Author Topic: New rules regarding /fpslimit usage  (Read 58074 times)

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Offline [MAF]Karlis

New rules regarding /fpslimit usage
« on: July 09, 2013, 04:04:39 pm »
Hello, after recent controversy about the legitimacy of using /fpslimit continuously to gain advantage over other players instead of using actual driving skill, we decided that some new rules are needed.


What is not allowed?
You are not allowed to change /fpslimit in middle of the race, only in the beginning. It doesn't matter do you use a keybinder, a macro button or keyboard + joystick combo.
  • this applies to /race and /tt modes.
  • changing vehicle while in a SK/MTA race is an exception, and it is allowed to change limit in that moment.

Why it isn't allowed?
  • it doesn't require racing skill, but rather skill about abusing the game engine bugs.
  • for the most of people it is rather uncomfortable to switch to FPS below 30.
  • some videocards and their drivers support fps limit quite badly and makes people lag more than it should.
  • it requires peripherals and/or software that is not owned by everyone.

What is the punishment?
  • for anyone caught doing this his record/time will be deleted.
  • after being caught 3 times all highscores will be reset.
  • if one does set a time which is impossible to set without breaking the rules, we reserve the right to still ban for it, if we're in doubt did one use cheats or this exploit.

For anyone using this exploit, consider revising your tactics!


« Last Edit: July 11, 2013, 07:03:28 pm by [MAF]Karlis »

Offline [FSR]Ush

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Re: New rules regarding /fpslimit usage
« Reply #1 on: July 09, 2013, 05:13:55 pm »
Hooray, an obeisance for the admins pinning this problem!

Offline [2F2F]PK

Re: New rules regarding /fpslimit usage
« Reply #2 on: July 09, 2013, 06:34:03 pm »
Delete all the records in /tt which are abused with fps limit?

Offline [AK47]odala

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Re: New rules regarding /fpslimit usage
« Reply #3 on: July 09, 2013, 10:40:56 pm »
And in /race ?

Offline McD0n3ld

Re: New rules regarding /fpslimit usage
« Reply #4 on: July 10, 2013, 06:17:10 am »
I think it's clear, don't abuse /fpslimit in the way he says and your highscores will be fine.

Offline S

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Re: New rules regarding /fpslimit usage
« Reply #5 on: July 11, 2013, 04:10:42 pm »
what about the 10k worth of recs madmax has in plane/heli/boat races using this bug?

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #6 on: July 11, 2013, 04:53:57 pm »
what about the 10k worth of recs madmax has in plane/heli/boat races using this bug?
need a list, for tt for starters.
obviously we want to clean our server out of these now illegal records, but being realistic we can't just wipe all records he made.
and, provide a list of the records you made like that, too. so you don't look like a hypocrite, you know...

Offline [MAF]Cthulhu

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Re: New rules regarding /fpslimit usage
« Reply #7 on: July 11, 2013, 05:21:39 pm »
let's wipe all server records just to make sure :L

Offline [2F2F]PK

Re: New rules regarding /fpslimit usage
« Reply #8 on: July 11, 2013, 05:42:37 pm »
delete the records i abused in tt nikkistop,neocubism2.

holy_shit_docki - i guess all recs there are abused with 23 fps also in nikkistop but im not sure.

Offline [2F2F]Hellmuth

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Re: New rules regarding /fpslimit usage
« Reply #9 on: July 11, 2013, 06:47:59 pm »
Quote
You are not allowed to change /fpslimit in middle of the race, only in the beginning.

So why delete tt recs then and recs in /race like boat races and such if this rule doesnt apply?

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #10 on: July 11, 2013, 07:02:50 pm »
i thought the rules state it clear enough...

also, i edited them so now you're allowed to change it at MTA race switch too.

Offline MadMax

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Re: New rules regarding /fpslimit usage
« Reply #11 on: July 12, 2013, 02:28:48 am »
let's wipe all server records just to make sure :L

hehe, ye when last time it happened?


anyway back to topic

why you call it '25 fps bug'?

remember SA is console (PS2) game ported to PC
console games are for 25 fps, and this is how SA was made/supposed to be run
anything diffrent from this value bugs game (increased acceleration, less sliding handling etc) but noone realises that, ya?
it's easier to say that 25 fps is bug, even tho it is how this game is supposed to be, than admit that actual playing at higher frame is?

funny how when ppl were trying to get as high fps as possible, overclocking their video cards to limits, just to get better times at drags were fine, noone pointed it as 'abusing'

in /tt there are only 2 races i did this way, or at least these two i remember: LV Ringroad and SF to LV (but this one can be done at constant 25 without swiching) so not a big deal
in /race probably all is done with constant fps during whole race
for planes/boats/helicopters, doesn't matter, coz always done at constant and none swiches during races 

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #12 on: July 12, 2013, 08:35:51 am »
quite honestly no one gives a shit how the game is supposed to be played on ps2, most players can't tolerate low fps and there is reason for it.

