Author Topic: SA-MP 0.3e is released!  (Read 30901 times)

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Offline [MAF]Rac3r

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Re: SA-MP 0.3e is released!
« Reply #75 on: May 08, 2012, 02:03:03 pm »
Actually, I'll wait till the morning (less players to annoy if something goes wrong).

Offline [MAF]Rac3r

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Re: SA-MP 0.3e is released!
« Reply #76 on: May 08, 2012, 04:55:21 pm »
Anyone want to try 0.3e?

http://sa-mp.com/download.php
Install as usual (after test, reinstall 0.3d till tomorrow)

Make sure you have 0.3d because it's no longer hosted

88.104.88.126:7777

Offline Karlip

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Re: SA-MP 0.3e is released!
« Reply #77 on: May 08, 2012, 04:59:06 pm »
Anyone want to try 0.3e?

http://sa-mp.com/download.php
Install as usual (after test, reinstall 0.3d till tomorrow)

Make sure you have 0.3d because it's no longer hosted

88.104.88.126:7777
Can't see it

Offline [MAF]Rac3r

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Re: SA-MP 0.3e is released!
« Reply #78 on: May 08, 2012, 05:03:50 pm »
Awww.  Is it in the server list?  The I.P could be wrong :(

Offline Karlip

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Re: SA-MP 0.3e is released!
« Reply #79 on: May 08, 2012, 05:07:37 pm »
Awww.  Is it in the server list?  The I.P could be wrong :(

The server doesn't respond at all.

Offline [MAF]Rac3r

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Re: SA-MP 0.3e is released!
« Reply #80 on: May 08, 2012, 05:08:32 pm »
66.249.73.74:7777

What's my i.p in google always gives me at least 2 different i.ps lol

Offline [MAF]Rac3r

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Re: SA-MP 0.3e is released!
« Reply #81 on: May 08, 2012, 05:10:13 pm »
Nevermind.

Well it seems to work on LAN, I might aswell update the server.

Offline MartyNice

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Re: SA-MP 0.3e is released!
« Reply #82 on: May 08, 2012, 05:41:10 pm »
Why I cant join to the server (I have samp 0.3d)??

Offline [LSR]Jarol

Re: SA-MP 0.3e is released!
« Reply #83 on: May 08, 2012, 05:49:02 pm »
Its updated to 0.3e ;)

Offline MadMax

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Re: SA-MP 0.3e is released!
« Reply #84 on: May 08, 2012, 05:57:42 pm »
Quote
# hot air balloons
19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
# coffin
19339, coffin01, coffin01, 200, 0
# concrete slab for SF
19340, cslab01, carshow_sfse, 200, 0
# SF grounds
19484, landbit01_01, bakerybit2_sfse, 200, 0
19485, Groundbit84_SFS_01, skyscrap_sfse, 200, 0
19486, burg_SFS_01, burgalrystore_sfse, 200, 0
intresting, specially would like to see hot-air baloon objects

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Karlip

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Re: SA-MP 0.3e is released!
« Reply #85 on: May 08, 2012, 06:43:18 pm »
Ok, this code should create garages in underground SF near Wangs cars:

Quote

RemoveBuildingForPlayer(playerid, 10938, -1909.5547, 497.2188, 25.7109, 0.25);
RemoveBuildingForPlayer(playerid, 11144, -1909.5547, 497.2188, 25.7109, 0.25);
CreateObject(19485, -1909.56, 497.22, 25.71,   0.00, 0.00, 0.00);


This removes the LS Pier watch thingy:
Quote
RemoveBuildingForPlayer(playerid, 6463, 389.7734, -2028.4688, 19.8047, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2028.5000, 32.2266, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2021.6406, 29.9297, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2017.4531, 24.0313, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2017.4297, 16.8516, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2021.6328, 10.9844, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2028.5156, 8.7813, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2035.3984, 10.9453, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2039.6406, 16.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2039.6563, 24.1094, 0.25);
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2035.3828, 29.9531, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2039.6406, 16.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2039.6563, 24.1094, 0.25);
RemoveBuildingForPlayer(playerid, 6298, 389.7734, -2028.4688, 19.8047, 0.25);
RemoveBuildingForPlayer(playerid, 6461, 389.7734, -2028.5000, 20.1094, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2028.5000, 32.2266, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2021.6406, 29.9297, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2017.4531, 24.0313, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2017.4297, 16.8516, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2021.6328, 10.9844, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2028.5156, 8.7813, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2035.3984, 10.9453, 0.25);
RemoveBuildingForPlayer(playerid, 3752, 389.8750, -2035.3828, 29.9531, 0.25);

Offline [MAF]Karlis

Re: SA-MP 0.3e is released!
« Reply #86 on: May 08, 2012, 06:48:27 pm »
where could i see a complete changelog?
wiki doesn't even have one as for now, and previous version ones seem very non-detailed.

Offline Karlip

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Re: SA-MP 0.3e is released!
« Reply #87 on: May 08, 2012, 07:10:28 pm »
where could i see a complete changelog?
wiki doesn't even have one as for now, and previous version ones seem very non-detailed.

Read first post, I added my own Changelog there.

Yes, I made it.

Offline Benne

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Re: SA-MP 0.3e is released!
« Reply #88 on: May 08, 2012, 07:12:32 pm »
where could i see a complete changelog?
wiki doesn't even have one as for now, and previous version ones seem very non-detailed.

http://forum.sa-mp.com/showthread.php?t=323271