http://forum.sa-mp.com/forumdisplay.php?f=80(If forum down)
SA-MP 0.3e is released! As usual, the new version is on the Download Page.
SA-MP 0.3e features
- Many minor bug fixes including security updates.
- Loads of new objects for mapping, including walls and houses.
- Servers can now change the textures and colours of objects.
- New scripting features for greater control over the game's camera.
- New tools make it easier to edit attached objects.
- New animation and model for being cuffed/arrested.
- Text functions for creating custom signs.
- Servers have the ability to enable the mouse cursor so you can click on images/text.
Thanks to all who tested 0.3e and provided feedback! Please check back again for the next SA-MP update.
For servers that require more than 500 player limit: Please e-mail team@sa-mp.com and provide your existing server IP:Port. You will need to prove you require more than 500 player slots to be sent a larger server.
Full log:
Client:- Should fix vehicle ID messup if a dead vehicle was deleted by the game
- Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted
- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server
- Lots of new models by cessil; from miscellaneous items to land pieces and open houses
- A new Object Editing tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary server created objects
- Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out
- New Cuffed special animation
- Fixed a bug where an uncontrollable player might still appear to have animations (like jumping etc) to other players
- The player's controllable state is reset on the server after respawn
- Fixed game crash if your vehicle is deleted while you're using the look behind camera
- Removed Pay'n'Spray map icons.
Server:- New pawns related to cameras and attaching player objects to vehicles
- An issue setting the player colour of player IDs greater than 500 has been resolved
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed
- Scripted dialogs now have a caption bar
- The server can get the exact revision of the client using GetPlayerVersion()
- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport
- Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation)
- Added noclip flymode camera example filterscript
- The server can now enable the player's mouse cursor to click on a TextDraw and detect clicks with OnPlayerClickTextDraw
- Extra security is added to script callbacks including OnDialogResponse
- Per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. An example for player-scope: PlayerTextDrawShow
- Added SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game
- Added GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
- SetPlayerAttachedObject now has 2 additional default parameters for material colour. This will require you to recompile your scripts for 0.3e
- Added SetObjectMaterialText/SetPlayerObjectMaterialText for replacing an object's texture with text
- The server crash handler now shows more information, this can help resolving crash issues
- Vehicle seat ID checks are less strict for planes and boats.