Author Topic: Crazybob's Points Map  (Read 27024 times)

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Offline [MAF]Epoxi

Re: Crazybob's Points Map
« Reply #15 on: October 30, 2012, 01:22:04 pm »


This is the plot I get when I do the circuit shown. I have scaled the blue plot to the same dimensions as the red line on the map, but as you can see the plots are very different.  :-\

I have no idea what I am doing.

Offline [MAF]Rac3r

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Re: Crazybob's Points Map
« Reply #16 on: October 30, 2012, 01:41:48 pm »
Seem's to be taking shape, although the shape does look slightly off.  It must be some hidden formula in 10 digit code.

Hopefully this method would be better for Excel.
Code: [Select]
-4000.0 = 0, 0.0 = 4000, 4000.0 = 8000

Offline [FSR]Ush

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Re: Crazybob's Points Map
« Reply #17 on: October 30, 2012, 01:54:18 pm »
The change in shape seems to be caused by height differences in the track you drove.

Offline [MAF]Epoxi

Re: Crazybob's Points Map
« Reply #18 on: October 30, 2012, 02:18:46 pm »
I am getting closer to the answer. This is some craaaazy system.

Anyway, the first of the ten digits symbolises which quadrant the point is in.

        N
        /\
(1,3) | (1,1)
--------------->E
(3,3) | (3,1)

This is the reason plots became scrambled when travelling to different quarters of the map.

The following digits represent the coordinate, but do not follow a linear scale. This is what I need to work out now.

Offline [FSR]Ush

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Re: Crazybob's Points Map
« Reply #19 on: October 30, 2012, 02:19:56 pm »
You're pretty smart, you know? :D

Offline [MAF]Cthulhu

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Re: Crazybob's Points Map
« Reply #20 on: October 30, 2012, 03:01:40 pm »
And I'm pretty stupid because I have no idea what all above is. :L

Offline [MAF]Karlis

Re: Crazybob's Points Map
« Reply #21 on: October 30, 2012, 03:17:16 pm »
I am getting closer to the answer. This is some craaaazy system.

Anyway, the first of the ten digits symbolises which quadrant the point is in.

        N
        /\
(1,3) | (1,1)
--------------->E
(3,3) | (3,1)

This is the reason plots became scrambled when travelling to different quarters of the map.

The following digits represent the coordinate, but do not follow a linear scale. This is what I need to work out now.

aren't you using signed ints as unsigned ones? that would explain why is there 3 for negative and 1 for positive, as leftmost bit is sign.

Offline [MAF]Snoopy

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Re: Crazybob's Points Map
« Reply #22 on: October 30, 2012, 03:39:22 pm »
And I'm pretty stupid because I have no idea what all above is. :L

Me too lol

Offline [FSR]Ush

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Re: Crazybob's Points Map
« Reply #23 on: October 30, 2012, 04:08:49 pm »
And I'm pretty stupid because I have no idea what all above is. :L

You're good at other things

Offline [MAF]Vertigo

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Re: Crazybob's Points Map
« Reply #24 on: October 30, 2012, 04:21:02 pm »
I wish I was good at maths haha.

Why don't we just ask CrazyBob? lol But whats the fun in that I guess :P

So at the moment, we are just trying to develop a way of tracking the path of one player right?

Offline [MAF]Epoxi

Re: Crazybob's Points Map
« Reply #25 on: October 30, 2012, 05:53:41 pm »
Edit: OMG yes Karlis you are right about unsigned integer. I am a n00b, I got the program working now.  :L
« Last Edit: October 30, 2012, 06:34:35 pm by [MAF]Epoxi »

Offline [MAF]Epoxi

Re: Crazybob's Points Map
« Reply #26 on: October 30, 2012, 10:13:45 pm »
I had a fun idea. Now I have the coordinates sorted I could make a program that monitors how damaged your car is. When the car health decreases the point could be noted on the map. This would build up a picture of the most dangerous locations to drive.  8)

If we all ran the program and combined our results it should be interesting.
« Last Edit: October 30, 2012, 10:19:17 pm by [MAF]Epoxi »

Offline [MAF]Karlis

Re: Crazybob's Points Map
« Reply #27 on: October 30, 2012, 10:31:39 pm »
ok, so vehicle health should be added to the logging.
this is best format i think:
instance id(or user id),damage delta, x delta, y delta (deltas will greatly reduce size)
time is not needed, as you can have array with last times some instance got called, and if it matches current time then increase current time by 1.
also, i don't think we need any program, this can be coded serverside.
« Last Edit: October 30, 2012, 10:35:27 pm by [MAF]Karlis »

Offline [MAF]Epoxi

Re: Crazybob's Points Map
« Reply #28 on: October 31, 2012, 01:21:06 am »
Cool, by "X delta" you mean change in X right?

Offline [MAF]Karlis

Re: Crazybob's Points Map
« Reply #29 on: October 31, 2012, 11:12:18 am »
yeah, you won't have problems reading that right?