Author Topic: ID Type of weather for buildmode  (Read 3620 times)

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PonyBoy

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ID Type of weather for buildmode
« on: May 20, 2009, 05:26:06 pm »
0 to 7 = different versions of blue skies/clouds
08 = stormy
09 = cloudy and foggy
10 = clear blue sky (falls into 0-7 category)
11 = scorching hot (Los Santos heat waves)
12 to 15 = very dull, colorless, hazy
16 = dull, cloudy, rainy
17 to 18 = scorching hot/blue sky at night
19 = sandstorm
20 = foggy/greenish
21 = very dark, gradiented skyline, purple
22 = very dark, gradiented skyline, green
23 to 26 = variations of pale orange
27 to 29 = variations of fresh blue
30 to 32 = variations of dark, cloudy,teal
33 = dark, cloudy, brown
34 = blue/purple,regular
35 = dull brown
36 to 38 = bright,foggy,orange
39 = extremely bright
40 to 42 = blue/purple cloudy
43 = dark toxic clouds
44 = black/white sky
45 = black sky (black/purple at night)
150 = epeliptic weather (flashing red)<<This one doesn`t seem to work when race gets tested
666 = red sky
-/1337 = Epic draw distance
Notes:Before chosing these weather,you must select normal weather/12:00 time before you add /weather id`s.
« Last Edit: May 25, 2009, 10:38:23 pm by PonyBoy »

Offline [FSR]Ush

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Re: ID Type of weather for buildmode
« Reply #1 on: May 20, 2009, 11:34:59 pm »
wow good job  :D

Offline ǝǝǝoſ[sXɐ]

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Re: ID Type of weather for buildmode
« Reply #2 on: May 23, 2009, 09:00:23 pm »
pretty helpful

Offline [TDR]who_am_i

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Re: ID Type of weather for buildmode
« Reply #3 on: June 17, 2009, 07:39:05 am »
You didnt make it -.-
http://wiki.sa-mp.com/wiki/WeatherID
Quote
0 to 7 = different versions of blue skies/clouds
08 = stormy
09 = cloudy and foggy
10 = clear blue sky (falls into 0-7 category)
11 = scorching hot (Los Santos heat waves)
12 to 15 = very dull, colorless, hazy
16 = dull, cloudy, rainy
17 to 18 = scorching hot/blue sky at night
19 = sandstorm
20 = foggy/greenish
21 = very dark, gradiented skyline, purple
22 = very dark, gradiented skyline, green
23 to 26 = variations of pale orange
27 to 29 = variations of fresh blue
30 to 32 = variations of dark, cloudy, teal
33 = dark, cloudy, brown
34 = blue/purple, regular
35 = dull brown
36 to 38 = bright, foggy, orange
39 = extremely bright
40 to 42 = blue/purple cloudy
43 = dark toxic clouds
44 = black/white sky
45 = black sky (black/purple at night)
150 = epeliptic weather (flashing red)
500 = red sky
-/1337 = Epic draw distance
Oh btw you actualy believe the -/1337 lol

Offline ivanduk

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Re: ID Type of weather for buildmode
« Reply #4 on: June 17, 2009, 11:26:12 am »


He didn't say he made it

and /1337 is possible lol



[SFX]Dr.Hulka [4]: talking about gay give it to id 17
piggernenis [17]: haha
piggernenis [17]: hulka put me on ignore because he thinks im gay
[SFX]Dr.Hulka [4]: id 17 have aids

Offline [MAF]Sighmoan

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Re: ID Type of weather for buildmode
« Reply #5 on: June 18, 2009, 11:17:59 am »
Would you set the weather ID after setting any vehicle IDs and saving the track name?

Offline [2F2F]SNiKeRiS

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Re: ID Type of weather for buildmode
« Reply #6 on: June 18, 2009, 11:23:31 am »
After setting race name.