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41
Media / Re: Screenshots
« Last post by G[M]X on September 12, 2017, 04:04:31 pm »
(click to show/hide)

You didn't understand after all.

My point is, there's no other way for that thing at all. It's always server-side.

It's obviously server-sided, everything on sa-mp is server-sided.
The problem is, it's simply too sensitive, if you get less than 30fps for half a second, the system blocks you. It never double checks, or waits if you're really abusing it (you would need more than half a second to do that).

To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.
I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.
42
Media / Re: Screenshots
« Last post by Terrorfist on September 12, 2017, 11:26:38 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.

????

You didn't understand after all.

My point is, there's no other way for that thing at all. It's always server-side.
43
Media / Re: Screenshots
« Last post by G[M]X on September 12, 2017, 02:01:59 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.

????
44
Media / Re: Screenshots
« Last post by Terrorfist on September 12, 2017, 12:49:05 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.
45
Off-Topic / Re: What are you listening to now?
« Last post by G[M]X on September 11, 2017, 10:42:40 pm »
<a href="https://www.youtube.com/watch?v=zrX5zrPoZoM" target="_blank">https://www.youtube.com/watch?v=zrX5zrPoZoM</a>
46
Off-Topic / Re: What are you listening to now?
« Last post by 3DSexVilla on September 11, 2017, 08:15:03 pm »
47
Media / Re: Screenshots
« Last post by G[M]X on September 11, 2017, 11:53:14 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.
48
Media / Re: Screenshots
« Last post by Terrorfist on September 11, 2017, 08:30:41 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.
49
Media / Re: Screenshots
« Last post by 3DSexVilla on September 11, 2017, 08:00:10 am »
that system is very bugged  :L
he has high fps but it says he got fps below 30 fps
50
Media / Re: Screenshots
« Last post by Troublemaker on September 10, 2017, 07:58:12 pm »
Deactivating records making because of low FPS was never a good idea...
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