shit needs anti aliasing...
it is kind of hard to make because of nature of RAGE engine, which uses Deferred shading for rendering.
that makes AA and transparency hard to make.(but not impossible, note how bad half-faded(therefore transparent) objects look there.)
and
yarly XD devs keep saying that those are ingame graphs. I say I need to see to believe
tbh its easy to believe, apart from better water reflection nothing really changed from IV, i expected more.(not that its bad, i am happy that it might even run better than IV).