Poll

Do you guys want good maps added to adrenalinex, or bad ones?

good maps
25 (78.1%)
bad maps
7 (21.9%)

Total Members Voted: 30

Author Topic: good or bad maps?  (Read 8922 times)

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Offline [MAF]mooman

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Re: good or bad maps?
« Reply #15 on: July 02, 2009, 08:57:14 am »
Decent isnt a map, its a parkour race made by the mooman
lol that's descent
will read and answer your forum PMs when I'm less busy!

Offline [FSR]Ush

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Re: good or bad maps?
« Reply #16 on: July 02, 2009, 10:33:52 am »

Offline [2F2F]SNiKeRiS

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Re: good or bad maps?
« Reply #17 on: July 02, 2009, 11:29:41 am »
I only like that R's map with sultan in that big hole ( dunno how its called :L

Offline [MAF]Cthulhu

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Re: good or bad maps?
« Reply #18 on: July 02, 2009, 12:03:28 pm »
u mean quarry  :D

Offline [MAF]Rac3r

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Re: good or bad maps?
« Reply #19 on: July 02, 2009, 02:11:31 pm »
Maps are like Marmite.

AdrenalineX Track : Long F1 style track, not the most action packed race, but it's a nice flat out race with a few dodgy bends.
AirSport : New track, I stuck a few airport building together and formulated a race track :p
DeathBowl : Very short race, was only a test and it has a few problems. One for the delete bin.
Devils Logic : GTA physics is rubbish lol so this is the best I could create with the limited 'special' objects. Classic test though lol
DriftOfDeath : Twisty race with the big jump at the end. Deleted ? :o (makes a post lol)
DriftOfBootsDeath : Same again, but it you hit the sides you blow up.
Fireball1/2 : Qucik bit of racing with objects to get past.
Hurdles : Running race with hurdles..... #
KartChampionship : Kart race on top of a carpark.
Monaco : Great night race around LS.
moomans Logic : This sucks, trying to jump on a dynamic rock is shitty :(


What's wrong with them ffs?
« Last Edit: July 02, 2009, 02:21:12 pm by [LSD]Rac3r »

Offline [MAF]Snoopy

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Re: good or bad maps?
« Reply #20 on: July 02, 2009, 02:17:39 pm »
lol

Offline [2F2F]SNiKeRiS

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Re: good or bad maps?
« Reply #21 on: July 02, 2009, 02:37:35 pm »
These tracks were made by you right ? So those tracks are not shitty... But tracks made by others are shitty :L

Offline [MAF]Snoopy

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Re: good or bad maps?
« Reply #22 on: July 02, 2009, 03:13:35 pm »
Maps are like Marmite.

AdrenalineX Track : Long F1 style track, not the most action packed race, but it's a nice flat out race with a few dodgy bends.
AirSport : New track, I stuck a few airport building together and formulated a race track :p
DeathBowl : Very short race, was only a test and it has a few problems. One for the delete bin.
Devils Logic : GTA physics is rubbish lol so this is the best I could create with the limited 'special' objects. Classic test though lol
DriftOfDeath : Twisty race with the big jump at the end. Deleted ? :o (makes a post lol)
DriftOfBootsDeath : Same again, but it you hit the sides you blow up.
Fireball1/2 : Qucik bit of racing with objects to get past.
Hurdles : Running race with hurdles..... #
KartChampionship : Kart race on top of a carpark.
Monaco : Great night race around LS.
moomans Logic : This sucks, trying to jump on a dynamic rock is shitty :(


What's wrong with them ffs?

all i want is for maps to be checked before being added, u've added maps before made by other people and they totally suck but they dont get removed no matter how much people complain, and at least ask people if they like them, "ffs"!

remember when i was away, and then i came back and we had a few hundred mta maps added to the server, half of them were shite, but they never got checked before being added? no wonder we had so many timeouts. i do not have a problem with maps ok, im just stating a point.
« Last Edit: July 02, 2009, 03:19:33 pm by Snoopy »

Offline [MAF]Rac3r

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Re: good or bad maps?
« Reply #23 on: July 03, 2009, 06:30:31 am »
If you don't like it, /rt delete it.

The list in endless of deleted normal races. Wow, if we had a list of removed races it would be HUGE.

Is /badrace not working, because I don't see it in the bugs page.

I/We upload maps to test on server, like any other /xtrack race. Ok, /xtrack is different because they dont appear in the race list, but still the race/map is to be tested, if it fails we delete.

This poll is stupid with them two options lol C'mon Andy, if it's shit, delete it with /rt.

I thought you were saying my maps that I upload are shit :D I was wrong lols.

Offline [MAF]Snoopy

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Re: good or bad maps?
« Reply #24 on: July 03, 2009, 06:45:23 am »
ive told you many times before, /rt doesnt delete maps, i dont need to post it here you should remember, same with the xtrack folder lols!

i made this poll to so that maybe you can see that im fed up of racing on bad maps that i can't delete myself, cos i would if i could
« Last Edit: July 03, 2009, 06:49:48 am by Snoopy »

Offline [MAF]Rac3r

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Re: good or bad maps?
« Reply #25 on: July 03, 2009, 06:50:54 am »
It does work lol

I deleted a NinjaWarrior map with /rt.

EDIT: Just tested too, /rt DELETE RACE will remove the current track loaded.
Not too sure about /badrace. /badrace adds the race names to a list, then searches for them when we do /rt RELOAD LIST.
« Last Edit: July 03, 2009, 06:53:33 am by [LSD]Rac3r »

Offline [MAF]Snoopy

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Re: good or bad maps?
« Reply #26 on: July 03, 2009, 06:54:52 am »
well thats funny, cos when i've tried that before, its still on the server ;_;!

Offline [MAF]Sighmoan

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Re: good or bad maps?
« Reply #27 on: July 03, 2009, 08:26:33 am »
I don't mean to poke my nose in, but maybe you should suspend all buildmode licenses and slowly churn through all the races that are already on the server and get rid of the not so good ones? I have no idea how many new races get submitted, but i bet it is larger than the number deleted, so you are always fighting against a tide of potentially not so good races?

Offline [MAF]Rac3r

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Re: good or bad maps?
« Reply #28 on: July 03, 2009, 09:29:08 am »
I dunno then Andy lol It's not worth arguing over, I'll be on server later, we can do some tests :p

That's not the problem Simon, the problem is that maps being uploaded by me and mooman. I'm sure the maps get deleted, but Andy thinks overwise.

Buildmode is cool, licence and application are superb. We don't need to touch it :p

Offline [MAF]Snoopy

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Re: good or bad maps?
« Reply #29 on: July 03, 2009, 09:31:50 am »
im not argueing lol, just making a point thats all

they dont actually get deleted thats the the point im making