Author Topic: Another topic about high pings  (Read 2003 times)

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Offline [MAF]Snoopy

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Another topic about high pings
« on: December 05, 2011, 05:59:45 pm »
High pings when the server is very active. Will it ever get fixed?

It's been like this for almost the whole year or maybe longer.
« Last Edit: December 08, 2011, 08:31:19 am by [MAF]Rac3r »

Offline [FSR]Ush

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Re: Another topic about high pings
« Reply #1 on: December 05, 2011, 06:36:47 pm »
And it's highly annoying :( it takes away the joy of racing pretty much.

Offline Scorpion.

Re: Another topic about high pings
« Reply #2 on: December 06, 2011, 12:28:15 am »
i think this topic was abot "another topic about abuse admin" ahaha :D :L

btw true is impossible play in server lag kill us :(

Offline Karlip

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Re: Another topic about high pings
« Reply #3 on: December 06, 2011, 06:45:32 am »
Needs fixing, as catch-up lag is getting worse and One Worlds are getting unfair.

Offline [MAF]Rac3r

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Re: Another topic about high pings
« Reply #4 on: December 06, 2011, 09:26:27 am »
The bug report about non-laggy unregistered user sounds promising.

Gonna sticky this, today we'll try to remove some code (I can't remove accounts).

One day without some features, please don't complain.

Offline [MAF]Rac3r

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Re: Another topic about high pings
« Reply #5 on: December 08, 2011, 08:33:35 am »
Quote from: Rac3r
For about a year now, we've being suffering from 'Catch-up Lag'. It's a weird problem, created when SA-MP used streaming for vehicles and players. I run a Racing Server with some good friends, this 'Catch-up Lag' makes it appear like you're leading the race, until 'WHAM!', the other players catch up as the server regains control over where the other players positions actual are.

How many bots are on your server?

I'm asking because since we removed the bots, things have definitely improved. We had about 25 bots.
Quote from: MP2
Well every npc runs a seperate .exe from the server, and has to sync itself with every player on the server, so yes it's going to create lag the more NPCs and players you have. Everything uses resources.

http://forum.sa-mp.com/showthread.php?t=302282

Offline Karlip

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Re: Another topic about high pings
« Reply #6 on: December 08, 2011, 08:43:29 am »
Also replied to that topic.

Offline tr1cks

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Re: Another topic about high pings
« Reply #7 on: December 08, 2011, 09:36:55 am »
I noticed a difference between 0.3c and 0.3d, havent played some time due do being busy and failing to complete some map..

Differences:
Serversided FPS, I notice overall lower FPS when running the game between 90 and 120 FPS. (in 0.3c my FPS was 120 static)
@Start, no more hitting the cars infront you when pressing fulll gass when start behind pos 1or2 as pos 3or4.

I think that SAMP will make a fix for this.

Offline [AK47]M4lysz

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Re: Another topic about high pings
« Reply #8 on: December 08, 2011, 10:21:17 am »
I noticed that u have no idea what this topic is about.
And prob. abusing FPS if u get more then 100 in 0.3d

Offline [FSR]Ush

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Re: Another topic about high pings
« Reply #9 on: December 08, 2011, 11:50:10 am »
What is the NPC thing they talk about?

Offline [MAF]Snoopy

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Re: Another topic about high pings
« Reply #10 on: December 08, 2011, 12:19:57 pm »
oldish video that could probs be posted on sa-mp forums?

<a href="https://www.youtube.com/watch?v=VtC2jEDXDPk" target="_blank">https://www.youtube.com/watch?v=VtC2jEDXDPk</a>

Offline [MAF]mooman

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Re: Another topic about high pings
« Reply #11 on: December 08, 2011, 05:23:18 pm »
high ping and catchup lag is caused by the server using too much cpu. we could use this http://forum.sa-mp.com/showthread.php?t=271129 to find what exactly uses so much cpu and fix it
will read and answer your forum PMs when I'm less busy!

Offline [FSR]Ush

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Re: Another topic about high pings
« Reply #12 on: December 08, 2011, 05:35:56 pm »
Oh yes please fix it!!!!!!!! <3

Offline [LSR]Jarol

Re: Another topic about high pings
« Reply #13 on: December 08, 2011, 06:11:37 pm »

Offline [MAF]Snoopy

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Re: Another topic about high pings
« Reply #14 on: December 08, 2011, 07:27:13 pm »
removing bots actually made pings stable again

Offline [AK47]Zetterberg

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Re: Another topic about high pings
« Reply #15 on: December 08, 2011, 09:27:35 pm »
Oh shit. No more NPC trains. :S

Offline [FSR]Ush

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Re: Another topic about high pings
« Reply #16 on: December 09, 2011, 12:02:48 am »
:( trains

Offline [AK47]M4lysz

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Re: Another topic about high pings
« Reply #17 on: December 09, 2011, 01:13:45 am »
But bots were removed about week ago and ping still is spiky.
Not even sure we had TRAINS when we changed for 0.3d.

Maybe pod or R can say something about bots cause we need them.