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SA-MP 0.3d

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Karlip:
RC5 now features new skins.

- Added OnPlayerGiveDamage callback. This is the opposite of OnPlayerTakeDamage. It is sent by a player who is damaging another player.
- More tweaks to the weapon strafing game speed.
- Fix for SetPlayerTeam() sometimes desyncing and allowing friendly fire.
- Players found a way to avoid colour codes being stripped from the chat text. This has been resolved in 0.3d.

http://forum.sa-mp.com/showpost.php?p=1451261&postcount=8

[FSR]Ush:
Finally can play with Andre whenever I want!


--- Quote ---3, ANDRE, ANDRE, CIVMALE, STAT_SENSIBLE_GUY, man, 0, 0, man, 1,4, PED_TYPE_GEN, VOICE_GEN_MALE01, VOICE_GEN_MALE01 #Andre

--- End quote ---

musicloveR:
And GEN

S:
[youtube]http://www.youtube.com/watch?v=0FhUStSTRko[/youtube]

[youtube]http://www.youtube.com/watch?v=KfiH3ur4bc0[/youtube]

yay  :police: :police:

Karlip:
0.3d RC5-3 is out with this:


--- Quote ---- (Still Testing) You can now use SA-MP's TextDraw system with a special font ID to draw on-screen sprites from the single-player missions.

pawn Code:
if(strcmp(cmd, "/tdsprite",true) == 0) {
    new Text:txtSprite1;
    txtSprite1 = TextDrawCreate(200.0, 220.0, "samaps:map"); // Text is txdfile:texture
    TextDrawFont(txtSprite1, 4); // Font ID 4 is the sprite draw font
    TextDrawColor(txtSprite1,0xFFFFFFFF);
    TextDrawTextSize(txtSprite1,200.0,200.0); // Text size is the Width:Height
    TextDrawShowForPlayer(playerid,txtSprite1);
    return 1;
}

By setting the font ID to 4 and the text to txdfile:texture you can draw a single on-screen sprite. Possible values for txdfile are:
- hud: Textures from the game's hud.txd
- samaps: San Andreas map textures included with SA-MP in the samaps.txd file in the SAMP folder.
- Any txd file and texture found in the models\txd folder in your GTA San Andreas directory.

--- End quote ---

A little list:

http://forum.sa-mp.com/showthread.php?t=290481


/horse mode anyone?

http://forum.sa-mp.com/showthread.php?goto=newpost&t=290718

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