Offline MadMax

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Re: New rules regarding /fpslimit usage
« Reply #13 on: July 12, 2013, 10:52:07 am »
they just don't know how it is

playiong at 25 fps is hard, and even i can't tolerate it, but after a while you get used to
it's pretty laggy, no matter on pc or so, and later may record external movie (without using any programs) to slow what you have to wace with

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #14 on: July 12, 2013, 10:59:10 am »
but why would you use 25 fps so others can use 25 fps so everyone feels uncomfortable?
in the name of what? being legit? playing like it was meant to be played decade ago? getting few seconds faster times?
it just doesn't make sense as gaming should be a thing people enjoy to do, not one that makes them seasick.

Offline Brasco77

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Re: New rules regarding /fpslimit usage
« Reply #15 on: July 12, 2013, 11:17:26 am »
If playing with less than 30 fps is illegal, then play with more than 60 fps should be too!

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #16 on: July 12, 2013, 11:21:07 am »
why would it?
it doesn't harm anyone like low fps does.
it might be true that not everyone can get 60fps, but 100fps is adopted far too long to change it, unlike with low fps whose usage is growing and needs to be stopped for playability reasons.

Offline MadMax

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Re: New rules regarding /fpslimit usage
« Reply #17 on: July 12, 2013, 11:29:38 am »
If playing with less than 30 fps is illegal, then play with more than 60 fps should be too!
ye, coz there is dirrefence in acceleration between 60 and 100 fps

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Brasco77

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Re: New rules regarding /fpslimit usage
« Reply #18 on: July 12, 2013, 11:34:24 am »
GTA SA is clearly not designed to play at 100fps and it brings a substantial advantage.
Now I understand the idea of ​​bringing the greatest possible equity on the server.

Offline [2F2F]Hellmuth

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Re: New rules regarding /fpslimit usage
« Reply #19 on: July 12, 2013, 12:20:58 pm »
i thought the rules state it clear enough...

also, i edited them so now you're allowed to change it at MTA race switch too.

Well, no.

If they were clear, records like Painkiller did on nikkistop shouldn't have been removed. He used it in the beginning of the race, which is allowed according to the rules you pointed out.

Offline [FSR]Mahdoee

Re: New rules regarding /fpslimit usage
« Reply #20 on: July 12, 2013, 12:32:53 pm »
If playing with less than 30 fps is illegal, then play with more than 60 fps should be too!
Thats right, it should be

Offline MadMax

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Re: New rules regarding /fpslimit usage
« Reply #21 on: July 12, 2013, 12:51:16 pm »
i think ppl starting to miss it's point...

it now about fps, but about swiching limits during race
doesn't apply if you set your framerate BEFORE race starts, and noone gives a shit if you start at 100 or 25, but once you are done, you must stay at fps you set, till rece ends!

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #22 on: July 12, 2013, 12:56:41 pm »
i thought the rules state it clear enough...

also, i edited them so now you're allowed to change it at MTA race switch too.

Well, no.

If they were clear, records like Painkiller did on nikkistop shouldn't have been removed. He used it in the beginning of the race, which is allowed according to the rules you pointed out.

i assumed that painkiller knew what he was doing when he said his records were abused, so i just deleted them.

anyway, there are more changes coming up, which, unlike these rules, will in fact void any highscores which use 30(40 in tt) or less fps, but after that everything in regard to fps should remain the same.

also, people, could you read more carefully before complaining about something? up until this post no one told about any sort of low fps limitation as long as it is not changed.

Offline [MAF]Cthulhu

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Re: New rules regarding /fpslimit usage
« Reply #23 on: July 12, 2013, 06:00:51 pm »
let's wipe all server records just to make sure :L

hehe, ye when last time it happened?

probably 5 years ago lol

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #24 on: July 12, 2013, 06:06:12 pm »
a reset for records older than feb2012 is already happening when the new website is launched.
you can call me crazy, but in a 0.5-1.5 years reset for all records made before today is quite feasible option, if not full one, then at least for the vehicles affected.

Offline MadMax

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Re: New rules regarding /fpslimit usage
« Reply #25 on: July 12, 2013, 06:19:26 pm »
why older than feb2012?
i doubt there are much ones that are older than that

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #26 on: July 12, 2013, 06:33:33 pm »
it is to remove the records that were set with 130fps before samp limited that.

Offline MadMax

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Re: New rules regarding /fpslimit usage
« Reply #27 on: July 12, 2013, 06:34:58 pm »
oh, ok, but there won't be much, i m almost sure

btw could you please let me know how many of them there were?

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #28 on: July 12, 2013, 06:38:36 pm »
ok, mooman or i will do that eventually.

