Author Topic: SA-MP 0.3.7  (Read 12618 times)

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Offline [MAF]mooman

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SA-MP 0.3.7
« on: January 17, 2015, 10:06:53 pm »
http://forum.sa-mp.com/showthread.php?p=3332966#post3332966


The server can disable collisions between driven vehicles for racing and stunt tracks.

 :laugh:
will read and answer your forum PMs when I'm less busy!

Offline 3DSexVilla

Re: SA-MP 0.3.7
« Reply #1 on: January 17, 2015, 10:11:35 pm »
wooooooowwwww

will end the noob fights  :)

Offline Troublemaker

Re: SA-MP 0.3.7
« Reply #2 on: January 17, 2015, 10:53:55 pm »
What does this exactly mean, can someone give an example?  :laugh:

Offline Scorpion.

Re: SA-MP 0.3.7
« Reply #3 on: January 17, 2015, 11:07:35 pm »
im ready my body is ready , If is possible Remove collison from Brasilian Lag  ;D ;D ;D ;D ;D

Offline Terrorfist

Re: SA-MP 0.3.7
« Reply #4 on: January 18, 2015, 01:39:30 am »
Good job kye for stealing this idea from MTA!
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Offline [MAF]Vertigo

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Re: SA-MP 0.3.7
« Reply #5 on: January 18, 2015, 03:11:59 am »
I hope this is only an option in buildmode lol.

Offline [MAF]PyroFox

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Re: SA-MP 0.3.7
« Reply #6 on: January 18, 2015, 06:44:20 am »
Sweet!

Offline Uitblinker

Re: SA-MP 0.3.7
« Reply #7 on: January 18, 2015, 09:14:52 am »
Interesting! So then explosive barrels would still do their job right? Or not?

Offline EleGy

Re: SA-MP 0.3.7
« Reply #8 on: January 18, 2015, 11:04:05 am »
ooo  DAAAMN, dat LS beachside house is awesome

Offline [MAF]Karlis

Re: SA-MP 0.3.7
« Reply #9 on: January 18, 2015, 12:09:53 pm »
finally

Offline [FSR]Ush

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Re: SA-MP 0.3.7
« Reply #10 on: January 18, 2015, 12:22:15 pm »
I hope this is only an option in buildmode lol.

Offline MadMax

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Re: SA-MP 0.3.7
« Reply #11 on: January 18, 2015, 04:26:36 pm »
Ghost mode? Finally.

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Scorpion.

Re: SA-MP 0.3.7
« Reply #12 on: January 18, 2015, 04:40:56 pm »
if is possible ghost mode for who have over 300 ping
BR ghost mode On Please.

Offline MadMax

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Re: SA-MP 0.3.7
« Reply #13 on: January 18, 2015, 04:52:52 pm »
ghost mode can make timetrial races pretty intresting. You can actually see your oponents, but still race 'alone'

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline SuperNova

Re: SA-MP 0.3.7
« Reply #14 on: January 18, 2015, 05:37:29 pm »
ghost mode can make timetrial races pretty intresting. You can actually see your oponents, but still race 'alone'

that's cool , but if someone in front of you breaks a pole , then with ghostmode ON on /tt ,you can benefit that fail with doing a better path

Offline Troublemaker

Re: SA-MP 0.3.7
« Reply #15 on: January 18, 2015, 06:41:43 pm »
ghost mode can make timetrial races pretty intresting. You can actually see your oponents, but still race 'alone'

that's cool , but if someone in front of you breaks a pole , then with ghostmode ON on /tt ,you can benefit that fail with doing a better path

There's nothing wrong in learning on other people's mistakes.

Offline [MAF]Karlis

Re: SA-MP 0.3.7
« Reply #16 on: January 18, 2015, 07:08:53 pm »
ghost mode can make timetrial races pretty intresting. You can actually see your oponents, but still race 'alone'

that's cool , but if someone in front of you breaks a pole , then with ghostmode ON on /tt ,you can benefit that fail with doing a better path

timetrial races aren't the same as /tt, and this will most likely not happen in /tt, since mostly you would be the only one racing that race anyway.

Offline Terrorfist

Re: SA-MP 0.3.7
« Reply #17 on: January 19, 2015, 02:44:24 am »
ghost mode can make timetrial races pretty intresting. You can actually see your oponents, but still race 'alone'

that's cool , but if someone in front of you breaks a pole , then with ghostmode ON on /tt ,you can benefit that fail with doing a better path

True, most players in MTA tends to follow the ghost car lol like me :\
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Offline nero

Re: SA-MP 0.3.7
« Reply #18 on: January 19, 2015, 09:46:49 am »
Would be interesting for duel races, so it's more competitive.

But for normal races, the pure chaos of having 6 cars in front or inside you would probably make any driver less concentrated.

Offline [MAF]Karlis

Re: SA-MP 0.3.7
« Reply #19 on: January 19, 2015, 09:34:44 pm »
in MTA collisonless vehicles are usually made partially transparent, so you can understand when you can pass through them, and when you cant. But you can't do that in SAMP, and I don't know how to make the distinction in another way, maybe a reserved color? It will still take some time to get used to it.

Offline ...

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Re: SA-MP 0.3.7
« Reply #20 on: January 20, 2015, 12:53:15 am »
Well maybe using some of those objects too like /myitem (if it still exists?), but indeed without changing the opacity, it might not be obvious enough to let new players understand it's a ghost mode. Still pretty good to have this update anyway.

Offline Scorpion.

