Author Topic: More advanced ramps  (Read 1266 times)

0 Members and 1 Guest are viewing this topic.

Offline S

  • Posts: 1,444
    • View Profile
More advanced ramps
« on: August 30, 2015, 10:35:33 am »
Hi, I think it would be nice if ramps would be spawned in the same angle as your car is in. This would open up a lot of "[DM]-like" possibilities using only the default SA map. It's pretty boring the way it is right now, there is no variety in ramp races because it only makes sense to spawn them on a flat road with the way they currently work. This could be a seperate mode, Ramps2 or Newramps, to not mess with existing races.

Here are a few examples of what I mean:



An additional improvement would be to give players the ability to select the kind of ramp they want to use in buildmode.


Offline [RTF]elanista

  • Admin
  • Posts: 114
    • View Profile
Re: More advanced ramps
« Reply #1 on: August 30, 2015, 10:53:17 am »
Awesome, i say YES to this idea

Offline Żurrieq

  • Admin
  • Posts: 735
  • The traveller.
    • View Profile
Re: More advanced ramps
« Reply #2 on: August 30, 2015, 11:47:12 am »
Wow nice, I'll say Yes also.

Offline 3DSexVilla

Re: More advanced ramps
« Reply #3 on: August 30, 2015, 02:11:01 pm »
good idea

Offline Professor Meowingtons pHd

Re: More advanced ramps
« Reply #4 on: August 30, 2015, 03:26:50 pm »
yesssssssssssssssssssssssssssssssss

Offline Skizion

  • Posts: 70
  • Keyboard warrior.
    • View Profile
  • In-game name: skizion
Re: More advanced ramps
« Reply #5 on: August 31, 2015, 01:42:56 am »
No downsides to this. +Support

Offline Paull

  • Posts: 104
  • Extreme Racing Crew
    • View Profile
    • Extreme Racing Crew
  • In-game name: [ER]Paull
Re: More advanced ramps
« Reply #6 on: August 31, 2015, 02:52:16 am »
Really nice idea, I'm voting yes.

Offline eXpeRT

Re: More advanced ramps
« Reply #7 on: August 31, 2015, 10:09:48 am »
good idea !

Offline Blackphoenix

  • Posts: 1
    • View Profile
Re: More advanced ramps
« Reply #8 on: September 01, 2015, 06:42:36 am »
Its a cool idea 8)

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,355
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: More advanced ramps
« Reply #9 on: September 01, 2015, 08:42:02 pm »
No downsides to this. [..]

Probably 1 big downside tho.

As far as I remember SA:MP is able only to read car rotation around it's Z-axis (in range from 0 to 359 degree)

Meaning only reads how car is placed horizontally, no way to get remaining rotation values (if car is sideways or leaned up/down)... unless something new changed in last release tho.

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]mooman

  • Leader
  • Posts: 6,286
    • View Profile
Re: More advanced ramps
« Reply #10 on: September 01, 2015, 10:12:50 pm »
it can read the rotation on all axes since 0.3b, but only set z
will read and answer your forum PMs when I'm less busy!