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MTA SERVER!
Mosca:
--- Quote from: MadMax on December 27, 2011, 09:14:09 pm ---example of mta possiblities, that samp have no way to get close to it yet:
flooded streets and race:
http://www.youtube.com/watch?v=NTM7NgQ9l_s&list=UU213NsH0nSz0d3M-BguEcSw&index=45&feature=plcp
fully finished race tracks (for example NASCAR) without slow loading objects problems:
http://www.youtube.com/watch?v=y5anbP1amLI
drag with manual gearbox:
http://www.youtube.com/watch?v=d-UoqT4C0-A&list=UU213NsH0nSz0d3M-BguEcSw&index=14&feature=plcp
fully custom race tracks, converted from other games or created by modellers:
http://www.youtube.com/watch?v=TVpXsWBaois&list=UU213NsH0nSz0d3M-BguEcSw&index=7&feature=plcp
and of course, thing that everyone would love - ghost mode at the begining of race (ghost mode is working at strat only, later it goes off):
http://www.youtube.com/watch?v=UXnCNSpWUdw&feature=related
--- End quote ---
wow!!
Those features really make me wanna give MTA a try.
I'm kinnda bored of sa-mp tbh.
[MAF]Karlis:
just to inform about progress i've done so far:
1) i took the original race engine, as there's no point in rewriting ~8k lines of code if the original one is tested and proved stable for over 3years long.
2) made foot races, together with foot spawns, foot pickups, and handling finishing/ranking as passenger correctly( passenger cannot win). Of course there are some bugs yet, but not enough testing yet is made to fix them all.
3) grid system is mostly done, together with ranking.
Idea under the grid system:
If ghostmode is enabled : players in your grid is half-transparent, uncollidable, in other grids-invisible.
If ghostmode is disabled : players in your grid is fully opaque, solid, collidable, in other grids - half-transparent and uncollidable.
4) few interface tweaks, the numeric car plates, and few other little tweaks i've done just while passing by the code.
As ill manage to test and fix foot races and grids to the point none warnings/errors will be caused in a while ill try making SK/IV gamemodes, some kind of score/win streak/duel system, and most importantly - ability to exclude players from race script for, say, /tv or /freeroam.
If someone is wondering about hi-scores, traffic sensors, map management and loading, hi-score "ghosts", split times, that is done already by addons available on community.
[MAF]Cromiell:
Nice one man. I know you for 3 years and never knew you are so good in MTA out there. Good job!
[AK47]M4lysz:
"If you've played Grand Theft Auto online in the past, you'll know that the accuracy of the reproduction of other player's actions often leaves a lot to be desired.
This is a hard thing to get perfect, but Multi Theft Auto has the best GTA synchronization out there and it's getting better all the time!
Want to shoot someone's limbs one by one? MTA makes that possible!"
Thats from Official MTA site.
[MAF]Karlis:
seems so
only complain about mta sync is that laggers truly look...laggy....(fps, not net laggers)
and it should improve in one of next versions even more, with task sync replacing the key sync.
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