Re: SA-MP 0.3.7
« Reply #21 on: January 20, 2015, 09:09:04 am »
the updates comin soon or we'll wait 2020?  :L

Offline [FSR]cyco

Re: SA-MP 0.3.7
« Reply #22 on: January 20, 2015, 01:25:13 pm »
ghost mode can make timetrial races pretty intresting. You can actually see your oponents, but still race 'alone'
i agree, but only fot /tt. In /race is awful and unfair. Also confuse a lot the racers, that will inevitably going to hit lamp and other objects. I think it's a "default" race-mod in MTA, many server has that game-mode, but many of this are speed-race mapped (like Jackobs for instance).
I hope that AX never use this mode on /race ---> HardCore Race FTW !!   8)

Offline MadMax

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Re: SA-MP 0.3.7
« Reply #23 on: January 20, 2015, 06:36:59 pm »
i seen some mta server had it this way - you can enable/disable but if ghost mode is enabled, no highscores saves

laggy players who play4fun can use ghostmode whenever they want to actually enjoy game and don't ruin others (guys with 300+ ping for example), but ones who aim some highscores must face collisions/ramming and such
« Last Edit: January 20, 2015, 06:39:21 pm by MadMax »

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Ra Fi

Re: SA-MP 0.3.7
« Reply #24 on: January 21, 2015, 03:55:40 pm »
i seen some mta server had it this way - you can enable/disable but if ghost mode is enabled, no highscores saves

laggy players who play4fun can use ghostmode whenever they want to actually enjoy game and don't ruin others (guys with 300+ ping for example), but ones who aim some highscores must face collisions/ramming and such

no

Offline [MAF]Vertigo

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Re: SA-MP 0.3.7
« Reply #25 on: January 21, 2015, 04:44:20 pm »
i seen some mta server had it this way - you can enable/disable but if ghost mode is enabled, no highscores saves

laggy players who play4fun can use ghostmode whenever they want to actually enjoy game and don't ruin others (guys with 300+ ping for example), but ones who aim some highscores must face collisions/ramming and such

Completely agree

Offline Mute.

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Re: SA-MP 0.3.7
« Reply #26 on: January 21, 2015, 06:03:29 pm »
i seen some mta server had it this way - you can enable/disable but if ghost mode is enabled, no highscores saves

laggy players who play4fun can use ghostmode whenever they want to actually enjoy game and don't ruin others (guys with 300+ ping for example), but ones who aim some highscores must face collisions/ramming and such

that's just annoying, whores are the ones who will benefit more from ghost mode because we don't get any enjoyment from the ramming aspect of the game whereas high pingers and people who play4fun are the ones who enjoy ramming more.

Offline Terrorfist

Re: SA-MP 0.3.7
« Reply #27 on: January 22, 2015, 12:07:00 am »
i seen some mta server had it this way - you can enable/disable but if ghost mode is enabled, no highscores saves

laggy players who play4fun can use ghostmode whenever they want to actually enjoy game and don't ruin others (guys with 300+ ping for example), but ones who aim some highscores must face collisions/ramming and such

that's just annoying, whores are the ones who will benefit more from ghost mode because we don't get any enjoyment from the ramming aspect of the game whereas high pingers and people who play4fun are the ones who enjoy ramming more.

Agree with this. Just turn it on permanently. It's good for /TT also (For Ghost Car Data)
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Offline 3DSexVilla

Re: SA-MP 0.3.7
« Reply #28 on: January 22, 2015, 02:36:26 am »

Offline Ra Fi

Re: SA-MP 0.3.7
« Reply #29 on: January 22, 2015, 05:54:59 am »
You all get mad when someone rams you or a pinger is infront of you on grid, and now  when samp made a solution for it yall sayin' nooo noo ramming is fun.

if its fun so allow it and let it like derby so you guys can have fun with ramming :L

Ghost mode should be enabled for every race so everyone can play fair without getting ruined.
« Last Edit: January 22, 2015, 05:56:54 am by Ra Fi »

Offline 3DSexVilla

Re: SA-MP 0.3.7
« Reply #30 on: January 22, 2015, 06:02:28 am »
You all get mad when someone rams you or a pinger is infront of you on grid, and now  when samp made a solution for it yall sayin' nooo noo ramming is fun.

if its fun so allow it and let it like derby so you guys can have fun with ramming :L

Ghost mode should be enabled for every race so everyone can play fair without getting ruined.

they are masochistic  :L

Offline MadMax

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Re: SA-MP 0.3.7
« Reply #31 on: January 22, 2015, 12:21:28 pm »
got at least 1 use for it... MSD custom raceways maps can be brought back, when no collisions, they would be great fun!

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline SuperNova

Re: SA-MP 0.3.7
« Reply #32 on: January 22, 2015, 12:36:15 pm »
MSD Hotwheels maps too

Offline [MAF]Karlis

Re: SA-MP 0.3.7
« Reply #33 on: January 22, 2015, 02:01:16 pm »
MSD Hotwheels maps too
that's almost like derby with ghost mode

i think quite a few maps could have it enabled, though - tts, and then manual selection, where we have pretty equal amount of races both with and without it.
« Last Edit: January 22, 2015, 02:06:23 pm by [MAF]Karlis »

Offline Terrorfist

Re: SA-MP 0.3.7
« Reply #34 on: February 03, 2015, 03:19:30 am »
Just a heads up,

SA-MP 0.3.7 RC1 is released

More Info Here: http://forum.sa-mp.com/showthread.php?t=559572
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