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Crazybob's Points Map
[MAF]Karlis:
--- Quote from: [MAF]Epoxi on November 02, 2012, 07:52:56 pm ---@Karlis: Remember to stop logging when the player crosses the finish line because people always ram each other for fun at the end of the race and that could interfere with the results.
--- End quote ---
to me that would be the most interesting part, the patterns of something that is considered chaos :P i will think of some kind of grouping.
[MAF]Epoxi:
Here is my latest rendering...
If you look carefully you can see some dots are different colours. The higher the number of counts at that point, the redder the dot. This will be very useful with masses of data. 8)
[MAF]Karlis:
make the near dots with same id(it'll be provided from data) connect together, will look cooler.
[MAF]Epoxi:
--- Quote from: [MAF]Karlis on November 02, 2012, 09:57:03 pm ---make the near dots with same id(it'll be provided from data) connect together, will look cooler.
--- End quote ---
I have an idea how to do that, it's a little complicated so I will save it for later.
[MAF]Karlis:
like this or more fancy?
PS: i know the float comparison is harder than this due to precision loss, just an example
--- Code: ---int drawLine(floatX1,float Y1,float Y1,float Y2,float steps)
{
for(float i = 0.0; i <= 1.0; i += (1.0 / steps))
{
DrawDot(X1+i*(X2-X1),Y1+i*(Y2-Y1));
}
return 1;
}
--- End code ---
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