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SA-MP 0.3e is released!

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MadMax:
Suggestion that seems to be possible (GTA:United-MP proved it)

GTA San Andreas map XY coords are only from -3000, -3000 to 3000, 3000  (square 6000x6000 = 6km x 6 km = 36km2)
Whole GTA San Andreas playable area (sea) XY coords are from -20000, -20000 to 20000, 20000 (square 40000x40000 = 40km x 40km = 1600km2)

Why not make use of remaining free area? (1600km2-36km2=1564km2)
1564 km2 is a lot!
Instead keep adding pointless objects (like volcano or anti-noob cage etc...) add whole GTA:United map!
Then move all its objects X coords around 5000 (5 km on East) to get this:

Does anyone know how big is GTA:United gta3.img file? 500MB?

[MAF]Karlis:
the problem is download, and bugs that sa engine is suffering from in outside the world bounds.
and i'm quite sure that there's exactly 29767 ( or 29766) meters span outside the map, not just 20000. :P

MadMax:
out of bounds in at -20000, to 20000, all between is fine

[MAF]Karlis:
sure?
that makes no sense programming wise, as 20000 is not even nearly power of 2, what should be used in binary storage
would make sense to cause out of bounds at number overflow.

[MAF]mooman:
using mta can one exceed the 20k limit?

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