicle ID: 531
Vehicle Name: Tractor
(http://wiki.sa-mp.com/wroot/images2/8/8e/Vehicle_531.jpg)

Vehicle ID: 572
Vehicle Name: Mower
(http://wiki.sa-mp.com/wroot/images2/1/17/Vehicle_572.jpg)

Vehicle ID: 574
Vehicle Name: Sweeper
(http://wiki.sa-mp.com/wroot/images2/0/09/Vehicle_574.jpg)

Vehicle ID: 583
Vehicle Name: Tug
(http://wiki.sa-mp.com/wroot/images2/0/03/Vehicle_583.jpg)

Vehicle ID: 606
Vehicle Name: Baggage Trailer "A"
(http://wiki.sa-mp.com/wroot/images2/c/cd/Vehicle_606.jpg)

Vehicle ID: 607
Vehicle Name: Baggage Trailer "B"
(http://wiki.sa-mp.com/wroot/images2/7/7b/Vehicle_607.jpg)

it's all  :D


Title: Re: MarioKart Mode!
Post by: [FSR]Ush on February 05, 2011, 12:21:31 pm
Mario kart mode makes a mess after the race has ended... see here, kinda annoying..

(http://i.imgur.com/71IRR.jpg)
(http://i.imgur.com/XzGlT.jpg)
Title: Re: MarioKart Mode!
Post by: [AK47]M4lysz on February 05, 2011, 01:10:39 pm
its cool xD
Title: Re: MarioKart Mode!
Post by: Scorpion. on February 05, 2011, 01:12:40 pm
Super GT kart lol
Title: Re: MarioKart Mode!
Post by: [LSR]Jarol on February 05, 2011, 01:56:41 pm
yeh the objects keep on it, if u're racing in other races its really annoying