AdrenalineX Forums

General => Help & Resources => Topic started by: [MAF]Rac3r on August 22, 2010, 08:56:14 am

Title: Fuel Mapping [Tutorial]
Post by: [MAF]Rac3r on August 22, 2010, 08:56:14 am
MTA Special File

0 26 12 16 300 15

racename.mapX

Classic File (Same folder as SK vehicles file)

1101.0908 -1398.9402 13.7938    (North - East : Highest point)
1185.3844 -1367.1256 14.2548    (South - West : Lowest point)

mapname.fuel

Coords can be taken in SA-MP by typing /save when in position. Then check your main directory for savedpositions.txt
Title: Re: Fuel Mapping [Tutorial]
Post by: MadMax on August 22, 2010, 03:47:12 pm
can use interiors?
Title: Re: Fuel Mapping [Tutorial]
Post by: Karlip on August 22, 2010, 04:30:28 pm
can use web?
Title: Re: Fuel Mapping [Tutorial]
Post by: [MAF]Snoopy on August 22, 2010, 05:17:00 pm
can use lolzers?
Title: Re: Fuel Mapping [Tutorial]
Post by: [MAF]Rac3r on August 24, 2010, 12:03:19 pm
I don't think gangzones work in interiors, but if you map a good enough pit, players will figure it out to know where the pit is.

In theory, interiors will work with fuel, but won't have the pit marked on the radar.
Title: Re: Fuel Mapping [Tutorial]
Post by: ǝǝǝoſ[sXɐ] on August 25, 2010, 08:44:18 pm
So, if I'm understanding this right, fuel stops work, but not in interiors?
Title: Re: Fuel Mapping [Tutorial]
Post by: [FSR]Ush on August 25, 2010, 08:49:46 pm
you stole dabars avatar :(
Title: Re: Fuel Mapping [Tutorial]
Post by: ǝǝǝoſ[sXɐ] on August 25, 2010, 11:08:22 pm
Lol simple machines avatars ftw