Author Topic: /tv [WIP] 0.3e  (Read 3755 times)

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Offline [FSR]Ush

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/tv [WIP] 0.3e
« on: March 24, 2012, 03:14:45 pm »
Why do I always get the camera from the side of the car like this. And am I unable to switch it to another point of view.. :(

« Last Edit: April 06, 2012, 07:23:59 am by [MAF]Rac3r »

Offline MadMax

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Re: /tv
« Reply #1 on: March 24, 2012, 03:37:27 pm »
this camera view is set when distance between cps is bigger than 1/8 mile

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [FSR]Ush

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Re: /tv
« Reply #2 on: March 24, 2012, 03:39:50 pm »
I hate it, it's no fun to watch..

Offline [MAF]Aj_Lajk_Bir

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Re: /tv
« Reply #3 on: March 24, 2012, 04:19:43 pm »
i think its one of best camera views

Offline MadMax

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Re: /tv
« Reply #4 on: March 24, 2012, 05:47:22 pm »
I hate it, it's no fun to watch..

it is only when cps are far from each other
in other case you wouldn't see car for long time, coz of game view distance

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Rac3r

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Re: /tv
« Reply #5 on: March 25, 2012, 09:17:49 am »
The camera angle is a bit boring (if used too much).  Andy also mentioned this.

The new SA-MP brings many new camera functions, I'll try use that to improve the view (when CP is too far from previous cp).

AttachPlayerCameraToObject() // Could be used to mount a camera anywhere
AttachPlayerCameraToVehicle() // Could be used to mount the camera on the back on the leaders vehicle, that would look superb looking back at the players behind the leader

Also, TV [playerid] needs to return.  I'll do that today.

Offline [FSR]Ush

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Re: /tv
« Reply #6 on: March 25, 2012, 11:18:45 am »
Nice! Good to hear your ideas R :D

Offline [MAF]Agus

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Re: /tv
« Reply #7 on: March 25, 2012, 11:43:26 am »