General > General Server Discussion
what's the actual purpose of one world-group races?
username:
every pro player and admins are complaining about rammers, rams at the start of the races, blocks... they always warn or punish ramming players.
as far as i've observed, more than half of the races are being in single private map (players don't race together). no one has ramming issue on those races at all; but on the one world-group races, it's very likely.
so what would you say about the question on title?
i personally think that driving skills and experience are key factors on single map races, but ramming and blocking MUST be the actual skills and purpose on the one world-group races. let's think bit logically: every player has different spawn points at the starting checkpoint. some of them on the front, some of them at the back, some of them are bit far from the corner. it means that, every player has different distances to the ending checkpoint of the race. so, if every player had enough and nearly equal driving skills, results of the race would be exactly determined by the players' distances to the ending checkpoint. but where is the fun about this? if i already know my result at the start, why do i even race? a player's purpose is nothing but being at the top of the result, i guess. so how is he gonna do that? by waiting front players to hit a wall or lamppost? it's nonsense. i believe that especially the rams at the start of the races is important to get a good position in the race. it can turn the disadvantage of being at the back at the start, to advantage. otherwise it's bit harder to catch front player unless he hits something. and that's the unfair point of those races. you can't give formula 1 example for this, because we don't make qualifying before each race, nor playing at the racing circuit except few races. most of our races are in the concept of "illegal street racing" (even if traffic doesn't exist). so it's very funny that ramming and blocking are not allowed on this type of race.
[MAF]Agus:
I believe the purpose or non-TT races (including one worlds, even though I prefer 4 players per world) is the fun of passing someone (which is a lot more entertaining imo than just ''passing'' him in a TT race).
About the ramming and blocking being allowed on one worlds, I disagree, because while it's true we don't have qualifiying like in F1, there's a script that bases your spawn position on your last 3 results (karlis will know better), and even if there wasn't any script, it would still be unfair because people would even ram those who are at the same distance from the first cp.
And by the way, how do you pretend someone in the back to ram someone in the front to make it ''more fair'', that's impossible lol
--- Quote from: username on November 15, 2013, 06:14:10 am ---if i already know my result at the start, why do i even race? a player's purpose is nothing but being at the top of the result, i guess.
--- End quote ---
I wouldn't generalize like that. I don't race for the results, I race because it's fun to.
Rob_Zamora:
I guess you could say it's more fun than racing a time trial. Even just in a normal race (4 players per world) it gives you a chance to test out your skills in passing in consistency and it gives you a certain rush. Just so you know not everyone here races for gold but for fun. Like Agus said we don't have qualifying but the positions are according to the results of your previous races, so I don't see how that is unfair.
--- Quote --- if every player had enough and nearly equal driving skills, results of the race would be exactly determined by the players' distances to the ending checkpoint. but where is the fun about this?
--- End quote ---
Well you're basing it that people have nearly equal driving skills, but the fact is it's not. So again it's the challenge of having to pass another player even starting at the back of the grid.
--- Quote --- most of our races are in the concept of "illegal street racing" (even if traffic doesn't exist). so it's very funny that ramming and blocking are not allowed on this type of race.
--- End quote ---
Majority of the races are in a concept of illegal racing, but we still follow the spirit of fair play
[MAF]Karlis:
the grid position is based on your last 3 finishes:
you get 100 points for being 1st, 99 for being 2nd, and so on
then last three finish points are added, and whoever has the most points, is first in the grid
______
there is just one reason why ramming/blocking not allowed:
samp has a really terrible sync which in no way is trying to compensate the latency issues.
if you hit a car, its the same as you hit a brick wall.
if car hits you, its the same as a tank would.
so, any collisions between vehicles are discouraged simply because the technical implementation of the collisions is overpowered, unintuitive, abuse prone and inconsistent.
[FSR]Ush:
One world races are fun imo, I like to pass others and evade the ramming. Yeah I get frustrated after a ram as well, but it happens.. people who ram too often get punished eventually.
And for the normal world races, if you are good enough you will race between better players = less ramming.
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