Author Topic: Vehicle Special Abilities and Features  (Read 2985 times)

0 Members and 1 Guest are viewing this topic.

Offline [MAF]Cthulhu

  • Admin
  • Posts: 6,319
  • Trance, Progressive, Techno <3
    • View Profile
  • In-game name: [MAF]Phobos
Re: Vehicle Special Abilities and Features
« Reply #15 on: July 20, 2016, 03:30:11 pm »
Did you draw that picture? lol

In Max's case everything is possible lol

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,355
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: Vehicle Special Abilities and Features
« Reply #16 on: July 20, 2016, 04:58:08 pm »
I remember it was somewhere at forums. Kept image link, coz questions about Hotrings diffrences are asked pretty often.

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Rhans

  • Posts: 7
    • View Profile
  • In-game name: Rhans
Re: Vehicle Special Abilities and Features
« Reply #17 on: July 21, 2016, 06:34:31 pm »
Thanks again MadMax! You really know a lot! Just one more thing, I am already familiar with the NRG-500 bugging, but how do you do that bugging with the Squalo that makes it speed even surpass the Jet planes?

Online Meso

  • Admin
  • Posts: 276
    • View Profile
    • RTF
Re: Vehicle Special Abilities and Features
« Reply #18 on: July 21, 2016, 07:11:06 pm »
Using /fpslimit

Offline Terrorfist

Re: Vehicle Special Abilities and Features
« Reply #19 on: July 21, 2016, 11:19:52 pm »
FPS Limiter on using in-game's settings. That's how San Andreas is meant to be played.
Intel Core 2 Quad Q6600
GIGABYTE GA-P35-S3L
6GB DDR2 RAM
GeForce GT 730 1GB GDDR5 64-bit
Seagate Barracuda 250GB + Western Digital 320GB
Astone Enforcer Mid Tower Chassis

Online Troublemaker

  • Posts: 753
  • Gettin' high, watchin' time fly
    • View Profile
  • In-game name: Troublemaker
Re: Vehicle Special Abilities and Features
« Reply #20 on: July 22, 2016, 09:45:36 am »
Thanks again MadMax! You really know a lot! Just one more thing, I am already familiar with the NRG-500 bugging, but how do you do that bugging with the Squalo that makes it speed even surpass the Jet planes?

20 fps for water vehicles, 40 for air vehicles are the best settings (if I'm not wrong).

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,355
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: Vehicle Special Abilities and Features
« Reply #21 on: July 22, 2016, 04:30:49 pm »
23/24 for water, air, land. vehicles reach the highest speeds at extacly 24 fps. No more, no less.

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Online Troublemaker

  • Posts: 753
  • Gettin' high, watchin' time fly
    • View Profile
  • In-game name: Troublemaker
Re: Vehicle Special Abilities and Features
« Reply #22 on: July 22, 2016, 05:57:48 pm »
23/24 for water, air, land. vehicles reach the highest speeds at extacly 24 fps. No more, no less.

Yeah, but that's good only for drag races, while in town races higher fps is better for better turning, right?

Online Meso

  • Admin
  • Posts: 276
    • View Profile
    • RTF
Re: Vehicle Special Abilities and Features
« Reply #23 on: July 22, 2016, 06:05:30 pm »
Not really, if you try to drive a Elegy with the fpslimiter at 24 it's like driving a Sultan lol.

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,355
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: Vehicle Special Abilities and Features
« Reply #24 on: July 22, 2016, 06:43:35 pm »
Yep, and Infernus becomes oversteering. Banshee is nearly uncontrolable.

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Terrorfist

Re: Vehicle Special Abilities and Features
« Reply #25 on: July 23, 2016, 05:06:25 am »
Some cars also become less bumpy with frame limiter on
Intel Core 2 Quad Q6600
GIGABYTE GA-P35-S3L
6GB DDR2 RAM
GeForce GT 730 1GB GDDR5 64-bit
Seagate Barracuda 250GB + Western Digital 320GB
Astone Enforcer Mid Tower Chassis

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,355
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: Vehicle Special Abilities and Features
« Reply #26 on: July 25, 2016, 04:15:18 pm »
Less bumpy after jumps or so ye, but they tend to bump MORE when passing walkways or small uneven roads.
Best example, take Banshee, pass walkway edges at 100 frames or at 30. It will bounce more.

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Renz0

  • Posts: 181
  • dey c me trollin' dey hatin'
    • View Profile
  • In-game name: Gio
Re: Vehicle Special Abilities and Features
« Reply #27 on: August 14, 2016, 07:35:31 pm »
Nice list, very useful 2 create fun races :D
I recently found out that the ice-cream truck "Mr Whoope" has a nice jingle, when you hold down H. Also the roof decorations on top looks like a penis, while the ice-cream truck looks like boobs. hehe ;D
Happy 20

Offline Rhans

  • Posts: 7
    • View Profile
  • In-game name: Rhans
Re: Vehicle Special Abilities and Features
« Reply #28 on: August 23, 2016, 09:27:38 am »
Check this out, this guy found a way to improve vehicles handling using a trick in the mission Customs Fast Track, he observed that will work on all bikes, but he can`t notice much of a change on almost all cars. But you guys might find interesting driving those vehicles with a super handling (he compared this with that Super Angel that is available on Vice City):
https://www.youtube.com/watch?v=xAnAkTtEVgc

Offline KrouZeR

  • Posts: 116
    • View Profile
Re: Vehicle Special Abilities and Features
« Reply #29 on: August 23, 2016, 09:46:44 am »
Yeah let's all drive with flat wheels now.  :L