AdrenalineX Forums

General => AdrenalineX Development => Bug Reports => Topic started by: [MAF]Snoopy on August 15, 2009, 02:32:43 am

Title: SK Buildmode remembers your previous vehicle spawns from player ID's [Fixed]
Post by: [MAF]Snoopy on August 15, 2009, 02:32:43 am
name says it all, and also if you use many different id's eventually you have to restart the server to be able to make a SK race properly.
Title: Re: SK Buildmode remembers your previous vehicle spawns from player ID's
Post by: MadMax on August 15, 2009, 02:38:08 am
yeah, but sometimes it is usefull, when you have time-out your cars staying in places where you put them (like in Monster-SK, when i placed 57 cars and timeouted, rejoined typed /buildmode, /set Monster-SK (again) and still had cars that i placed  ;D
Title: Re: SK Buildmode remembers your previous vehicle spawns from player ID's
Post by: [MAF]Snoopy on August 15, 2009, 02:49:44 am
i guess so, but the limit of spawned vehicles is 100 isn't it? so if you rejoin on like 82 spawned cars, and you need to set 40, then you're fucked :L
Title: Re: SK Buildmode remembers your previous vehicle spawns from player ID's
Post by: MadMax on August 15, 2009, 02:51:25 am
yea
Title: Re: SK Buildmode remembers your previous vehicle spawns from player ID's
Post by: [MAF]Snoopy on August 15, 2009, 02:51:39 am
:-\
Title: Re: SK Buildmode remembers your previous vehicle spawns from player ID's
Post by: [MAF]Rac3r on August 15, 2009, 10:45:09 am
Heh, format to zero everything when you join SK buildmode. Fixed. 8)
Title: Re: SK Buildmode remembers your previous vehicle spawns from player ID's [Fixed]
Post by: [MAF]Snoopy on August 15, 2009, 10:47:40 am
thank you :P