Author Topic: /startvote [racename]  (Read 2079 times)

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Offline [MAF]mooman

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Re: /startvote [racename]
« Reply #30 on: February 19, 2017, 05:05:32 am »
Erm.. Let's just make invisible votes, lottery type. People gonna vote out of 6 or 7 races having no clue what they are and the race with most votes randomly wins lol. Simple and no brain fucking

You mean instead of the voting system we have now? Cos if so we may as well scrap voting altogether and have a random race each time

EVEN BETTER if we get em randomly. Lottery type all the way. U vote for a number instead of a racename. And u find out what race won after its loaded only.

Is there even any point to voting then? Just let the server choose the race.

I think completely random races mixed with race buying is a good system. If you are worried about Long SKs you can just make the price dependent on (race duration)^2 (meaning eg. a race that is twice as long costs 4 times as much to buy) or have a max. time, or discounts/penalties for certain modes. To prevent too many races being bought you could make the price dependent on the number of races bought in the past week by some adjustable scaling factor. If people are buying too much, the price will go up until that isn't the case.

Of course, as always, I am full of ideas but not the will to implement them. But there could be help with that problem soon.
will read and answer your forum PMs when I'm less busy!

Offline Terrorfist

Re: /startvote [racename]
« Reply #31 on: February 19, 2017, 07:49:31 am »
Race buying.

.........
Intel Core 2 Quad Q6600
GIGABYTE GA-P35-S3L
6GB DDR2 RAM
GeForce GT 730 1GB GDDR5 64-bit
Seagate Barracuda 250GB + Western Digital 320GB
Astone Enforcer Mid Tower Chassis

Offline [2F2F]Lukas

Re: /startvote [racename]
« Reply #32 on: February 19, 2017, 01:08:16 pm »
make sk buy 1 mio

Offline Ivan.

Re: /startvote [racename]
« Reply #33 on: February 19, 2017, 03:06:31 pm »

Offline [MAF]Cthulhu

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Re: /startvote [racename]
« Reply #34 on: February 19, 2017, 06:42:43 pm »
But there could be help with that problem soon.

hm interesting, something to share with us? :)

Offline Mute.

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Re: /startvote [racename]
« Reply #35 on: February 19, 2017, 08:15:27 pm »
Mooteaser

Offline [AK47]erl12end

Re: /startvote [racename]
« Reply #36 on: February 19, 2017, 08:18:31 pm »

Offline PoRReTa

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Re: /startvote [racename]
« Reply #37 on: February 19, 2017, 09:00:57 pm »
 /startvote ([racename] = dragfast) "0:05.000 secs" [price 50.000]
 /startvote ([racename] = fuckinglong_sk) "30:00.000 min" [price 5.000.000]

just a example, more time, more price

Offline Mute.

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Re: /startvote [racename]
« Reply #38 on: February 19, 2017, 09:49:47 pm »
The coding trials have begun