Offline McD0n3ld

Re: New rules regarding /fpslimit usage
« Reply #29 on: July 12, 2013, 08:14:15 pm »
i left ax last time because of that reset. hmm. see ya in 3 years lol

Offline [MAF]Snoopy

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Re: New rules regarding /fpslimit usage
« Reply #30 on: July 12, 2013, 09:10:11 pm »
Here I come... quite honestly until SA-MP has an official server side FPS limit, there's nothing you can do. Spending hours every day monitoring people's FPS will give you headaches and it's just more trouble than it is worth, really checking players FPS every race will drive you insane. And then there's the new players who have to learn these rules and then you have to monitor them too. Is it worth the hassle? You'll never get to race a race again.

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #31 on: July 12, 2013, 09:45:33 pm »
Here I come... quite honestly until SA-MP has an official server side FPS limit, there's nothing you can do. Spending hours every day monitoring people's FPS will give you headaches and it's just more trouble than it is worth, really checking players FPS every race will drive you insane. And then there's the new players who have to learn these rules and then you have to monitor them too. Is it worth the hassle? You'll never get to race a race again.

the plan is to void any record that is detected to abuse fps, and of course its going to be automated.

Offline [MAF]Snoopy

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Re: New rules regarding /fpslimit usage
« Reply #32 on: July 12, 2013, 09:47:56 pm »
Oh. So there is a way to code some kind of detection? :D

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #33 on: July 12, 2013, 10:03:06 pm »
yes. obviously, this is not the place to post the details, but the system is being figured out.

Offline [MAF]Snoopy

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Re: New rules regarding /fpslimit usage
« Reply #34 on: July 12, 2013, 10:07:12 pm »

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #35 on: July 12, 2013, 10:15:33 pm »
i think you mixed up the punctuation :L

Offline [MAF]Snoopy

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Re: New rules regarding /fpslimit usage
« Reply #36 on: July 12, 2013, 10:19:35 pm »
I did lol. Sorry!

Offline Scorpion.

Re: New rules regarding /fpslimit usage
« Reply #37 on: July 12, 2013, 11:02:02 pm »
mmh and how explain at your script "slow/old pc "like me in the desert i have around 60-80 fps ,in fly 80-90 ,in the city like 40-50, SK/IV 30 fps , and instable fps in general in the game. automatic detection will be fail in some times, the codes must be very accurate or will fail like years ago with"the anti-cheats detection sistem"(around 2008/09)

Offline [MAF]Karlis

Re: New rules regarding /fpslimit usage
« Reply #38 on: July 12, 2013, 11:13:03 pm »
it can still work, but it just can't rely on pure fps numbers.
« Last Edit: July 12, 2013, 11:14:35 pm by [MAF]Karlis »

Offline [MAF]mooman

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Re: New rules regarding /fpslimit usage
« Reply #39 on: July 13, 2013, 10:13:23 pm »
I'm glad that something is finally being done about this. Anyone complaining about their records being deleted needs to realise that an unbeatable record is unfair for everyone.
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Snoopy

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Re: New rules regarding /fpslimit usage
« Reply #40 on: July 13, 2013, 11:41:55 pm »
Yeah same. I get paranoid when a certain bendy road comes up and then some controller user switches between FPS.

Offline MadMax

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Re: New rules regarding /fpslimit usage
« Reply #41 on: July 14, 2013, 12:29:14 am »
I'm glad that something is finally being done about this. Anyone complaining about their records being deleted needs to realise that an unbeatable record is unfair for everyone.
all plane and boat races are easly beatable by everyione at deflaut GTA SA frame limiter (23-25)

Yeah same. I get paranoid when a certain bendy road comes up and then some controller user switches between FPS.
and this i kinda agree, but don't mind using constant fps limit during whole race

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Snoopy

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Re: New rules regarding /fpslimit usage
« Reply #42 on: July 14, 2013, 01:14:41 am »
I mean switching FPS during the race, I don't mind constant FPS at the start to finish. I do it as well.

Offline Rhans

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Re: New rules regarding /fpslimit usage
« Reply #43 on: July 18, 2019, 03:43:33 am »
Hi everyone. I have a couple of question. Why would anyone want to change FPS from 100 to 25 during a race? How is that benefitial? I though having 100 would always give you better performance than 25 (except when on water).

Also, does 100 fps yeld the best results possible? Dont you see any more changes in the performance going above 100?

Offline S

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Re: New rules regarding /fpslimit usage
« Reply #44 on: July 18, 2019, 04:59:04 pm »
Hi everyone. I have a couple of question. Why would anyone want to change FPS from 100 to 25 during a race? How is that benefitial? I though having 100 would always give you better performance than 25 (except when on water).

Also, does 100 fps yeld the best results possible? Dont you see any more changes in the performance going above 100?

low fps makes you faster in water and air, and increases your top speed on land. its like a final gear thats beneficial to engage on long straights. as for going above 100, you will keep gaining acceleration on land at the cost of all the physics becoming unusable. there is already plenty of cars that are painful to drive due to the grip and coasting lockup of 100 fps, and you can see here that while holding down the throttle for example cars become impossible to turn (this is 400-600 fps): https://www.youtube.com/watch?v=UhTSDxplnJc
« Last Edit: July 18, 2019, 05:00:43 pm by S »