Author Topic: SA-MP 0.3e is released!  (Read 30913 times)

0 Members and 1 Guest are viewing this topic.

Offline Karlip

  • Admin
  • Posts: 1,048
  • -something clever-
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #15 on: March 20, 2012, 02:19:38 pm »
RC4 has been released with:

Client/server update SA-MP 0.3e RC4

- Should fix vehicle ID messup if a dead vehicle was deleted by the game.
- Player slots for the RC are now uncapped (up to 500 players).
- Fixed texture filtering issue on the new models.
- Added noclip flymode camera example filterscript.
- New models from cessil: 40 more walls, vehicle barrier, bucket, scarf.
- The server can now enable the player's mouse cursor to click on a TextDraw:

Quote
native TextDrawSetSelectable(Text:text, set); // the default is 0 (non-selectable)
native SelectTextDraw(playerid, hovercolor); // enables the mouse so the player can select a textdraw
native CancelSelectTextDraw(playerid);  // cancel textdraw selection with the mouse
forward OnPlayerClickTextDraw(playerid, Text:clickedid);

Notes on SelectTextDraw():
- All clickable TextDraws must use TextDrawTextSize to define the clickable area. It is possible to create TextDraws without using this function.
- You should enable the TextDraw box when doing the layout so you can see the region which is clickable. You can disable the box after.

http://forum.sa-mp.com/showthread.php?t=323271

Offline musicloveR

Re: SA-MP 0.3e in development (RC)
« Reply #16 on: March 20, 2012, 02:22:42 pm »
 ^  i didnt understand a thing :D

speak english please lol
« Last Edit: March 20, 2012, 02:24:28 pm by [MAF]Nikki »

Offline Karlip

  • Admin
  • Posts: 1,048
  • -something clever-
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #17 on: March 20, 2012, 02:24:34 pm »
^  i didnt understand a thing :D

The server can now create texts which you can click with the SA-MP in game cursor!

Offline musicloveR

Re: SA-MP 0.3e in development (RC)
« Reply #18 on: March 20, 2012, 02:25:17 pm »
looking forward to it :D

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #19 on: March 20, 2012, 03:26:40 pm »
That's gonna be pretty cool! The scripters will find some nice uses for that I bet, and the new camera functions too :)

Offline [MAF]Rac3r

  • Leader
  • Posts: 2,807
  • Well, this is embarrassing.
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #20 on: March 21, 2012, 07:54:30 am »
It's looking hot!

Clickable textdraws!  Voting can be very advanced now.

Offline Karlip

  • Admin
  • Posts: 1,048
  • -something clever-
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #21 on: March 22, 2012, 03:19:14 pm »
RC5 is out.

Quote
- There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was disabled.
- Extra security is added to script callbacks including OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants:

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #22 on: March 22, 2012, 05:50:40 pm »
Fixed: Two-sided texture problem with the bucket model.

yes yes yes yes yes FUCK YES!! finally it got fixed!! :D :D :D

...no kye, go make sync better and all the other huge problems sa-mp has then fix the bucket texture

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #23 on: March 22, 2012, 05:53:50 pm »
Fuckin' bucket texture lol. Just goes to show how RP oriented SA-MP is.

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #24 on: March 22, 2012, 05:54:14 pm »
yay we agree on something(s) :L

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #25 on: March 22, 2012, 05:55:42 pm »
Because I don't agree with you on anything!  :o

Offline [MAF]Karlis

Re: SA-MP 0.3e in development (RC)
« Reply #26 on: March 22, 2012, 05:58:06 pm »
RESPECT+ for the textdraw stuff, finally sa-mp can get more or less decent interface :P

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #27 on: March 22, 2012, 05:58:59 pm »
Because I don't agree with you on anything!  :o


Offline [FSR]Ush

  • Admin
  • Posts: 13,449
  • Aart
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #28 on: March 22, 2012, 11:52:27 pm »
Fixed: Two-sided texture problem with the bucket model.

yes yes yes yes yes FUCK YES!! finally it got fixed!! :D :D :D

...no kye, go make sync better and all the other huge problems sa-mp has then fix the bucket texture

You would think sync is also important for RP servers :( too bad kye has no idea what sync is :L

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3e in development (RC)
« Reply #29 on: March 24, 2012, 12:35:42 am »
[youtube]http://www.youtube.com/watch?v=NejGZ7ZJzhw&feature=player_embedded[/youtube]

Resizing those objects with the clickable textdraws is cool!