Author Topic: MTA SERVER!  (Read 48859 times)

0 Members and 1 Guest are viewing this topic.

Offline [MAF]Karlis

Re: MTA SERVER!
« Reply #120 on: January 13, 2012, 04:50:44 pm »
thanks, its really good, probably one of the best maps ive seen, especially the docks part.
but as the start is without vehicles there's no need for the pick car long countdown, and the race is very hard, so probably i should set the race to normal mode, foot spawns are still possible, and so is vehicles in the map(respawn on cp would be enabled then). and wow, 632 objs is quite a number...
« Last Edit: January 13, 2012, 05:00:10 pm by karlis »

Offline [MAF]Karlis

Re: MTA SERVER!
« Reply #121 on: January 19, 2012, 08:53:03 pm »
ive now finished the IV(except the interface/hud part), and score system, as well as many other small things.
sorry for it taking long.

Offline [MAF]Rac3r

  • Leader
  • Posts: 2,807
  • Well, this is embarrassing.
    • View Profile
Re: MTA SERVER!
« Reply #122 on: January 21, 2012, 09:18:16 am »
Rome wasn't built in a day.  O0

Offline Scorpion.

Re: MTA SERVER!
« Reply #123 on: January 21, 2012, 11:32:29 am »
Rome wasn't built in a day.  O0
true ahaha

Offline [LSR]Jarol

Re: MTA SERVER!
« Reply #124 on: January 21, 2012, 05:11:50 pm »
Installed mta too  ;)

Offline [MAF]Karlis

Re: MTA SERVER!
« Reply #125 on: January 21, 2012, 06:32:11 pm »
i would like to know the way you save personal best times, im quite noob at SQLite( yeah, im using sqlite, but the idea is same), and dont know what is more efficent way of saving them, one flat table with search for two values, or tables with pointers to a table, or etc. how could i make the data getting most efficient?

also, how big is AX database size, i want to figure out how much data i can save in case in a long term success.

Offline [MAF]Cromiell

Re: MTA SERVER!
« Reply #126 on: January 22, 2012, 08:24:00 pm »
Wasn't looking on server for long time and just WOW! Dude, never knew you're so good in MTA scripting. :L

Offline [MAF]Karlis

Re: MTA SERVER!
« Reply #127 on: January 23, 2012, 06:31:50 pm »
thanks

Added proper freeroam/race separation for the script. Now f1 in race puts out dedicated quick menu.

Offline [MAF]Karlis

Re: MTA SERVER!
« Reply #128 on: January 24, 2012, 07:50:12 pm »
MTA 1.3 released
DOWNLOAD HERE
INFO HERE

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: MTA SERVER!
« Reply #129 on: January 24, 2012, 07:55:22 pm »
wow fixes. that's something you don't see every day!

Offline [LSR]Jarol

Re: MTA SERVER!
« Reply #130 on: January 24, 2012, 08:17:59 pm »
Nice, installed.

Offline AnriB

  • Posts: 530
    • View Profile
Re: MTA SERVER!
« Reply #131 on: January 24, 2012, 08:37:35 pm »
So with this update there is NOTHING better on samp then on MTA ......

Offline [MAF]Karlis

Re: MTA SERVER!
« Reply #132 on: January 24, 2012, 08:46:35 pm »
yeah, the updated chatbox is being worked on too.

Offline [FSR]Ush

  • Admin
  • Posts: 13,449
  • Aart
    • View Profile
Re: MTA SERVER!
« Reply #133 on: January 25, 2012, 01:00:10 am »
When I was on saturday or sunday I still missed a lot.. /sos /vr /nc ? How does it work.. I couldn't do anything when I lost my car.

Offline [MAF]Karlis

Re: MTA SERVER!
« Reply #134 on: January 25, 2012, 06:23:13 am »
sos and nc are currently not accurately recreated, just press 'R', and you will respawn in last checkpoint, with your vehicle.
vr is /repair and a button in new f1 menu.
and btw im making the ax friendly commands right now
also, al these functions will have a keybind.

if you need to make a keybind out of any command, just write

/bind key state commandname arguments
key - valid key/control name, see http://wiki.multitheftauto.com/wiki/Key_names and http://wiki.multitheftauto.com/wiki/Control_names
  control is particular gta function bound to any amount of keys, and key is just particular button
state - when to trigger, when button gets pressed, released, or both. valid types are 'down', 'up' and 'both'. in most cases just use up.
commandname - pretty straightforward
arguments - arguments for the specified command above

you should get info about successful/unsuccessful binds in f8 console.

to unbind keys you can use /unbind key
also, while you are connected to server you can use default binds tab in main menu/settings to manage your binds.
« Last Edit: January 25, 2012, 06:29:46 am by karlis »