Author Topic: SA-MP 0.3e is released!  (Read 30899 times)

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Offline AnriB

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Re: SA-MP 0.3e in development (RC)
« Reply #60 on: April 08, 2012, 06:54:51 pm »
nice one lol

Offline musicloveR

Re: SA-MP 0.3e in development (RC)
« Reply #61 on: April 08, 2012, 08:07:13 pm »
car from madmax movie? lol

Offline [MAF]Karlis

Re: SA-MP 0.3e in development (RC)
« Reply #62 on: April 08, 2012, 08:08:37 pm »
that as IV would be cool, laggy tho i bet.

Offline MadMax

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Re: SA-MP 0.3e in development (RC)
« Reply #63 on: April 08, 2012, 09:23:16 pm »
Death Race (2008) map with armoursed vehicles lol

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Karlip

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Re: SA-MP 0.3e in development (RC)
« Reply #64 on: April 21, 2012, 06:10:14 pm »
Rc7 has been released.

Quote from: Kalcor
- Adds SetObjectMaterialText/SetPlayerObjectMaterialText for replacing an object's texture with text.
- Fixes problem with players being randomly cuffed if they spawned for you while alt-tabbed.
- Vehicle seat ID checks are less strict for planes and boats.
- SetPlayerAttachedObject now has 2 additional default parameters for material colour. This will require you to recompile your scripts for 0.3e.
- Material colours are now in ARGB format.
- New models from cessil: Blank squares for creating signs, some replacement buildings and houses.


Example of this by SA-MP forum user Vince


Offline [MAF]Jur1z

Re: SA-MP 0.3e in development (RC)
« Reply #65 on: April 21, 2012, 06:17:36 pm »
Rc7 has been released.
Quote from: Kalcor
- Material colours are now in ARGB format.
::)

Offline [MAF]mooman

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Re: SA-MP 0.3e in development (RC)
« Reply #66 on: April 21, 2012, 08:35:51 pm »
that text thing is kind of cool
will read and answer your forum PMs when I'm less busy!

Offline [LSR]Cassidy

Re: SA-MP 0.3e in development (RC)
« Reply #67 on: April 22, 2012, 08:53:32 am »
Wow that bobcat looks amazing   :)

Offline [FSR]Ush

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Re: SA-MP 0.3e in development (RC)
« Reply #68 on: April 22, 2012, 09:24:25 am »
Rc7 has been released.

Quote from: Kalcor
- Adds SetObjectMaterialText/SetPlayerObjectMaterialText for replacing an object's texture with text.
- Fixes problem with players being randomly cuffed if they spawned for you while alt-tabbed.
- Vehicle seat ID checks are less strict for planes and boats.
- SetPlayerAttachedObject now has 2 additional default parameters for material colour. This will require you to recompile your scripts for 0.3e.
- Material colours are now in ARGB format.
- New models from cessil: Blank squares for creating signs, some replacement buildings and houses.


Example of this by SA-MP forum user Vince



Can you set this as racing vehicle for races?

Offline Karlip

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Re: SA-MP 0.3e is released!
« Reply #69 on: May 08, 2012, 07:41:43 am »
0.3e is now released.

Offline [LSR]Jarol

Re: SA-MP 0.3e is released!
« Reply #70 on: May 08, 2012, 08:14:41 am »
Nice  :)

Offline Karlip

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Re: SA-MP 0.3e is released!
« Reply #71 on: May 08, 2012, 08:41:52 am »
Already found 2 bugs:

<Karlip> I'm testing 0.3e atm and idk what /rcon loadfs is thinking
<Karlip> test_cmds.amx is with a small capital in /filterscripts but to load it
<Karlip> you have to do /rcon loadfs Test_cmds

and Hydraulics are desynced now

Offline [MAF]Rac3r

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Re: SA-MP 0.3e is released!
« Reply #72 on: May 08, 2012, 10:20:11 am »
Cool.  The text objects could be used nicely with our server.

Busy this morning and afternoon, I might be able to update this evening to 0.3e.

<Karlip> I'm testing 0.3e atm and idk what /rcon loadfs is thinking
<Karlip> test_cmds.amx is with a small capital in /filterscripts but to load it
<Karlip> you have to do /rcon loadfs Test_cmds
This could be to fix it when someone loads a filterscript, with different cases.  Like /rcon loadfs This - then /rcon reloadfs this.  It use to bypass the already loaded filterscript, and return an error saying this wasn't loaded, then loads this, even though This is already loaded.
I hate filterscripts :P

Offline [MAF]Agus

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Re: SA-MP 0.3e is released!
« Reply #73 on: May 08, 2012, 01:25:23 pm »

Offline [MAF]Rac3r

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Re: SA-MP 0.3e is released!
« Reply #74 on: May 08, 2012, 02:01:54 pm »